Stellaris JumpChain.pdf - Stellaris​ ​Jumpchain Your​...

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Unformatted text preview: Stellaris​ ​Jumpchain Your​ ​species​ ​has​ ​united,​ ​reaching​ ​out​ ​from​ ​their​ ​primitive origins​ ​within​ ​your​ ​home​ ​system​ ​formerly​ ​wrought​ ​with conflict​ ​and​ ​waste,​ ​ ​now​ ​seeking​ ​to​ ​venture​ ​the​ ​grand frontier​ ​of​ ​the​ ​Stars.​ ​With​ ​the​ ​advent​ ​of​ ​Faster​ ​than​ ​Light technology​ ​your​ ​empire​ ​can​ ​go​ ​further​ ​than​ ​what​ ​was​ ​ever thought​ ​possible​ ​before,​ ​access​ ​resources​ ​considered fiction​ ​or​ ​fantastical,​ ​fight​ ​wars​ ​on​ ​epic​ ​scales,​ ​and​ ​meet new​ ​alien​ ​life.​ ​It​ ​is​ ​now​ ​your​ ​chance​ ​to​ ​either​ ​conquer​ ​the stars​ ​and​ ​bring​ ​them​ ​under​ ​your​ ​heels,​ ​or​ ​unite​ ​them​ ​into​ ​one paradise​ ​fit​ ​for​ ​everyone.​ ​Whatever​ ​the​ ​case,​ ​it​ ​would​ ​be unfair​ ​to​ ​bring​ ​you​ ​into​ ​this​ ​grand​ ​new​ ​age​ ​of​ ​exploration, conquest,​ ​and​ ​growth​ ​with​ ​nothing​ ​to​ ​show,​ ​so​ ​here​ ​is​ ​a small​ ​gift.​ ​A​ ​token​ ​of​ ​my​ ​appreciation​ ​if​ ​you​ ​will: +1000CP (Credit​ ​Points) Origins: Wanderer(Free):​​ ​You​ ​suddenly​ ​woke​ ​up​ ​one​ ​day​ ​to​ ​find​ ​yourself​ ​on​ ​an alien​ ​planet​ ​wandering​ ​amongst​ ​alien​ ​people​ ​with​ ​no​ ​memories​ ​at​ ​all​ ​to​ ​help​ ​you. They​ ​spoke​ ​alien​ ​tongues,​ ​with​ ​strange​ ​technologies​ ​and​ ​beliefs​ ​and​ ​you​ ​spent much​ ​time​ ​amongst​ ​them,​ ​even​ ​though​ ​you​ ​were​ ​an​ ​outsider,​ ​you​ ​adapted​ ​well. Sadly​ ​however,​ ​a​ ​cataclysmic​ ​event​ ​of​ ​some​ ​sort​ ​broke​ ​the​ ​civilization​ ​of​ ​the​ ​world you​ ​had​ ​entered​ ​leaving​ ​you​ ​one​ ​of​ ​the​ ​only​ ​few​ ​many​ ​trusted.​ ​With​ ​their​ ​trust,​ ​you unified​ ​their​ ​civilization​ ​and​ ​brought​ ​them​ ​to​ ​the​ ​space​ ​age.​ ​Now​ ​you​ ​must continue​ ​what​ ​you​ ​have​ ​started​ ​and​ ​bring​ ​them​ ​to​ ​greatness. Scientist(-100):​ ​Your​ ​species​ ​has​ ​always​ ​been​ ​pursuing​ ​the​ ​knowledge of​ ​the​ ​stars,​ ​of​ ​the​ ​great​ ​frontier​ ​beyond​ ​to​ ​allow​ ​themselves​ ​to​ ​reach​ ​greater heights​ ​whether​ ​to​ ​war​ ​on​ ​even​ ​greater​ ​battlegrounds,​ ​gain​ ​more​ ​resources,​ ​or allow​ ​their​ ​citizens​ ​to​ ​obtain​ ​better​ ​lives.​ ​None​ ​of​ ​that​ ​matters​ ​now​ ​however,​ ​with your​ ​monumental​ ​discovery​ ​of​ ​Faster​ ​Than​ ​Light​ ​Engines​ ​your​ ​species​ ​is​ ​now ready​ ​to​ ​take​ ​the​ ​next​ ​step.