Sailor Moon JumpChain.pdf

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Unformatted text preview: Sailor​ ​Moon​ ​Jump Original​ ​Jump​ ​by​ ​WakfuAnon Remake​ ​By​ ​NikaMoth As​ ​usual,​ ​a​ ​big​ ​thanks​ ​to​ ​HeavensAnon​ ​(For​ ​encouraging​ ​me​ ​when​ ​I​ ​was​ ​super​ ​anxious),​ ​Red, NuBee,​ ​Dirge,​ ​lord_slug,​ ​ir_fane,​ ​TopHatAlthalus,​ ​Waddle,​ ​CanniVal,​ ​UsagiAnon,​ ​EpicureAnon, the​ ​IRC​ ​and​ ​thread,​ ​and​ ​of​ ​course,​ ​Digger! Before​ ​currently​ ​recorded​ ​history,​ ​there​ ​was​ ​a​ ​golden​ ​age,​ ​ironically​ ​called​ ​the​ ​Silver Millennium.​ ​Humanity​ ​developed​ ​advanced​ ​technology​ ​and​ ​colonized​ ​other​ ​planets​ ​in​ ​the​ ​solar system.​ ​A​ ​kingdom​ ​was​ ​developed,​ ​and​ ​with​ ​all​ ​kingdoms,​ ​the​ ​need​ ​to​ ​protect​ ​them.​ ​Using​ ​the the​ ​Star​ ​Seeds​ ​of​ ​the​ ​planets,​ ​the​ ​royalty​ ​became​ ​Sailor​ ​Senshi​ ​and​ ​fought​ ​to​ ​protect​ ​their planet​ ​kingdoms.​ ​Star​ ​Seeds​ ​were​ ​the​ ​crystals​ ​that​ ​embodied​ ​the​ ​life,​ ​and​ ​perhaps​ ​existence,​ ​of the​ ​person​ ​carrying​ ​it.​ ​But​ ​while​ ​normal​ ​humans​ ​had​ ​their​ ​weak,​ ​near​ ​powerless​ ​star​ ​seeds,​ ​the senshi​ ​carried​ ​the​ ​Star​ ​Seeds​ ​of​ ​the​ ​celestial​ ​body​ ​they​ ​ruled.​ ​These​ ​star​ ​seeds​ ​were​ ​called Sailor​ ​Crystals. The​ ​moon’s​ ​Star​ ​Seed​ ​was​ ​the​ ​Silver​ ​Crystal,​ ​the​ ​most​ ​powerful​ ​star​ ​seed​ ​in​ ​the​ ​whole universe.​ ​It​ ​was​ ​a​ ​great​ ​magic​ ​amplifier.​ ​It’s​ ​mighty​ ​power​ ​was​ ​at​ ​a​ ​cost--it​ ​used​ ​the​ ​intensely amplified​ ​life​ ​force​ ​of​ ​the​ ​one​ ​holding​ ​it.​ ​Too​ ​much​ ​power​ ​in​ ​one​ ​action​ ​would​ ​kill​ ​the​ ​user. Queen​ ​Beryl​ ​of​ ​the​ ​Dark​ ​Kingdom​ ​wished​ ​to​ ​acquire​ ​this​ ​power,​ ​and​ ​so​ ​she​ ​founded​ ​the​ ​Dark Kingdom.​ ​She​ ​conquered​ ​Earth,​ ​and​ ​invaded​ ​the​ ​Moon​ ​kingdom.​ ​During​ ​the​ ​invasion,​ ​Prince Endymion​ ​of​ ​Earth​ ​was​ ​visiting​ ​Princess​ ​Serenity​ ​of​ ​the​ ​Moon​ ​Kingdom.​ ​In​ ​the​ ​chaos,​ ​the​ ​two were​ ​killed. Using​ ​the​ ​Silver​ ​Crystal,​ ​Queen​ ​Serenity,​ ​who​ ​named​ ​her​ ​child​ ​after​ ​herself​ ​in​ ​tradition​ ​with​ ​the Moon​ ​Kingdom,​ ​sacrificed​ ​her​ ​entire​ ​life​ ​force​ ​to​ ​force​ ​out​ ​the​ ​Dark​ ​Kingdom.​ ​She​ ​then​ ​enlaced the​ ​unfortunate​ ​souls​ ​of​ ​the​ ​dead​ ​in​ ​the​ ​cycle​ ​of​ ​reincarnation​ ​on​ ​the​ ​only​ ​untouched​ ​planet​ ​in the​ ​chaos--Earth.​ ​This​ ​action​ ​was​ ​far-reaching.