wembadell08-part I

wembadell08-part I - Emerging Growth Profit taking Endgame...

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The GMS Model ENVIRONMENT STRATEGY COMPETENCE ARCHITECTURE PERFORMANCE
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EXPERIENCE CURVE COSTS VOLUME
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LIFE CYCLE TIME UNITS entrepreneurial growth profit taking harvest/exit turnaround
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LIFE CYCLE TIME UNITS entrepreurial growth profit taking harvest/exit TRANSFORMATION!!!!
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STRATEGY/functions Entrepreneurial Growth Profit taking Harvest/Exit Turnaround Role of Marketing Role of Production Role of IT/Eng
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The Prime Directives EFFICIENCY EFFECTIVENESS ADAPTABILITY THE HONEST SPEAKER HAS ONE SPEECH; THE DAYS OF THE HONEST SPEAKER AND THE ONE ACT GM MAY BE OVER; THE LIFE EXPECTANCY OF N. AMERICAN CORPS IS WELL UNDER 20 YEARS
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The GMS Model: Where Does Ebay Fit? ENVIRONMENT STRATEGY COMPETENCE ARCHITECTURE PERFORMANCE Needs to define environment Craft strategy that attracts resources Needs to hire some competencies Needs to build an upscale model Needs to build attractors
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ENVIRONMENT STRATEGY COMPETENCY ARCHITECTURE Industry Structure Hyper-competition Value Chain Niche Cost Differentiated
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Unformatted text preview: Emerging Growth Profit taking Endgame Turnaround Skills linked with strat Effectiveness Efficiency Adaptability Structure Systems for planning Systems for rewards ENVIRONMENT STRATEGY COMPETENCY ARCHITECTURE Industry Structure Hyper-competition Value Chain Niche Cost Differentiated Emerging Growth Profit taking Endgame Turnaround Skills linked with strat Effectiveness Efficiency Adaptability Structure Systems for planning Systems for rewards The GMS Model ENVIRONMENT STRATEGY COMPETENCE Industry Structure Value Chain Hypercompetition Differentiation/Cost/Niche Growth/Share/Prof-taking Functional Skills/ Competence/ Capability Industry Structure Structure Influences Profits Industry Structure Structure Influences Profits (Since we love profits, we . .) CYCLE OF PROFITABILITY BOTTOM TOP BOTTOM TOP A B C 9.1 11.8 9.5 12.4 6.6 10.6 5.7 9.3 15.5 18.0 15.5 18.1...
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wembadell08-part I - Emerging Growth Profit taking Endgame...

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