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Computer Game Analysis

Computer Game Analysis - screen character called an...

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Computer Game Analysis Game overview Navy Field (more specifically NavyField North America) is a naval combat Massively Multiplayer Online Game set during World War II. The game is developed by SDEnternet, a South Korean company and has been operational in Asia since 2002. It was made available to Western players as a free open beta on November 5th, 2004, and in commercial form from February of 2006. Game Genre is Massively Multiplayer Online Role-Playing Game (MMORPG). The MMORPG is a role-playing game set in a persistent virtual world populated by thousands of players simultaneously connected over the Internet. The MMORPG was predated by text-based games called Multi-User Dungeons/Dimensions (MUDs), but in modern times is largely graphical. In the games, the player is represented by an on-
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Unformatted text preview: screen character called an “avatar.” The first modern MMORPG was Meridian 59 in 1996. The first popular implementation, however, was Ultima Online in 1997. This game genre also is Real-Time Strategy (RTS). In a typical RTS, the goal is for the player to collect resources, build an army, and control his units to attack the enemy. The action in these games is fairly fast-paced and because of the continuous play, strategic decisions must be made quickly. While 1984’s The Ancient Art of War and 1989’s Herzog Zwei were early examples of the genre, the games that popularized it were Westwood’s Dune 2 and Command and Conquer , and Blizzard’s Warcraft . Game background User experience elements of the game Required user knowledge Good and bad points of the game...
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  • Three '08
  • robin
  • Video game genres, Online game, Massively multiplayer online game, Real-time strategy, multiplayer online game, Game Analysis Game

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