​ ​Every​ ​soul​ ​in​ ​the​ ​kingdoms​ ​were​ ​reincarnated. In​ ​the​ ​same​ ​breath,​ ​she​ ​sealed​ ​away​ ​the​ ​Dark​ ​Kingdom. These​ ​two​ ​actions,​ ​while​ ​a​ ​testament​ ​to​ ​the​ ​strength​ ​of​ ​the​ ​Silver​ ​Crystal,​ ​burned​ ​through​ ​her entire​ ​life​ ​force.​ ​Queen​ ​Serenity,​ ​ironically,​ ​did​ ​not​ ​reincarnate.​ ​She​ ​merely​ ​used​ ​the​ ​last​ ​of​ ​her strength​ ​to​ ​record​ ​her​ ​personality​ ​on​ ​a​ ​hologram​ ​to​ ​guide​ ​Serenity’s​ ​reincarnation,​ ​should​ ​she appear​ ​on​ ​the​ ​Moon. It’s​ ​now​ ​1991​ ​in​ ​Tokyo.​ ​Schoolgirl​ ​Usagi​ ​Tsukino​ ​is​ ​about​ ​to​ ​learn​ ​that​ ​she​ ​has​ ​a​ ​destiny​ ​far greater​ ​than​ ​any​ ​mortal​ ​could​ ​achieve. Sailor​ ​Moon​ ​takes​ ​place​ ​over​ ​the​ ​course​ ​of​ ​two​ ​years.​ ​In​ ​two​ ​years,​ ​the​ ​universe​ ​itself​ ​will​ ​be threatened​ ​by​ ​Sailor​ ​Galaxia,​ ​the​ ​most​ ​powerful​ ​senshi​ ​possessed​ ​by​ ​the​ ​personification​ ​of​ ​the universe’s​ ​collective​ ​evil’s​ ​forces--even​ ​before​ ​it,​ ​the​ ​enemies​ ​Usagi​ ​will​ ​face​ ​as​ ​Sailor​ ​Moon​ ​will be​ ​powerful​ ​enough​ ​to​ ​kill​ ​the​ ​senshi​ ​except​ ​for​ ​Usagi​ ​herself​ ​and​ ​cause​ ​massive​ ​destruction. Usagi​ ​will​ ​then​ ​revive​ ​the​ ​senshi,​ ​with​ ​her​ ​power.​ ​This​ ​is​ ​not​ ​a​ ​low​ ​power​ ​jump​ ​by​ ​any​ ​stretch​ ​of the​ ​imagination. The​ ​Sailor​ ​Senshi​ ​will​ ​eventually​ ​save​ ​the​ ​day,​ ​and​ ​you’ll​ ​be​ ​brought​ ​back​ ​to​ ​life​ ​as​ ​with everyone​ ​else​ ​in​ ​the​ ​universe,​ ​if​ ​events​ ​proceed​ ​as​ ​they​ ​did​ ​in​ ​canon.​ ​Your​ ​journey,​ ​if​ ​you​ ​die​ ​in those​ ​canon​ ​events,​ ​will​ ​not​ ​end​ ​if​ ​Usagi​ ​brings​ ​you​ ​back​ ​to​ ​life. You’ll​ ​start​ ​in​ ​1989,​ ​two​ ​years​ ​before​ ​the​ ​events​ ​of​ ​Sailor​ ​Moon​ ​actually​ ​happen.​ ​That​ ​should​ ​be long​ ​enough​ ​to​ ​help​ ​you​ ​prepare​ ​for​ ​the​ ​hellstorm​ ​of​ ​events​ ​that​ ​will​ ​rock​ ​Earth​ ​to​ ​it’s​ ​core. +1000​ ​CP​​ ​to​ ​help​ ​protect​ ​you​ ​and​ ​others​ ​during​ ​this​ ​harrowing​ ​time.​ ​All You’ll​ ​be​ ​given​ ​ origins​ ​will​ ​appear​ ​in​ ​Tokyo,​ ​Japan. Your​ ​age​ ​and​ ​gender​ ​do​ ​not​ ​matter.​ ​Choose​ ​whatever​ ​you​ ​like. Origins Drop-In​ ​(Free) No​ ​trace​ ​of​ ​you​ ​exists​ ​in​ ​the​ ​past.​ ​You​ ​appear​ ​at​ ​you​ ​starting​ ​location,​ ​with​ ​the​ ​deed​ ​to​ ​a decently​ ​sized​ ​house​ ​and​ ​enough​ ​money​ ​in​ ​the​ ​bank​ ​to​ ​live​ ​comfortably​ ​for​ ​about​ ​two​ ​years. You​ ​are​ ​given​ ​normal​ ​civilian​ ​clothes.