Project_report_on_game_development.docx

Project_report_on_game_development.docx - CHAPTER 1 1.1...

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CHAPTER 1 1.1 Introduction Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. Traditional commercial PC and console games is normally funded by a publisher and take several years to develop. 2-dimensional JAVA games can take less time and can be produced cheaply by individuals and small developers. The 2- dimensional JAVA game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market. The first video games were developed in the 1960s, but required mainframe computers and were not available to the general public. Commercial game development began in the 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average price of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. Mainstream PC and console games are generally developed in phases. 1
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First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a 20–100 person team of various responsibilities, such as designers, artists, programmers, testers, etc. 2
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1.2 Background Despite the economic instability and crisis deeply affecting the world, the analysts published that the game industry has grown at a rate of 57% surprisingly. Even as I type these words, millions of people are playing games in front of their computers. The reason of this growth can be stated that the game industry can appeal any user with different tastes. Sun Microsystems realized the opportunities in this field and developed a JAVA library known as Slick 2D a 2-dimensional game library used for game development. The reasons for creating this game with JAVA are many, it eliminates the need for expensive hardware, it does not require a team to develop a two dimensional JAVA game one person can do it, and it saves cost in developing a game. The reason for developing a 2-dimensional JAVA game is that it is a
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  • Fall '16
  • Rabia Sharif
  • developer, Video game console

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