11)bites_rules.pdf - THE MUNCHKINS GOT ALL ANGSTY and now...

This preview shows page 1 - 3 out of 6 pages.

T HE MUNCHKINS GOT ALL ANGSTY . . . and now they’re stalking through the halls of a horrible haunted house. They’ve become vampires, werewolves, and arrogant faerie changelings . . . but, just like always, they’re killing the monsters and taking their stuff. Only now they’ve got eyeshadow and cool Powers. Munchkin Bites! is based on the original Munchkin and can be combined with it and with any other Munchkin core set (see p. 6). This game includes 168 cards, one six-sided die, and these rules. S ETUP Three to six can play. You will need 10 tokens (coins, poker chips, whatever – or any gadget that counts to 10) for each player. Divide the cards into the Door deck and the Treasure deck. Shuffle both decks. Deal four cards from each deck to each player. C ARD M ANAGEMENT Keep separate face-up discard piles for the two decks. You may not look through the discards unless you play a card that allows you to! When a deck runs out, reshuf- fle its discards. If a deck runs out and there are no discards, nobody can draw any of that kind of card! In Play: These are the cards on the table in front of you, showing your Race and Powers (if any) and the Items you are carrying. Continuing Curses and some other cards also stay on the table after you play them. Your Hand: Cards in your hand are not in play. They don’t help you, but they can’t be taken away except by cards that specifically affect “your hand.” At the end of your turn, you may have no more than five cards in your hand. When Cards Can Be Played: Each type of card can be played at a specified time (see p. 5). Cards in play may not be returned to your hand – they must be discarded or traded if you want to get rid of them. Contradictions Between Cards and Rules This rulesheet gives the general rules. Cards may add special rules, so in most cases when the rulesheet disagrees with a card, follow the card. However, ignore any card effect that might seem to contradict one of the rules listed below unless the card explicitly says it super- sedes that rule! 1. Nothing can reduce a player below Level 1, although card effects might reduce a player’s or a monster’s combat strength (p. 2) below 1. 2. You go up a level after combat only if you kill a monster. 3. You cannot collect rewards for defeating a monster (e.g., Treasure, levels) in the middle of a combat. You must finish the fight before gaining any rewards. 4. You must kill a monster to reach Level 10. Any other disputes should be settled by loud argu- ments, with the owner of the game having the last word. You could also read the Munchkin FAQ and errata pages at , or start a discussion at forums.sjgames.com . . . unless it’s more fun to argue.
Image of page 1

Subscribe to view the full document.

C HARACTER C REATION Everyone starts as a Level 1 human with no Powers and no Class. (You’d think we’d be tired of that joke by now.) Look at your initial eight cards. If you have any Race cards or Power cards of Rank 1, you may (if you like) play one of each type by placing it in front of you. If you have any usable Items (p. 4) or Minion cards, you may play them by placing
Image of page 2
Image of page 3
  • Fall '09
  • munchkin, Steve Jackson Games, John Kovalic

{[ snackBarMessage ]}

Get FREE access by uploading your study materials

Upload your study materials now and get free access to over 25 million documents.

Upload now for FREE access Or pay now for instant access
Christopher Reinemann
"Before using Course Hero my grade was at 78%. By the end of the semester my grade was at 90%. I could not have done it without all the class material I found."
— Christopher R., University of Rhode Island '15, Course Hero Intern

Ask a question for free

What students are saying

  • Left Quote Icon

    As a current student on this bumpy collegiate pathway, I stumbled upon Course Hero, where I can find study resources for nearly all my courses, get online help from tutors 24/7, and even share my old projects, papers, and lecture notes with other students.

    Student Picture

    Kiran Temple University Fox School of Business ‘17, Course Hero Intern

  • Left Quote Icon

    I cannot even describe how much Course Hero helped me this summer. It’s truly become something I can always rely on and help me. In the end, I was not only able to survive summer classes, but I was able to thrive thanks to Course Hero.

    Student Picture

    Dana University of Pennsylvania ‘17, Course Hero Intern

  • Left Quote Icon

    The ability to access any university’s resources through Course Hero proved invaluable in my case. I was behind on Tulane coursework and actually used UCLA’s materials to help me move forward and get everything together on time.

    Student Picture

    Jill Tulane University ‘16, Course Hero Intern