digital game analysis.docx - IAT 210 Game Analysis Digital...

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IAT 210: Game Analysis: Digital GameHARVIRPAL MAND301324987
1)The most appropriate definition for Life is strange is the definition by Salen and Zimmerman,“A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome” because Life is strange is an adventure yet a graphic game in which the gamer has to control the protagonist within the game in such a way so that one can reach the end which is a quantifiable outcome. The game itself is artificial and there are certain things within the game that one can and can’t do, thus the rules define it.2)The most important objects in the game are the protagonist, Maxine Caulfield and all the things one can interact with to move the story forward.The objects have a dynamic attribute because it constantly changes within the game, protagonist change as the story moves forward, and all the things that you can interact with are dynamic too because their change is necessary to complete the story.Life is strange requiring a lot of mental skill. The gamer needs to be smart about decision making, observation, and puzzle solving. And the repeatable actions that players engage in within the game are resultant. A player needs to go through a lot of things within the game just to move the story forward. It is very strategic. Like interacting with closets, books, photos, people, etc. One needs to figure out which thing to interact with. The entire game is like that so in a way it is very redundant.

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