2017-06-19T14-06-04_netlog.txt - T LogOut_File logfile started T Net Status low-level initialize success T Note this version has new data fields added T

2017-06-19T14-06-04_netlog.txt - T LogOut_File logfile...

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2017-06-19T14-06-05: LogOut_File: : logfile started 2017-06-19T14-06-05: Net Status: low-level initialize success. 2017-06-19T14-06-05: Note: this version (1/29/2017) has new data fields added 2017-06-19T14-06-05: time = time since start of game in ms. 2017-06-19T14-06-05: address = address of IP address 2017-06-19T14-06-05: incoming = total size of messages set to me in bytes. Spikes can indicate lag. 2017-06-19T14-06-05: outgoing = total size of messages set from me in bytes. Spikes can indicate lag. 2017-06-19T14-06-05: app_ctos = client to server bytes delta excluding overheads (app data only) 2017-06-19T14-06-05: app_stoc = server to client bytes delta excluding overheads (app data only) 2017-06-19T14-06-05: loss = number of packets lost. Can indicate lags. Some node on the network is dropping packets or taking to long and we have to resend them. 2017-06-19T14-06-05: sent = number of packets sent. Spikes can indicate lag. 2017-06-19T14-06-05: ping = how long it takes for a packet to get back and forth. Spikes can indicate lag. 2017-06-19T14-06-05: variance = how much the ping is changing from avg ping. Spikes can indicate lag. 2017-06-19T14-06-05: reliable delayed = This occurs when we drop reliable packets from sending this frame because we are sending to much data. Unreliable are more likely to be dropped than reliable.
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  • Spring '17
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