​ ​While​ ​you​ ​may​ ​not​ ​have​ ​been​ ​a​ ​reincarnated​ ​warrior​ ​and you​ ​posses​ ​no​ ​dark​ ​magic​ ​at​ ​your​ ​disposal,​ ​you​ ​carry​ ​a​ ​great​ ​sense​ ​for​ ​the​ ​flow​ ​of​ ​magic​ ​in others​ ​and​ ​yourself. Subplot​ ​Sense​ ​(100​ ​CP,​ ​free​ ​Drop-In) You​ ​seem​ ​to​ ​be​ ​able​ ​to​ ​tell​ ​what​ ​places​ ​to​ ​avoid​ ​if​ ​you​ ​want​ ​peace,​ ​and​ ​what​ ​places​ ​to​ ​go​ ​to​ ​for a​ ​bit​ ​of​ ​excitement.​ ​In​ ​other​ ​words,​ ​you​ ​can​ ​just​ ​sort​ ​of​ ​sense​ ​the​ ​monster​ ​of​ ​the​ ​week.​ ​You​ ​also carry​ ​a​ ​touch​ ​of​ ​awareness​ ​for​ ​the​ ​personal​ ​lives​ ​of​ ​the​ ​people​ ​around​ ​you​ ​through​ ​the​ ​power​ ​of observation.​ ​Perhaps​ ​you,​ ​for​ ​example,​ ​noticed​ ​that​ ​someone​ ​ordered​ ​some​ ​fattening​ ​comfort food​ ​aside​ ​from​ ​the​ ​salad​ ​they​ ​typically​ ​eat,​ ​and​ ​their​ ​eyes​ ​seem​ ​a​ ​little​ ​red​ ​and​ ​puffy.​ ​You​ ​can deduce​ ​that​ ​something​ ​bad​ ​happened​ ​to​ ​them​ ​through​ ​that​ ​observation. A​ ​Future​ ​Friend​ ​In​ ​Need​ ​(100​ ​CP,​ ​Free​ ​Drop-In) When​ ​you​ ​do​ ​a​ ​kind​ ​deed​ ​for​ ​someone,​ ​they’ll​ ​very​ ​much​ ​remember​ ​it.​ ​They’ll​ ​always​ ​be cheered​ ​up​ ​immensely​ ​if​ ​you​ ​helped​ ​them​ ​with​ ​their​ ​groceries​ ​or​ ​ate​ ​lunch​ ​with​ ​them​ ​when​ ​they were​ ​lonely.​ ​Moreso​ ​than​ ​if​ ​anyone​ ​else​ ​helped​ ​them.​ ​Perhaps​ ​if​ ​you​ ​were​ ​nice​ ​enough,​ ​you could​ ​help​ ​them​ ​warm​ ​up​ ​to​ ​you​ ​through​ ​your​ ​actions.​ ​Favors​ ​alone​ ​won’t​ ​make​ ​people​ ​instantly see​ ​you​ ​as​ ​their​ ​best​ ​friend,​ ​but​ ​your​ ​deeds​ ​will​ ​warm​ ​their​ ​hearts​ ​to​ ​you. High​ ​Score​​ ​(200​ ​CP,​ ​discount​ ​Drop-In) You​ ​are​ ​a​ ​whiz​ ​at​ ​video​ ​games.​ ​Your​ ​fingers,​ ​concentration,​ ​and​ ​reaction​ ​time​ ​are​ ​blessed​ ​with a​ ​kind​ ​of​ ​skill​ ​that​ ​Usagi​ ​can​ ​only​ ​dream​ ​about.​ ​You​ ​just​ ​cannot​ ​get​ ​overwhelmed​ ​easily​ ​by​ ​the massive​ ​flow​ ​of​ ​information​ ​on​ ​screen,​ ​as​ ​you​ ​can​ ​filter​ ​through​ ​it​ ​all​ ​to​ ​find​ ​what’s​ ​important​ ​for you​ ​to​ ​react​ ​towards.​ ​The​ ​very​ ​hardest​ ​mode​ ​in​ ​games​ ​are​ ​only​ ​enough​ ​to​ ​keep​ ​you​ ​challenged but​ ​entertained.​ ​You’ll​ ​have​ ​to​ ​come​ ​up​ ​with​ ​self-imposed​ ​challenges​ ​to​ ​make​ ​things​ ​difficult​ ​for you.​ ​Perhaps​ ​you​ ​could​ ​apply​ ​this​ ​information-filtering​ ​skill​ ​to​ ​other​ ​situations. Study​ ​Group​ ​(200​ ​CP,​ ​Discount​ ​Drop-In) Sometimes​ ​you’ll​ ​need​ ​to​ ​study​ ​hard​ ​for​ ​a​ ​task​ ​at​ ​hand,​ ​whether​ ​tackling​ ​entrance​ ​exams​ ​or​ ​you need​ ​to​ ​figure​ ​out​ ​a​ ​tough​ ​riddle.