D&D Xanathar's Guide to Everything Deluxe.pdf - XAtlATHAR'S...

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Unformatted text preview: .... XAtlATHA·R'S GUIDE TO EVERYTHitIG™ CREDITS Lead Designers: Jeremy Crawford, Mike Mearls Designer: Robert J. Schwalb Additional Design: Adam Lee, Christopher Perkins, Matt Sernett Development: Ben Petrisor Playtesters: Charles Benscoter, Dan Klinestiver, Dave Kovarik, Davena Oaks, Kevin Engling, Teos Abadia, Robert Alaniz, Phil Allison, Robert Allison, Jay Anderson, Paul Aparicio, Paul Van Arcken, Dee Ashe, Andrew Bahls, Chris Balboni, Jason Baxter, Jerry Behrendt, Teddy Benson, Deb Berlin, Stacy Bermes, Jim Berrier, Lauren Bilanko, Jordan Brass, Ken J. Breese, Robert "Bobby" Brown, Matthew Budde, Matt Burton, David Callander, Mik Calow, Richard Chamberlain, Wayne Chang, Emre Cihangir, Bruno Cobbi, Garrett Col6n, Mark Craddock, Max Cushner, Brian Dahl, Derek DaSilva, Phil Davidson, Krupa! Desai, Scott Deschler, Yorcho Diaz, Mario A. DiGirolamo, Adam Dowdy, Curt Duval, Jay Elmore, Russell Engel, Andrew Epps, David M . Ewalt, Justin Faris, Jared Fegan, Frank Foulis, Max Frutig, Travis Fuller, Kyle Garms, Ben Garton, Louis Genti le, Genesis Emanuale Martinez Gonzalez, Derek A. Gray, Richard Green, Kevin Grigsby, Christopher Hackler, Bryan Harris, Gregory Harris, Randall Harris, Fred Harvey, Ian Hawthorne, Adam Hennebeck, Sterling Hershey, Justin Hicks, Will Hoffm an , Scott Holmgren, Paul Hughes, Daniel E. Chapman II, Stanislav Ivanov, Matt Jarmak, James Jorstad, Evan Jorstad, Alex Kammer, Joshua Kaufman, Bill Grishnak Kerney, Jake Kiefer, Chet King, Atis Kleinbergs, Steven Knight, David Krolnik, Yan Lacharite, Jon F. Lamkin, Marjorie Lamkin, Shane Leahy, Stephen Lindberg, Tom Lommel, Michael Long, Jonathan Longstaff, Ginny Loveday, Kevin D. Luebke, Michael Lydon, Matthew Maranda, Joel Marsh, Gleb Masaltsev, Chris McDaniel, Chris McGovern, Jim McKay, Mark Meredith, Mark Merida, Lou Michelli, David Middleton, M ike Mihalas, Mark A . Miller, Paige Miller, Ian Mills, Stacy Mills, David Milman, Daren Mitchell, TL Frasqueri-Molina, Scott Moore, David Morris, Tim Mottishaw, JoDee Murch, Joshua Murdock, William Myers, Walter Nau, Kevin Neff, Daniel "KBlin" Oliveira, Grigory Parovichnikov, Alan Patrick, Russ Paulsen, Matt Petruzzell i, Zachary Pickett, Chris Presnall , Nel Pulanco, Jack Reid, Joe Reilly, Renout van Rij n, Sam Robertson, Carlos Robles, Evan Rodarte, Matthew Roderick, Zane Romine, Nathan Ross, Dave Rosser, David Russell, Ruty Rutenberg, A.C. Ryder, Arthur Saucier, Benjamin Schindewolf, Ken Schreu r, James Schweiss, the Seer, Jonathan Connor Self, Nicholas Sementelli, Arthur Severance, Ben Siekert, Jim my Spiva, the Dead Squad, Francois P. Lefebvre Sr., Keaton Stamp s, Matthew Talley, Da n Taylor, Kirsten A. Thomas, Laura Thom pson, Jia Jian Ti n, Kyle Turner, Justin Turner, Alex Vine, Yoerik de Voogd, Shane Walker, Matthew Warwick, Chris "Waffles" Wathen, Eric Weberg, Werebear, Gary West, Andy Wieland, Keith Williams, David Williamson, Travis Woodall, Arthur Wright, Keoki Young ON THE COVER ON THE ALTERNATIVE COVER Xanathar gazes lovingly upon its pet fish . Indeed, this cover, painted by Jason Rainville, features a great many ofXanathar's treasures and secrets. Can you find them all? Hydro74 takes us for a swim in this stylized dreamscape ofXanathar and its prized fish . Managing Editor: Jeremy Crawford Editor: Kim Mohan Additional Editing: Michele Carter, Scott Fitzgerald Gray Art Director: Kate Irwin Additional Art Direction: Shauna Narciso Graphic Designer: Emi Tanji Cover Illustrator: Jason Rainville Cover Illustrator (Alternative Cover): Hydro74 Interior Illustrators: Rob Alexander, Mark Behm, Eric Belisle, Zoltan Boros, Christopher Bradley, Noah Bradley, Sam Burley, Jedd Chevrier, jD, O lga Drebas, Jesper Ejsing, Wayne England, Leesha Hannigan, Jon Hodgson, Ralph Horsley, Lake H urwitz, Julian Kok, Raphael Lubke, Warren Mahy, Mark Molnar, Scott Murphy, Adam Paquette, Claudio Pozas, Vincent Proce, A.M. Sartor, Chris Seaman, David Sladek, Craig J Spearing, Cory Trego-Erdner, Beth Trott, Jose Vega , Richard Whitters, Ben Wootten, Min Yum Project Management: Stan!, Heather Flem ing Production Services: Cynda Callaway, Jefferson Dunlap, David Gershman, Kevin Yee This book includes some subclasses and spells that originally appeared in Princes of the Apocalypse (2015) and Sword Coast Adventurer's Guide (2015). Other D&D Team Members: Bart Carroll, Trevor Kidd , Christopher Lindsay, Shelly Mazzanoble, Hilary Ross, Liz Schuh, Nathan Stewa r t, Greg Tito 620C2215000001 EN ISBN: 978-0-7869-6612-7 First Pri nting: November 2017 98765432 1 CE Disclaimer: No goldji<h were harmed in the making ofrhi< book. Especially not Sy/gar. Sy/gar definitely did nor die becou<e we forgot to ehange hi< water. If you <ee Xanathar, make <ur< it.know< ll1a1. Be perfectly clear Sy/gar 1vas not harmed. And we had nothing 10 do wiih it. Bttteryet, don 't bdng ii up, and don't mention us. DUNGEONS & DRAGONS. D&D, Wizards of the Coast. Fo rgotten Realms, the dragon ampersand, Player'< Handbook, Mon<ler Manual, Dungeon Ma<ter'< Cuide, Xanathar'< Guide 10 Everything. all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This materlal ls protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without th e express written permission of Wizards of the Coast. Prin ted in the USA. ~2017 Wizards of the Coast LLC, PO Box 707. Renton, WA 98057-0707, USA. Manufactured by Hasbro SA. Rue Emile-Boechat 31, 2800 Dclemont, CH. Represented by Hasbro Europe 4 The Square Stockley park U xbridrc Middlesex UBJJ JET tJK CONTENTS lntroduction................................................... 