Unformatted text preview: Sailor Moon Jump Original Jump by WakfuAnon
Remake By NikaMoth As usual, a big thanks to HeavensAnon (For encouraging me when I was super anxious), Red,
NuBee, Dirge, lord_slug, ir_fane, TopHatAlthalus, Waddle, CanniVal, UsagiAnon, EpicureAnon,
the IRC and thread, and of course, Digger!
Before currently recorded history, there was a golden age, ironically called the Silver
Millennium. Humanity developed advanced technology and colonized other planets in the solar
system. A kingdom was developed, and with all kingdoms, the need to protect them. Using the
the Star Seeds of the planets, the royalty became Sailor Senshi and fought to protect their
planet kingdoms. Star Seeds were the crystals that embodied the life, and perhaps existence, of
the person carrying it. But while normal humans had their weak, near powerless star seeds, the
senshi carried the Star Seeds of the celestial body they ruled. These star seeds were called
The moon’s Star Seed was the Silver Crystal, the most powerful star seed in the whole
universe. It was a great magic amplifier. It’s mighty power was at a cost--it used the intensely
amplified life force of the one holding it. Too much power in one action would kill the user.
Queen Beryl of the Dark Kingdom wished to acquire this power, and so she founded the Dark
Kingdom. She conquered Earth, and invaded the Moon kingdom. During the invasion, Prince
Endymion of Earth was visiting Princess Serenity of the Moon Kingdom. In the chaos, the two
Using the Silver Crystal, Queen Serenity, who named her child after herself in tradition with the
Moon Kingdom, sacrificed her entire life force to force out the Dark Kingdom. She then enlaced
the unfortunate souls of the dead in the cycle of reincarnation on the only untouched planet in
the chaos--Earth. This action was far-reaching. Every soul in the kingdoms were reincarnated.
In the same breath, she sealed away the Dark Kingdom.
These two actions, while a testament to the strength of the Silver Crystal, burned through her
entire life force. Queen Serenity, ironically, did not reincarnate. She merely used the last of her
strength to record her personality on a hologram to guide Serenity’s reincarnation, should she
appear on the Moon.
It’s now 1991 in Tokyo. Schoolgirl Usagi Tsukino is about to learn that she has a destiny far
greater than any mortal could achieve. Sailor Moon takes place over the course of two years. In two years, the universe itself will be
threatened by Sailor Galaxia, the most powerful senshi possessed by the personification of the
universe’s collective evil’s forces--even before it, the enemies Usagi will face as Sailor Moon will
be powerful enough to kill the senshi except for Usagi herself and cause massive destruction.
Usagi will then revive the senshi, with her power. This is not a low power jump by any stretch of
The Sailor Senshi will eventually save the day, and you’ll be brought back to life as with
everyone else in the universe, if events proceed as they did in canon. Your journey, if you die in
those canon events, will not end if Usagi brings you back to life.
You’ll start in 1989, two years before the events of Sailor Moon actually happen. That should be
long enough to help you prepare for the hellstorm of events that will rock Earth to it’s core. +1000 CP to help protect you and others during this harrowing time. All You’ll be given origins will appear in Tokyo, Japan. Your age and gender do not matter. Choose whatever you like. Origins
Drop-In (Free) No trace of you exists in the past. You appear at you starting location, with the deed to a
decently sized house and enough money in the bank to live comfortably for about two years.
You are given normal civilian clothes. While you may not have been a reincarnated warrior and
you posses no dark magic at your disposal, you carry a great sense for the flow of magic in
others and yourself.
Subplot Sense (100 CP, free Drop-In)
You seem to be able to tell what places to avoid if you want peace, and what places to go to for
a bit of excitement. In other words, you can just sort of sense the monster of the week. You also
carry a touch of awareness for the personal lives of the people around you through the power of
observation. Perhaps you, for example, noticed that someone ordered some fattening comfort
food aside from the salad they typically eat, and their eyes seem a little red and puffy. You can
deduce that something bad happened to them through that observation.
A Future Friend In Need (100 CP, Free Drop-In)
When you do a kind deed for someone, they’ll very much remember it. They’ll always be
cheered up immensely if you helped them with their groceries or ate lunch with them when they
were lonely. Moreso than if anyone else helped them. Perhaps if you were nice enough, you could help them warm up to you through your actions. Favors alone won’t make people instantly
see you as their best friend, but your deeds will warm their hearts to you.