​ ​Or​ ​maybe​ ​an​ ​experiment​ ​didn’t​ ​turn​ ​out​ ​as​ ​predicted​ ​and​ ​you want​ ​to​ ​figure​ ​out​ ​a​ ​possible​ ​reason​ ​why​ ​it​ ​didn’t.​ ​When​ ​you​ ​gather​ ​your​ ​friends​ ​together​ ​for group​ ​study​ ​or​ ​a​ ​brainstorming​ ​session,​ ​you’ll​ ​find​ ​that​ ​any​ ​plans​ ​you​ ​make​ ​during​ ​these meetings​ ​are​ ​better​ ​than​ ​plans​ ​you​ ​made​ ​on​ ​your​ ​own.​ ​You​ ​can​ ​also​ ​learn​ ​things​ ​at​ ​a​ ​quicker pace​ ​than​ ​you​ ​were​ ​if​ ​you​ ​studied​ ​alone,​ ​and​ ​your​ ​friends​ ​will​ ​also​ ​learn​ ​things​ ​quicker.​ ​Two heads​ ​are​ ​better​ ​than​ ​one--it​ ​stands​ ​to​ ​reason​ ​that​ ​more​ ​than​ ​two​ ​heads​ ​is​ ​even​ b ​ etter. Ahahaha,​ ​Nope!​ ​(400​ ​CP,​ ​Discount​ ​Drop-In) You​ ​are​ ​quite​ ​aware​ ​of​ ​the​ ​flow​ ​of​ ​magic​ ​and​ ​energy​ ​in​ ​your​ ​body​ ​and​ ​how​ ​it’s​ ​functioning.​ ​If something​ ​was​ ​messing​ ​with​ ​that​ ​flow,​ ​you’d​ ​know​ ​instantly.​ ​This​ ​awareness​ ​also​ ​enables​ ​you to​ ​attempt​ ​to​ ​shut​ ​off​ ​any​ ​attempts​ ​to​ ​magically​ ​drain​ ​you,​ ​and​ ​to​ ​become​ ​aware​ ​of​ ​said​ ​attempt to​ ​steal​ ​it.​ ​Magic​ ​items​ ​trying​ ​to​ ​steal​ ​your​ ​energy,​ ​whether​ ​mana​ ​or​ ​general​ ​life​ ​energy,​ ​can​ ​be shut​ ​off​ ​under​ ​this​ ​perk. Energy​ ​Sense​ ​(400​ ​CP,​ ​Discount​ ​Drop-In) Mana.​ ​Ki.​ ​Prana.​ ​Life​ ​energy.​ ​If​ ​it’s​ ​a​ ​power​ ​that​ ​rests​ ​in​ ​a​ ​living​ ​being,​ ​you​ ​can​ ​sense​ ​it.​ ​You can​ ​detect​ ​someone’s​ ​hidden​ ​potential​ ​in​ ​any​ ​skillset​ ​or​ ​magical​ ​power​ ​you​ ​posses.​ ​You​ ​can sense​ ​when​ ​someone​ ​has​ ​a​ ​hidden​ ​strength​ ​to​ ​them,​ ​unknown​ ​to​ ​even​ ​them.​ ​You​ ​can​ ​also sense​ ​when​ ​great​ ​bursts​ ​of​ ​energy​ ​happen​ ​within​ ​a​ ​distance​ ​around​ ​you​ ​similar​ ​in​ ​size​ ​to​ ​a large​ ​city.​ ​This​ ​includes​ ​dramatic​ ​flashy​ ​fights​ ​involving​ ​the​ ​slinging​ ​of​ ​spells.​ ​This​ ​sense​ ​can eventually​ ​be​ ​extended​ ​to​ ​reach​ ​to​ ​the​ ​edges​ ​of​ ​the​ ​Solar​ ​System. Untouchable​​ ​(600​ ​CP,​ ​Discount​ ​Drop-In) You​ ​did​ ​not​ ​originate​ ​from​ ​a​ ​world​ ​where​ ​magic​ ​existed.​ ​There​ ​was​ ​only​ ​physics​ ​in​ ​your​ ​world.​ ​It is​ ​for​ ​this​ ​reason​ ​you​ ​are​ ​aware​ ​that​ ​magic​ ​and​ ​physics​ ​are​ ​just​ ​two​ ​different​ ​forces​ ​at​ ​work​ ​in this​ ​reality.