L18cs211sp07-6up

L18cs211sp07-6up - Interactive Programs Introduction to...

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Introduction to GUIs (Graphical User Interfaces) Lecture 18 CS211 – Spring 2007 2 Interactive Programs y “Classic” view of computer programs: transform inputs to outputs, stop y Event-driven programs: interactive, long-running ± Servers interact with clients ± Applications interact with user(s) user user program input events output events input output 3 GUI Motivation y Interacting with a program ± Program-Driven ² Statements execute in sequential, predetermined order ² Typically use keyboard or file I/O, but program determines when that happens ² Usually single-threaded ± Event-Driven ² Program waits for user input to activate certain statements ² Typically uses a GUI (Graphical User Interface) ² Often multi-threaded y Design. ..Which to pick? ± Program called by another program? ± Program used at command line? ± Program interacts often with user? ± Program used in window environment? y How does Java do GUIs? 4 Java Support for Building GUIs y Java Foundation Classes ± Classes for building GUIs ± Major components ² awt and swing ² Pluggable look-and-feel support ² Accessibility API ² Java 2D API ² Drag-and-drop Support ² Internationalization y Our main focus: Swing ± Building blocks of GUIs ² ² User interactions ± Built upon the AWT (Abstract Window Toolkit) ² Java event model 5 Java Foundation Classes y Pluggable Look-and-Feel Support ± Controls look-and-feel for particular windowing environment ± E.g., Java, Windows, Motif, Mac y Accessibility API ± Supports assistive technologies such as screen readers and Braille y Java 2D ± Drawing ± Includes rectangles, lines, circles, images, . .. y Drag-and-drop ± Support for drag and drop between Java application and a native application y Internationalization ± Support for other languages 6 GUI Statics and GUI Dynamics y Statics: what’s drawn on the screen ± Components ² buttons, labels, lists, sliders, menus, . .. ± Containers: components that contain other components ² frames, panels, dialog boxes, . .. ± Layout managers: control placement and sizing of components y Dynamics: user interactions ± Events ² button-press, mouse-click, key- press, . .. ± Listeners: an object that responds to an event ± Helper classes ² Graphics , Color , Font , FontMetrics , Dimension , . ..
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7 Creating a Window import javax.swing.*; public class Basic1 { public static void main(String[] args) { //create the window JFrame f = new JFrame( "Basic Test!" ); //quit Java after closing the window f.setDefaultCloseOperation(JFrame. EXIT_ON_CLOSE ); f.setSize(200, 200); //set size in pixels f.setVisible(
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This note was uploaded on 11/20/2008 for the course COM S 211 taught by Professor Kozen during the Spring '06 term at Cornell.

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L18cs211sp07-6up - Interactive Programs Introduction to...

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