4 Using This Book........................................ 4 The Core Ru les.......................................... S Ch. 1: Character Options ........................... 7 Barbarian ........................................................ 8 Primal Paths .............................................. 9 Path of the Ancestra l Guardian ............ 9 Path of the Storm Herald ..................... 10 Path of the Zealot ................................... 11 Bard ............................................................... 12 Bard Colleges .......................................... 14 College of Glamour ................................. 14 College of Swords .................................. lS College of Whispers .............................. 16 Cleric .............................................................. 17 Divine Domains ...................................... 18 S idebar: Serving a Pantheon; P h ilosophy, or Force .......................... 18 Forge Domain ......................................... 18 Grave Domain ......................................... 19 Druid .............................................................. 21 Druid Circles ........................................... 22 Circle of Dreams .................................... 22 Circle of the Shepherd .......................... 23 Learn ing Beast Shapes ........................ 24 Fighter ........................................................... 27 Martia l Archetypes ................................ 28 Arcane Archer ........................................ 28 Cavalier .................................................... 30 Samurai .................................................... 31 Monk .............................................................. 32 Monastic Traditions .............................. 33 Way of the Drunken Master ................ 33 Way of the Kensei .................................. 34 Way of the Sun Soul... ........................... 3S Paladin .......................................................... 36 Sacred Oaths .......................................... 37 Oath of Conquest ................................... 37 Oath of Redemption .............................. 38 Ranger........................................................... 40 Ranger Archetypes ................................ 41 G loom Stalker ........................................ 41 Horizon Walker ...................................... 42 Monster Slayer ....................................... 43 Rogue ............................................................ 44 Roguish Archetypes .............................. 4S Inqu isitive ................................................ 4S Mastermind ............................................. 46 Scout ......................................................... 47 Swashbuckle r ......................................... 47 Sorcerer ........................................................ 48 Sorcerous Origins ................................. SO Divine Soul... ........................................... SO Shadow Magic ........................................ SO Storm Sorcery ........................................ Sl Warlock ......................................................... S3 Otherworldly Patrons ........................... S4 The Celestial ........................................... S4 The Hexblade .......................................... SS Eldritch Invocations .............................. S6 Wizard ........................................................... S8 Arcane Trad ition .................................... S9 War Magic ................................................ S9 This Is You r Life ......................................... 61 Origins ...................................................... 61 Persona l Decisions................................ 64 Life Events ............................................... 69 Supplemental Tables............................. 72 Racia l Feats ................................................. 73 Ch. 2: Dungeon Master 's Tools ............. 77 S imultaneous Effects ................................ 77 Fal ling ........................................................... 77 Rate of Fa ll ing ........................................ 