​ ​Magic​ ​may​ ​manipulate​ ​physics,​ ​but​ ​it​ ​is​ ​a​ ​separate​ ​force​ ​entirely.​ ​This​ ​power​ ​erases magic​ ​in​ ​a​ ​small​ ​zone​ ​around​ ​you,​ ​leaving​ ​only​ ​the​ ​presence​ ​of​ ​physics.​ ​You​ ​can​ ​outright​ ​nullify all​ ​supernatural​ ​forces​ ​around​ ​you​ ​in​ ​a​ ​three​ ​meter​ ​radius​ ​for​ ​ten​ ​minutes​ ​once​ ​a​ ​day.​ ​Anyone slinging​ ​magic​ ​at​ ​will​ ​find​ ​their​ ​blasts​ ​fizzling​ ​when​ ​they​ ​enter​ ​this​ ​zone.​ ​Your​ ​powers,​ ​however, are​ ​not​ ​affected. Starseed​ ​Awakening​ ​(600​ ​CP,​ ​Discount​ ​Drop-In) Within​ ​you​ ​is​ ​a​ ​great​ ​power.​ ​The​ ​power​ ​to​ ​take​ ​an​ ​ordinary​ ​Star​ ​Seed​ ​and​ ​blossom​ ​it​ ​into​ ​a flower​ ​of​ ​glory​ ​just​ ​below​ ​that​ ​of​ ​a​ ​Sailor​ ​Crystal’s.​ ​You​ ​have​ ​a​ ​supernaturally​ ​powerful​ ​ability​ ​to bring​ ​out​ ​anyone’s​ ​potential​ ​with​ ​a​ ​reasonable​ ​amount​ ​of​ ​personal​ ​magic-assisted​ ​teaching. This​ ​act​ ​allows​ ​them​ ​to​ ​gain​ ​powers​ ​based​ ​on​ ​their​ ​personality​ ​and​ ​who​ ​they​ ​are.​ ​A​ ​fiery​ ​person could​ ​gain​ ​fire​ ​powers,​ ​a​ ​statistician​ ​gains​ ​the​ ​power​ ​to​ ​manipulate​ ​probability,​ ​a​ ​cat​ ​gains​ ​the ability​ ​to​ ​defy​ ​physics,​ ​ect​ ​ect.​ ​It​ ​is​ ​up​ ​to​ ​you​ ​to​ ​define​ ​the​ ​limits​ ​of​ ​these​ ​powers,​ ​but​ ​these awakened​ ​powers​ ​are​ ​initially​ ​weak.​ ​Training​ ​can​ ​help​ ​someone​ ​increase​ ​in​ ​power.​ ​This​ ​power also​ ​grants​ ​the​ ​recipient​ ​a​ ​human​ ​form,​ ​if​ ​they​ ​lack​ ​one.​ ​Or,​ ​if​ ​you​ ​wish,​ ​you​ ​may​ ​instead​ ​wish​ ​to help​ ​add​ ​to​ ​the​ ​glory​ ​of​ ​a​ ​Sailor​ ​Crystal.​ ​You​ ​may​ ​grant​ ​a​ ​one-time​ ​power-up​ ​to​ ​someone​ ​with powers​ ​other​ ​than​ ​the​ ​ones​ ​granted​ ​by​ ​this​ ​perk,​ ​but​ ​if​ ​you​ ​use​ ​this​ ​ability,​ ​you​ ​cannot​ ​grant them​ ​the​ ​powers​ ​this​ ​perk​ ​gives​ ​someone.​ ​This​ ​power​ ​cannot​ ​be​ ​copied​ ​without​ ​a​ ​means​ ​to emulate​ ​parts​ ​of​ ​the​ ​Awakened​ ​Person’s​ ​soul​ ​you​ ​wish​ ​to​ ​copy. You​ ​may​ ​not​ ​steal​ ​an​ ​Awakened​ ​Person’s​ ​power​ ​without​ ​their​ ​full​ ​consent,​ ​and​ ​threatening​ ​or coercing​ ​or​ ​mind​ ​controlling​ ​them​ ​into​ ​having​ ​them​ ​give​ ​you​ ​their​ ​power​ ​does​ ​not​ ​count​ ​as consent.​ ​Eating​ ​a​ ​person​ ​or​ ​ripping​ ​out​ ​their​ ​soul​ ​does​ ​not​ ​count​ ​as​ ​consent. A​ ​person​ ​can​ ​only​ ​be​ ​Awakened​ ​once.