High Score (200 CP, discount Drop-In)
You are a whiz at video games. Your fingers, concentration, and reaction time are blessed with
a kind of skill that Usagi can only dream about. You just cannot get overwhelmed easily by the
massive flow of information on screen, as you can filter through it all to find what’s important for
you to react towards. The very hardest mode in games are only enough to keep you challenged
but entertained. You’ll have to come up with self-imposed challenges to make things difficult for
you. Perhaps you could apply this information-filtering skill to other situations.
Study Group (200 CP, Discount Drop-In)
Sometimes you’ll need to study hard for a task at hand, whether tackling entrance exams or you
need to figure out a tough riddle. Or maybe an experiment didn’t turn out as predicted and you
want to figure out a possible reason why it didn’t. When you gather your friends together for
group study or a brainstorming session, you’ll find that any plans you make during these
meetings are better than plans you made on your own. You can also learn things at a quicker
pace than you were if you studied alone, and your friends will also learn things quicker. Two
heads are better than one--it stands to reason that more than two heads is even b
Ahahaha, Nope! (400 CP, Discount Drop-In)
You are quite aware of the flow of magic and energy in your body and how it’s functioning. If
something was messing with that flow, you’d know instantly. This awareness also enables you
to attempt to shut off any attempts to magically drain you, and to become aware of said attempt
to steal it. Magic items trying to steal your energy, whether mana or general life energy, can be
shut off under this perk.
Energy Sense (400 CP, Discount Drop-In)
Mana. Ki. Prana. Life energy. If it’s a power that rests in a living being, you can sense it. You
can detect someone’s hidden potential in any skillset or magical power you posses. You can
sense when someone has a hidden strength to them, unknown to even them. You can also
sense when great bursts of energy happen within a distance around you similar in size to a
large city. This includes dramatic flashy fights involving the slinging of spells. This sense can
eventually be extended to reach to the edges of the Solar System.
Untouchable (600 CP, Discount Drop-In)
You did not originate from a world where magic existed. There was only physics in your world. It
is for this reason you are aware that magic and physics are just two different forces at work in
this reality. Magic may manipulate physics, but it is a separate force entirely. This power erases
magic in a small zone around you, leaving only the presence of physics. You can outright nullify
all supernatural forces around you in a three meter radius for ten minutes once a day. Anyone
slinging magic at will find their blasts fizzling when they enter this zone. Your powers, however,
are not affected. Starseed Awakening (600 CP, Discount Drop-In)
Within you is a great power. The power to take an ordinary Star Seed and blossom it into a
flower of glory just below that of a Sailor Crystal’s. You have a supernaturally powerful ability to
bring out anyone’s potential with a reasonable amount of personal magic-assisted teaching.
This act allows them to gain powers based on their personality and who they are. A fiery person
could gain fire powers, a statistician gains the power to manipulate probability, a cat gains the
ability to defy physics, ect ect. It is up to you to define the limits of these powers, but these
awakened powers are initially weak. Training can help someone increase in power. This power
also grants the recipient a human form, if they lack one. Or, if you wish, you may instead wish to
help add to the glory of a Sailor Crystal. You may grant a one-time power-up to someone with
powers other than the ones granted by this perk, but if you use this ability, you cannot grant
them the powers this perk gives someone. This power cannot be copied without a means to
emulate parts of the Awakened Person’s soul you wish to copy.
You may not steal an Awakened Person’s power without their full consent, and threatening or
coercing or mind controlling them into having them give you their power does not count as
consent. Eating a person or ripping out their soul does not count as consent.
A person can only be Awakened once. Comes with optional magical girl transformation
sequence if you wish. Sailor Senshi (200 CP) In the distant past, you were a great warrior who fought to protect your planet, but you also had
a duty to protect Princess Serenity. Until Queen Beryl invaded the moon, and you were killed in
the scramble to protect the Princess. You are given a Sailor Senshi identity. You have a
transformation stick to transform you into your Senshi uniform. You may use this origin to
replace any of the Sailor Senshi except for Sailor Moon. You shall gain their powers, attacks,
and items. Otherwise, create an identity and think up a starting set of attacks. Jumper’s gender
matters little. They may import an outfit of any clothing type if they do not like the Sailor Uniform.
