Chapter 11 Designing Interfaces and Dialogues.doc - Modern...

This preview shows page 1 - 3 out of 8 pages.

We have textbook solutions for you!
The document you are viewing contains questions related to this textbook.
Systems Analysis and Design
The document you are viewing contains questions related to this textbook.
Chapter 3 / Exercise 2
Systems Analysis and Design
Tilley
Expert Verified
Modern Systems Analysis and Design, 3rdeditionInstructor’s ManualChapter 11Designing Interfaces and DialoguesInstructional ObjectivesSpecific student learning objectives are included at the beginning of the chapter. From an instructor'spoint of view, the objectives of this chapter are to:1.Explain the process of designing interfaces and dialogues and the deliverables for their creation.2.Describe and contrast several methods for interacting with a system.3.Describe various input devices and discuss usability issues for each in relation to performing different tasks.4.Illustrate how to apply the general guidelines for designing interfaces and specific guidelines for layout design, structuring data entry fields, providing feedback, and system help.5.Illustrate how to design human-computer dialogues, including the use of dialogue diagramming.6. Illustrate how to design graphical user interfaces.7.Discuss general guidelines for designing the human interface for Internet-based electronic commerce applications.8.Discuss common errors that occur when designing the interfaces and dialogues for Web sites.Classroom Ideas1.This chapter introduces concepts and terms that are central to understanding the interface and dialogue design process. Discuss Review Question 2 in class to be sure that your students understand the chapter material. Also, ask your students to review the Key Terms listed at the end of the chapter.2.During a lecture, an effective way to teach the various information formatting concepts is to use the tables and figures in the chapter to contrast proper and improper designs. 3.Lecturing from the Review Questions, Problems and Exercises, and Field Exercises is one alternative to lecturing on the chapter contents. Pose selected questions to your students, helping focus a discussion on specific concepts.4.Another effective in-class exercise is to ask students who have been on systems development teams to compare their experiences to the concepts presented in Chapter 14. This discussion is a good way to elaborate on alternative ways for designing human-computer interfaces. 170
We have textbook solutions for you!
The document you are viewing contains questions related to this textbook.
Systems Analysis and Design
The document you are viewing contains questions related to this textbook.
Chapter 3 / Exercise 2
Systems Analysis and Design
Tilley
Expert Verified
Modern Systems Analysis and Design, 3rdeditionInstructor’s Manual5.If you have access to practicing systems analysts, an insightful activity is to invite them into yourclass to discuss how they design dialogues and interfaces in their organizations (e.g., processes, types of development and prototyping tools, etc.).6.If you have access to a CASE tool or a visual development tool (e.g., Visual Basic), it is often fun and informative for you to rapidly construct an interface interactively with the class. 7.If you can hold your class in a computer classroom where each student has his own PC and development software, ask your students to create designs for some fictitious system. Even though you provide students with the same specifications, it is an interesting exercise to have students share their designs with other class members. After doing this, discuss why some of the

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture