5)apocdeluxe_rules.pdf - This special Guest Artist Edition...

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I T S THE END OF THE WORLD . . . L EVEL UP NOW! This game includes 92 Door cards, 76 Treasure cards, 12 Seal cards, 12 player standies (six male, six female), one gameboard, one six-sided die, and these rules. Three to six can play. S ETUP Each player takes two standies of the same color and chooses one to place on the space marked “1” on the gameboard. The player’s starting sex matches the standie chosen. The other standie goes in front of the player as a color reminder. Divide the cards into the Door deck and the Treasure deck. Shuffle both decks. Deal four cards from each deck to each player. Shuffle the Seals and put them face-down in the middle of the table. The numbered spaces on the board represent your Level (see p. 2). When your character goes up (or, ugh, down) in Level, move your colored standie accordingly. You can never go below Level 1, and once you kill a monster to reach Level 10, you win! It’s perfectly fine for more than one player to be at the same Level. Card Management Keep discards for the Door and Treasure decks in the matching “Discard” space on the gameboard. (The Seals are never discarded; see p. 5.) You may not look through the discards unless you play a card that allows you to! When a deck runs out, reshuffle its discards. If a deck runs out and there are no discards, nobody can draw any of that kind of card! In Play: These are the cards on the table in front of you, showing your Class (if any) and the Items you are carrying. Disasters with ongoing effects and some other cards also stay on the table after you play them. Your Hand: Cards in your hand are not in play. They don’t help you, but they can’t be taken away except by cards that specifically ® C ONFLICTS B ETWEEN C ARDS AND R ULES This rulesheet gives the general rules. Cards may add special rules, so in most cases when the rulesheet disagrees with a card, follow the card. However, ignore any card effect that might seem to contradict one of the rules listed below unless the card explicitly says it supersedes that rule! 1. Nothing can reduce a player below Level 1, although card effects might reduce a player’s or a monster’s combat strength (p. 2) below 1. 2. You go up a level after combat only if you kill a monster. 3. You cannot collect rewards for defeating a monster (e.g., Treasure, levels) in the middle of a combat. You must finish the fight before gaining any rewards. 4. You must kill a monster to reach Level 10. Any other disputes should be settled by loud arguments, with the owner of the game having the last word. You could also read the Munchkin FAQ and errata pages at munchkin.sjgames.com , or start a discussion at forums. sjgames.com/munchkin . . . unless it’s more fun to argue. This special Guest Artist Edition of Munchkin Apocalypse is one of a series of limited sets celebrating Munchkin . This game has been re-illustrated by Len Peralta, who also drew the Star Munchkin Guest Artist Edition . We’ve placed the artist’s signature where a set icon would normally go. Since this set didn’t originally have an icon, this worked out great!
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  • Fall '09
  • SEALS, munchkin, Steve Jackson Games

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Christopher Reinemann
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