77 F lying Creatures and Fa ll ing .............. 77 Sleep .............................................................. 77 Waking Someone................................... 77 S leeping in Armor ................................. 77 Going without a Long Rest .................. 78 Adamanti ne Weapons ............................... 78 Tying Knots .................................................. 78 Tool Proficiencies ....................................... 78 Tools a nd Skills Together .................... 78 Tool Descriptions ................................... 78 Spellcasting ................................................. 8S Perceiving a Caster at Work ................ 8S Identifying a Spell.. ................................ 8S Inva lid Spell Targets ............................. 8S Areas of Effect on a Grid ...................... 86 Encounter Build ing .................................... 88 Quick Matchups...................................... 91 Random Encou nters: A World of Possibilities .............................................. 92 Arctic Encounters .................................. 92 Coasta l Encou nters ............................... 93 Desert Encou nters ................................. 9S Forest Encounters ................................. 97 Grassland Encounters ........................ 100 Hil l Encounters .................................... 101 Mou ntain Encounters ......................... 104 Swamp Encounters ............................. lOS Underdark Encounters ....................... 106 Underwater Encounters ..................... 109 Urban Encounters................................ 110 Traps Revisited ......................................... 113 Simple Traps ......................................... 113 Sidebar: Making Traps Meaningfu l ......................................... 114 Designing Simple Traps .................... llS Complex Traps...................................... 118 Designing Complex Traps ................. 121 Sidebar: Complex Traps and Legendary Monsters ........................ 123 Downtime Revisited ................................. 123 R ivals ...................................................... 123 Downtime Activities ............................ 12S Buying a Magic Item ........................ 126 Carousi ng ........................................... 127 Crafting an Item ................................ 128 Crime ................................................... 130 Gambling ............................................ 130 Pit Fighting ........................................ 131 Relaxation .......................................... 131 Religious Service ............................. 131 Resea rch ............................................. 132 Scribing a Spell Scroll... ................. 133 Selling a Magic Item ........................ 133 Training .............................................. 134 Work .................................................... 134 Award ing Magic Items ............................ 13S Sidebar: Behind the Design: Magic Item Distribution .............................. 13S Common Magic Items ......................... 136 S idebar: Are Magic Items Necessary in a Campaign? ............. 136 Sidebar: Creating Additional Common ltems .................................. 140 Magic Item Tables................................ 140 Sidebar: Recharging without a Dawn ................................................ 144 Ch. 3: Spells .............................................. 147 Spell Lists................................................... 147 Spell Descriptions .................................... lSO App. A: Shared Campaigns .................. 172 App. B: Character Names ..................... l 7S Nonhuman Names ................................... 17S Dragonborn ........................................... l 7S Dwa rf ...................................................... 176 Elf.. ........................................................... 176 Gnome .................................................... 178 HalA ing ................................................... 179 Half·Orc .................................................. 179 TieAing.................................................... 180 Human Names .......................................... 181 Arabic ...................................................... 181 Celtic ....................................................... 182 Chinese ................................................... 182 Egyptian ................................................. 183 English .................................................... 184 French ..................................................... 18S German .................................................. 18S G reek ...................................................... 186 Indian ...................................................... 186 Japanese ................................................. 