120-Lecture 4

120-Lecture 4 - Examples AaronPresley AmyLew JeffLuy...

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Cogsci 120: Human Computer Interaction 1 Examples Aaron Presley Amy Lew Jeff Luy Tom Maneri Many other interesting posts Assignment I: Nomination for Hall of Fame or Shame Turn in at end of class. Exam I on 10/23: Week from thisThursday. Covers chapters 1 6 and lectures week 1 through 3. Textbooks are on reserve at Geisel. Exam will include short answer, true false, matching, and multiple choice questions. My office hour changed to Wednesday 9 10 in CSB 159 Next Tuesday: TAs and IAs available for questions in class Covers: Chapters 1-6 of textbook Lectures week 1-3 Questions: short answer, T/F, multiple choice, Questions: short answer, T/F, multiple choice, matching Tuesday: TA and IAs available in class to answer questions 21ST ACM UIST SYMPOSIUM MONTEREY, CA In an early lecture Professor Hollan discussed computationally based media.Which of the following feature(s) of computationally based media did he specifically emphasize? (a) Mimicking existing media (b) Creating models that represent the physical world (c) Providing virtual worlds (d) Combining the real and the virtual (e) All of the above (f) None of the above. (T/F) Professor Hollan argued that every physical device specifies an interface language. (T/F)The text argues that one cannot design a user experience but only design for a user experience. The text describes a number of objections to the use of metaphors in interaction design. Briefly describe one of the objections.
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Cogsci 120: Human Computer Interaction 2 Technology is increasingly being used to deceive people into parting with personal information.The general term used to refer to this from of luring users to give away personal information (e g account users to give away personal information (e.g., account numbers or passwords) is _________________. 1984 Macintosh http://www.apple-history.com/movies/1984.mov Alto 70’s Sketchpad 60’s Mac 80’s Apple II mid 70’s Visicalc 1979 Dan Bricklin and Bob Frankston
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Cogsci 120: Human Computer Interaction 3 Personal Background ± ThingLab ± Pinball Construction Kit ± Naive Physics ± Mental Models ± Steamer Ben Shneiderman Goal: A CognitiveAccount of Direct Manipulation ± Promising but no explanation ± What provides the feeling of “directness” ± Why can they feel so natural?Why can they, at times, seem so tedious? ± DM not a unitary concept ± Our assumption: feeling of directness results from the commitment of fewer cognitive resources ± Like all interfaces involves tradeoffs ± Provide a framework that allows one to say what is being traded off against what Direct Manipulation Interfaces , Edwin L. Hutchins, James D. Hollan, and Donald A. Norman. In Norman, D.A. and S. W. Draper, editors, User Centered System Design: New Perspectives on Human-Computer Interaction, 1986, 87-124.
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This note was uploaded on 10/22/2008 for the course COGS 120 taught by Professor Hollan during the Spring '08 term at UCSD.

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120-Lecture 4 - Examples AaronPresley AmyLew JeffLuy...

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