Course-OutlineF17COMP2920(1).docx - Located on the Tkemlups...

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Located on the Tk’emlups te Secwepemc territory within the unceded traditional lands of Secwepmecul’ecw (Secwepemc Nation) COMP 2920: Software Architecture & Design (3,1,0) Fall 2017 Instructor: Mridula Sharma Phone/Voice Mail: (250)8527149 Office: HL 407 E-Mail: [email protected] Office Hours: by appointment Calendar /Course Description Students learn how to establish, define and manage the requirements for a software system. Students gain knowledge of fundamental concepts and methods of software design. Students learn how to use design notations of unified modeling language to develop design of a software product. Students are introduced to the design guidelines, quality, and evaluation criteria of software architecture. Students study how to design, generate, and modify software patterns and their use in software development. Course/Learning Outcomes Upon successful completion of the course, the student will demonstrate the ability to: - Understand the Concept of Software Design - Explain the various models of Software development - Explain the need and role of Software Architecture - Identify both functional and non-functional requirements of a software system. - Explain and develop Object Oriented design - Design a simple software architecture using UML modelling. - Construct various models of the design of a simple software system. - Articulate and evaluate overall architecture of a simple system. - Understand the intellectual property of a software design. Pre-requisite: COMP 1230 a minimum of “C” Text Book (Recommended): 1. Title: Software Modeling & Design: UML, Use Cases, Patterns, and Software Architectures Author: Hassan Gomaa 2. Object-Oriented Modeling and Design with UML (2nd Edition) Author: Michael
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R. Blaha and James R Rumbaugh
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  • Spring '17
  • Math, .........

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