187 Mesoamerican ...................................... 188 Niger- Congo ......................................... 189 Norse ....................................................... 189 Polynesian ............................................. 190 Roman .................................................... 190 Slavic....................................................... 191 Spanish .................................................. 192 lb INTRODUCTION ENEATH THE BUSTLI NG CITY OF WATERDEEP, a beho lder crime lord keeps tabs on everyone and everything-or so the beholder thinks. Known as Xanathar, this bizarre being believes it can gather information o n everything in the DU NGEONS & DRAGONS multiverse. The be holde r desires to know it a ll! But no matter what the beholder learns and what treasures it acquires, its most prized possession in a ll the multiverse re ma ins its goldfis h, Sylgar. The firs t major ru les expans ion to the fifth edition of D&D, Xanathar's Guide to Everything provides a wealth of new optio ns for the game. Xanathar might not be able to realize its dream to know everything, but th is book does delve into every major part of the game: adventurers, their adventures, a nd the magic they wield. USING THIS BOOK Written for both players and Dungeon Masters, this book offers options to enhance campaigns in any world, whether you're adventuring in the Forgotten Realms, anothe r official D&D setti ng, or a world of your own creation. T he options here build on the officia l rules contained within the Player's Handbook, the Monster Manual, a nd the Dungeon Master's Guide. Think of this book as the companion to those volumes. It builds on their foundation , exploring pathways first laid in those publications. Nothing herein is required for a D&D campaig n-this is not a fourth core rulebook- but we hope it will provide you new ways to enjoy the game. Chapter 1 offers character options that expand on those offered in the Player's Handbook . Chapter 2 is a toolkit for the DM that provides new resources for running the game and designing adventures, a ll of it building on the Monster Manual and the Dungeon Master's Guide. Chapter 3 presents new spells for player characters and spellcasting monsters to unleash. Appendix A provides g uid ance on running a shared campa ign, similar to the activities s taged by the D&D Adventurers League, and appendix B conta ins a host of tables that a llow you to quickly generate na mes fo r the cha racters in your D&D stories. As you pe ruse the m any options herein , you' ll come across observatio ns from Xanathar itself. Like the beholder's roving mind, your reading will take you to places in the game fa miliar and new. May you enjoy the journey! U NEART H ED A RCA NA Much of the material in this book originally appea red in Unearthed Arcana, a series of online articles we publish to explore rules that might officially become part of the game. Some Unearthed Arcana offerings don't end up resonating with fans and are set aside fo r the time being. The Unearthed Arcana m aterial that inspired the options in the following chapters was well received a nd , thanks to feedba ck from thousands of you, has been refined into the official forms presented here. INTRODUCTION ADVANTAGE AND DISADVA NTA GE THE C O RE RULES This book relies on the ru les in the three core ru lebooks . T he game especia lly ma kes freque nt use of the rules in chapters 7- 10 of the Player's Handbook: "Using Ability S cores," "Adve ntur ing," "Combat," a nd "Spellcasting." That book's a ppendix A is als o crucial; it contains defini tions of conditio ns, like invisible a nd prone . Yo u don't need to k now the ru les by heart, but it's helpfuJ to know w he re to find them whe n you need the m . If you'r e a DM, you s ho uld a lso k now where to look things up in the Dungeon Mas ter's Guide , especia lly the ru les on how magic ite ms work (see chapte r 7 of th a t book). T he introduction of the Mons ter Manual is your guide on how to use a mons te r's stat block. THE DM ADJUDICATES THE RULE S One ruJe ove rr ides a ll othe rs : the DM is the fina l a uthority on bow the rules work in play. Rules a re part of w ha t makes D&D a game , rathe r tha n j ust improvised s torytelling. The ga me's ru les are meant to he lp orga ni ze, a nd even ins pire , the action of a D&D campa ign. The rules a re a tool , a nd we wa nt our tools to be as effective as p ossible . No ma tte r how good those too ls m ight be , they need a group of playe rs to br ing the m to life a nd a DM to guide their use. The DM is key. Ma ny unexpected eve nts can occur in a D&D campaig n, a nd no set of ru les could reasona bly account for every contingency. If the ru les tried to do s o, the ga me would become a s log. An alte rnat ive wo uld be for the rules to sever ely lim it w ha t cha racte rs can do, which would be contra ry to the open-endedness...
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