​ ​Comes​ ​with​ ​optional​ ​magical​ ​girl​ ​transformation sequence​ ​if​ ​you​ ​wish. Sailor​ ​Senshi​ ​(200​ ​CP) In​ ​the​ ​distant​ ​past,​ ​you​ ​were​ ​a​ ​great​ ​warrior​ ​who​ ​fought​ ​to​ ​protect​ ​your​ ​planet,​ ​but​ ​you​ ​also​ ​had a​ ​duty​ ​to​ ​protect​ ​Princess​ ​Serenity.​ ​Until​ ​Queen​ ​Beryl​ ​invaded​ ​the​ ​moon,​ ​and​ ​you​ ​were​ ​killed​ ​in the​ ​scramble​ ​to​ ​protect​ ​the​ ​Princess.​ ​You​ ​are​ ​given​ ​a​ ​Sailor​ ​Senshi​ ​identity.​ ​You​ ​have​ ​a transformation​ ​stick​ ​to​ ​transform​ ​you​ ​into​ ​your​ ​Senshi​ ​uniform.​ ​You​ ​may​ ​use​ ​this​ ​origin​ ​to replace​ ​any​ ​of​ ​the​ ​Sailor​ ​Senshi​ ​except​ ​for​ ​Sailor​ ​Moon.​ ​You​ ​shall​ ​gain​ ​their​ ​powers,​ ​attacks, and​ ​items.​ ​Otherwise,​ ​create​ ​an​ ​identity​ ​and​ ​think​ ​up​ ​a​ ​starting​ ​set​ ​of​ ​attacks.​ ​Jumper’s​ ​gender matters​ ​little.​ ​They​ ​may​ ​import​ ​an​ ​outfit​ ​of​ ​any​ ​clothing​ ​type​ ​if​ ​they​ ​do​ ​not​ ​like​ ​the​ ​Sailor​ ​Uniform. Here​ ​is​ ​a​ ​sample​ ​set​ ​of​ ​powers​ ​and​ ​Sailor​ ​name,​ ​which​ ​you​ ​may​ ​take​ ​if​ ​you​ ​do​ ​not​ ​wish​ ​to​ ​make up​ ​a​ ​set​ ​of​ ​powers​ ​and​ ​name.​ ​You​ ​may​ ​name​ ​yourself​ ​after​ ​any​ ​celestial​ ​body​ ​in​ ​the​ ​solar system​ ​or​ ​deity,​ ​such​ ​as​ ​Sailor​ ​Asartre​ ​from​ ​the​ ​Sailor​ ​Moon​ ​Musicals,​ ​and​ ​theme​ ​yourself​ ​after it​ ​or​ ​it’s​ ​namesake.​ ​You’ll​ ​get​ ​a​ ​power​ ​up​ ​sooner​ ​or​ ​later​ ​in​ ​the​ ​jump​ ​and​ ​you’ll​ ​get​ ​extra​ ​attacks, but​ ​those​ ​are​ ​for​ ​you​ ​to​ ​decide.​ ​Use​ ​your​ ​best​ ​sense​ ​of​ ​judgement​ ​in​ ​this​ ​case​ ​and​ ​remember that​ ​the​ ​Senshi​ ​are​ ​powerful​ ​warriors,​ ​but​ ​are​ ​not​ ​invincible. Sailor​ ​Eris Chaos​ ​Flechettes​​ ​–​ ​A​ ​set​ ​of​ ​energy​ ​darts​ ​thrown​ ​from​ ​your​ ​hands​ ​that​ ​confuse​ ​enemies​ ​that they​ ​strike.​ ​Those​ ​hit​ ​by​ ​them​ ​find​ ​their​ ​sense​ ​of​ ​balance​ ​to​ ​be​ ​disoriented,​ ​and​ ​it​ ​will​ ​take​ ​great effort​ ​on​ ​their​ ​part​ ​to​ ​regain​ ​their​ ​balance​ ​and​ ​correct​ ​their​ ​swimming​ ​vision.​ ​Headaches​ ​will wrack​ ​them​ ​too,​ ​and​ ​they’ll​ ​feel​ ​nauseous.​ ​These​ ​darts​ ​pack​ ​a​ ​punch,​ ​and​ ​could​ ​probably​ ​knock a​ ​normal​ ​human​ ​down​ ​with​ ​their​ ​power. Golden​ ​Apple​ ​Star​ ​--​ ​Can​ ​only​ ​be​ ​used​ ​once​ ​per​ ​fight.​ ​A​ ​sort​ ​of​ ​“finishing​ ​move,”​ ​which​ ​you​ ​use by​ ​miming​ ​a​ ​slingshot​ ​with​ ​your​ ​hands.​ ​An​ ​apple-shaped​ ​ball​ ​of​ ​energy​ ​flies​ ​at​ ​the​ ​opponent​ ​and explodes,​ ​affecting​ ​any​ ​enemies​ ​within​ ​a​ ​5-meter​ ​radius​ ​as​ ​if​ ​they​ ​had​ ​taken​ ​a​ ​direct​ ​hit​ ​from​ ​a flashbang.