Here is a sample set of powers and Sailor name, which you may take if you do not wish to make
up a set of powers and name. You may name yourself after any celestial body in the solar
system or deity, such as Sailor Asartre from the Sailor Moon Musicals, and theme yourself after
it or it’s namesake. You’ll get a power up sooner or later in the jump and you’ll get extra attacks,
but those are for you to decide. Use your best sense of judgement in this case and remember
that the Senshi are powerful warriors, but are not invincible.
Chaos Flechettes – A set of energy darts thrown from your hands that confuse enemies that
they strike. Those hit by them find their sense of balance to be disoriented, and it will take great effort on their part to regain their balance and correct their swimming vision. Headaches will
wrack them too, and they’ll feel nauseous. These darts pack a punch, and could probably knock
a normal human down with their power.
Golden Apple Star -- Can only be used once per fight. A sort of “finishing move,” which you use
by miming a slingshot with your hands. An apple-shaped ball of energy flies at the opponent and
explodes, affecting any enemies within a 5-meter radius as if they had taken a direct hit from a
flashbang. The affected target’s body begins to quiver with uncontrollable energy--were your
blast strong enough, it could overload their body with energy and make them explode on the
spot. However, this is some power-ups away--right now, the target just quivers with energy and
find that any attempts to use their powers ends up getting explosions in their face or find their
body exerting itself to damaging extremes. This also is a powerful move that can really hurt
These attacks are only usable in your Senshi form (during the jump. Post-Jump you don’t have
to transform), which is activated by holding up your Transformation Pen and shouting “Eris
Power, Make Up!” You can also survive in open space when transformed, no awkward, clunky
space suit required.
A Senshi’s powers are unique to them, and other senshi will have different powers
Catch That Daimon! (100 CP, free Sailor Senshi)
You are an almighty planetary soldier, with great power. It is only natural that you will have to
chase your enemies at some point. Much like the ever present stars and moon, you will follow
their flight until you catch them. Your legs never tire and it will take effort for your enemies to
lose you as you accurately predict their movements.
Flying Leap (100 CP, Free Senshi)
Superman, in his original appearance, could not fly, but he could leap over entire buildings
without even taking damage or suffering pain. You can do the same, swiftly jumping from your
high place and landing perfectly on your feet or enemies, if you’re inclined. You can also do the
opposite--jump across the gaps of buildings or jump out of the way of huge blasts. You can land
perfectly, without stumbling. This perk will not save you if you are knocked from a high place.
Only if you jumped of your own volition, and from a reasonable distance. Jumping from a
helicopter or airplane without a parachute remains a bad idea.
Hit Me If You Can (200 CP, discount Senshi)
You don’t trip easily. You dodge and sway with the grace of the planets as they orbit and
wobble, only to right themselves once more. Your reflexes are instant and quick--you can
anticipate most attacks to avoid them.
Affinity Sense (200 CP, Discount Senshi) You are a soldier of your chosen celestial body, and with that celestial body comes a sense for
a certain element or concept. For example, if one would be Sailor Eris, they could carry a sense
for detecting locations of great instability or able to discern emotionally charged situations, as
they have a chaos sense. If someone carries a sense for water, they could sense breaks in the
water pipeline underground or tell if a body of water has been tainted, magically corrupted, or
polluted. If one is not a Senshi, they may choose an element to carry a sense for.
Sailor Teleport/Planet Attack (400 CP, Discount Senshi)
The Sailor Soldiers had to teleport across the planets at a moment’s notice or scout around a
world. A spaceship was too cumbersome to use. Having at least five people all hold hands in a
ring, you may teleport and/or fly together as far as the span of the Solar System. As you fly, you
are protected by a glowing shield that can take powerful hits. You may use this as a magical
ramming attack, if you wish. This teleportation can only carry people, and when scouting it
moves around a continent in less than a day.
Sonic Emissions (400 CP, Discount Sailor Senshi)
Your hair accessories are blessed with a power you can replicate, with some effort--when
distress grips you, no matter what, any scream or cry you emit will send out sonic shockwaves
through the air. Your loud voice is amplified to earsplitting levels--but you’ll be im...
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