​ ​The​ ​affected​ ​target’s​ ​body​ ​begins​ ​to​ ​quiver​ ​with​ ​uncontrollable​ ​energy--were​ ​your blast​ ​strong​ ​enough,​ ​it​ ​could​ ​overload​ ​their​ ​body​ ​with​ ​energy​ ​and​ ​make​ ​them​ ​explode​ ​on​ ​the spot.​ ​However,​ ​this​ ​is​ ​some​ ​power-ups​ ​away--right​ ​now,​ ​the​ ​target​ ​just​ ​quivers​ ​with​ ​energy​ ​and find​ ​that​ ​any​ ​attempts​ ​to​ ​use​ ​their​ ​powers​ ​ends​ ​up​ ​getting​ ​explosions​ ​in​ ​their​ ​face​ ​or​ ​find​ ​their body​ ​exerting​ ​itself​ ​to​ ​damaging​ ​extremes.​ ​This​ ​also​ ​is​ ​a​ ​powerful​ ​move​ ​that​ ​can​ ​really​ ​hurt people. These​ ​attacks​ ​are​ ​only​ ​usable​ ​in​ ​your​ ​Senshi​ ​form​ ​(during​ ​the​ ​jump.​ ​Post-Jump​ ​you​ ​don’t​ ​have to​ ​transform),​ ​which​ ​is​ ​activated​ ​by​ ​holding​ ​up​ ​your​ ​Transformation​ ​Pen​ ​and​ ​shouting​ ​“Eris Power,​ ​Make​ ​Up!”​ ​You​ ​can​ ​also​ ​survive​ ​in​ ​open​ ​space​ ​when​ ​transformed,​ ​no​ ​awkward,​ ​clunky space​ ​suit​ ​required. A​ ​Senshi’s​ ​powers​ ​are​ ​unique​ ​to​ ​them,​ ​and​ ​other​ ​senshi​ ​will​ ​have​ ​different​ ​powers Catch​ ​That​ ​Daimon!​​ ​(100​ ​CP,​ ​free​ ​Sailor​ ​Senshi) You​ ​are​ ​an​ ​almighty​ ​planetary​ ​soldier,​ ​with​ ​great​ ​power.​ ​It​ ​is​ ​only​ ​natural​ ​that​ ​you​ ​will​ ​have​ ​to chase​ ​your​ ​enemies​ ​at​ ​some​ ​point.​ ​Much​ ​like​ ​the​ ​ever​ ​present​ ​stars​ ​and​ ​moon,​ ​you​ ​will​ ​follow their​ ​flight​ ​until​ ​you​ ​catch​ ​them.​ ​Your​ ​legs​ ​never​ ​tire​ ​and​ ​it​ ​will​ ​take​ ​effort​ ​for​ ​your​ ​enemies​ ​to lose​ ​you​ ​as​ ​you​ ​accurately​ ​predict​ ​their​ ​movements. Flying​ ​Leap​ ​(100​ ​CP,​ ​Free​ ​Senshi) Superman,​ ​in​ ​his​ ​original​ ​appearance,​ ​could​ ​not​ ​fly,​ ​but​ ​he​ ​could​ ​leap​ ​over​ ​entire​ ​buildings without​ ​even​ ​taking​ ​damage​ ​or​ ​suffering​ ​pain.​ ​You​ ​can​ ​do​ ​the​ ​same,​ ​swiftly​ ​jumping​ ​from​ ​your high​ ​place​ ​and​ ​landing​ ​perfectly​ ​on​ ​your​ ​feet​ ​or​ ​enemies,​ ​if​ ​you’re​ ​inclined.​ ​You​ ​can​ ​also​ ​do​ ​the opposite--jump​ ​across​ ​the​ ​gaps​ ​of​ ​buildings​ ​or​ ​jump​ ​out​ ​of​ ​the​ ​way​ ​of​ ​huge​ ​blasts.​ ​You​ ​can​ ​land perfectly,​ ​without​ ​stumbling.​ ​This​ ​perk​ ​will​ ​not​ ​save​ ​you​ ​if​ ​you​ ​are​ ​knocked​ ​from​ ​a​ ​high​ ​place. Only​ ​if​ ​you​ ​jumped​ ​of​ ​your​ ​own​ ​volition,​ ​and​ ​from​ ​a​ ​reasonable​ ​distance.​ ​Jumping​ ​from​ ​a helicopter​ ​or​ ​airplane​ ​without​ ​a​ ​parachute​ ​remains​ ​a​ ​bad​ ​idea. Hit​ ​Me​ ​If​ ​You​ ​Can​ ​(200​ ​CP,​ ​discount​ ​Senshi) You​ ​don’t​ ​trip​ ​easily.​ ​You​ ​dodge​ ​and​ ​sway​ ​with​ ​the​ ​grace​ ​of​ ​the​ ​planets​ ​as​ ​they​ ​orbit​ ​and wobble,​ ​only​ ​to​ ​right​ ​themselves​ ​once​ ​more.​ ​Your​ ​reflexes​ ​are​ ​instant​ ​and​ ​quick--you​ ​can anticipate​ ​most​ ​attacks​ ​to​ ​avoid​ ​them. Affinity​ ​Sense​ ​(200​ ​CP,​ ​Discount​ ​Senshi) You​ ​are​ ​a​ ​soldier​ ​of​ ​your​ ​chosen​ ​celestial​ ​body,​ ​and​ ​with​ ​that​ ​celestial​ ​body​ ​comes​ ​a​ ​sense​ ​for a​ ​certain​ ​element​ ​or​ ​concept.​ ​For​ ​example,​ ​if​ ​one​ ​would​ ​be​ ​Sailor​ ​Eris,​ ​they​ ​could​ ​carry​ ​a​ ​sense for​ ​detecting​ ​locations​ ​of​ ​great​ ​instability​ ​or​ ​able​ ​to​ ​discern​ ​emotionally​ ​charged​ ​situations,​ ​as they​ ​have​ ​a​ ​chaos​ ​sense.​ ​If​ ​someone​ ​carries​ ​a​ ​sense​ ​for​ ​water,​ ​they​ ​could​ ​sense​ ​breaks​ ​in​ ​the water​ ​pipeline​ ​underground​ ​or​ ​tell​ ​if​ ​a​ ​body​ ​of​ ​water​ ​has​ ​been​ ​tainted,​ ​magically​ ​corrupted,​ ​or polluted.​ ​If​ ​one​ ​is​ ​not​ ​a​ ​Senshi,​ ​they​ ​may​ ​choose​ ​an​ ​element​ ​to​ ​carry​ ​a​ ​sense​ ​for. Sailor​ ​Teleport/Planet​ ​Attack​ ​(400​ ​CP,​ ​Discount​ ​Senshi) The​ ​Sailor​ ​Soldiers​ ​had​ ​to​ ​teleport​ ​across​ ​the​ ​planets​ ​at​ ​a​ ​moment’s​ ​notice​ ​or​ ​scout​ ​around​ ​a world.​ ​A​ ​spaceship​ ​was​ ​too​ ​cumbersome​ ​to​ ​use.​ ​Having​ ​at​ ​least​ ​five​ ​people​ ​all​ ​hold​ ​hands​ ​in​ ​a ring,​ ​you​ ​may​ teleport​ ​and/or​ ​fly​ ​together​ ​as​ ​far​ ​as​ ​the​ ​span​ ​of​ ​the​ ​Solar​ ​System.​ ​As​ ​you​ ​fly,​ ​you are​ ​protected​ ​by​ ​a​ ​glowing​ ​shield​ ​that​ ​can​ ​take​ ​powerful​ ​hits.​ ​You​ ​may​ ​use​ ​this​ ​as​ ​a​ ​magical ramming​ ​attack,​ ​if​ ​you​ ​wish.​ ​This​ ​teleportation​ ​can​ ​only​ ​carry​ ​people,​ ​and​ ​when​ ​scouting​ ​it moves​ ​around​ ​a​ ​continent​ ​in​ ​less​ ​than​ ​a​ ​day. Sonic​ ​Emissions​​ ​(400​ ​CP,​ ​Discount​ ​Sailor​ ​Senshi) Your​ ​hair​ ​accessories​ ​are​ ​blessed​ ​with​ ​a​ ​power​ ​you​ ​can​ ​replicate,​ ​with​ ​some​ ​effort--when distress​ ​grips​ ​you,​ ​no​ ​matter​ ​what,​ ​any​ ​scream​ ​or​ ​cry​ ​you​ ​emit​ ​will​ ​send​ ​out​ ​sonic​ ​shockwaves through​ ​the​ ​air.​ ​Your​ ​loud​ ​voice​ ​is​ ​amplified​ ​to​ ​earsplitting​ ​levels--but​ ​you’ll​ ​be​ ​im...
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  • Fall '13
  • ProfessorChampolllion
  • The Flies, 10%, 5-meter,  B

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