​ ​That​ ​does​ ​not​ ​mean​ ​that​ ​your​ ​work​ ​is​ ​over​ ​however,​ ​no that​ ​is​ ​the​ ​complete​ ​opposite​ ​of​ ​the​ ​truth,​ ​an​ ​Empire​ ​always​ ​needs​ ​more​ ​and​ ​more technological​ ​marvels,​ ​new​ ​thinking,​ ​new​ ​technologies​ ​to​ ​further​ ​expand.​ ​Your​ ​job is​ ​far​ ​from​ ​over,​ ​and​ ​to​ ​be​ ​honest​ ​you​ ​don’t​ ​want​ ​it​ ​to​ ​be. General(-100):​ ​Many​ ​think​ ​that​ ​now​ ​with​ ​the​ ​creation​ ​of​ ​starships,​ ​your brand​ ​of​ ​warfare​ ​is​ ​obsolete.​ ​You​ ​however​ ​know​ ​better,​ ​as​ ​long​ ​as​ ​planets​ ​exist, your​ ​brand​ ​of​ ​warfare​ ​is​ ​always​ ​welcome,​ ​and​ ​as​ ​the​ ​newly​ ​appointed​ ​Grand General​ ​of​ ​all​ ​Land​ ​forces​ ​in​ ​your​ ​Empire,​ ​you​ ​will​ ​make​ ​sure​ ​to​ ​let​ ​the​ ​ones​ ​who scoff​ ​at​ ​your​ ​art​ ​of​ ​war​ ​understand. Admiral(-100):​ ​With​ ​the​ ​Advent​ ​of​ ​space​ ​technology,​ ​there​ ​has​ ​been​ ​a call​ ​for​ ​new​ ​leadership​ ​within​ ​your​ ​species,​ ​and​ ​you​ ​are​ ​here​ ​to​ ​fill​ ​that​ ​role. Appointed​ ​as​ ​the​ ​first​ ​Grand​ ​Admiral​ ​of​ ​the​ ​Fleet,​ ​what​ ​you​ ​see​ ​before​ ​you​ ​is nothing​ ​more​ ​than​ ​a​ ​scant​ ​few​ ​ships,​ ​barely​ ​even​ ​good​ ​for​ ​mining,​ ​but​ ​deep​ ​inside of​ ​you,​ ​you​ ​can​ ​see​ ​their​ ​true​ ​worth​ ​as​ ​the​ ​seeds​ ​of​ ​a​ ​truly​ ​marvelous​ ​future. However​ ​seeds​ ​will​ ​not​ ​amount​ ​to​ ​anything​ ​unless​ ​planted​ ​and​ ​cared​ ​for,​ ​and​ ​you are​ ​just​ ​the​ ​person​ ​for​ ​that​ ​Job. Leader(-100)(can​ ​be​ ​taken​ ​if​ ​another​ ​Origin has​ ​already​ ​been​ ​selected)(Free​ ​Wanderer): You​ ​are​ ​the​ ​leader​ ​of​ ​your​ ​people,​ ​after​ ​centuries​ ​of​ ​petty​ ​conflicts,​ ​idiotic diplomacy,​ ​wasteful​ ​killings,​ ​and​ ​much​ ​more.​ ​You​ ​have​ ​united​ ​them​ ​under​ ​one rule,​ ​one​ ​doctrine,​ ​one​ ​Nation,​ ​whether​ ​under​ ​God,​ ​Science,​ ​or​ ​no​ ​particular​ ​care for​ ​either​ ​it​ ​is​ ​now​ ​your​ ​duty​ ​to​ ​make​ ​sure​ ​that​ ​your​ ​Empire​ ​spreads​ ​far​ ​and​ ​wide. No​ ​matter​ ​your​ ​goals,​ ​it​ ​is​ ​now​ ​time​ ​for​ ​a​ ​new​ ​age,​ ​an​ ​age​ ​you​ ​shall​ ​lead. Races:​ ​All​ ​Races​ ​get​ ​two​ ​traits​ ​discounted and​ ​one​ ​trait​ ​free. Humanoid(Free):​ ​Like​ ​the​ ​Humans​ ​of​ ​earth,​ ​your​ ​species is​ ​humanoid.​ ​You​ ​have​ ​many​ ​features​ ​similar​ ​to​ ​them,​ ​but​ ​maybe​ ​one key​ ​difference​ ​that​ ​sets​ ​you​ ​apart​ ​from​ ​your​ ​Terran​ ​counterparts​ ​such as​ ​blue​ ​skin​ ​or​ ​knotted​ ​foreheads,​ ​you​ ​may​ ​even​ ​be​ ​humans yourselves.​ ​No​ ​matter​ ​the​ ​choice​ ​however,​ ​your​ ​race​ ​still​ ​shares many​ ​key​ ​similarities​ ​to​ ​man.​ ​At​ ​least​ ​appearance​ ​wise. Mammalian(Free):​ ​Your​ ​race​ ​seems​ ​to​ ​be​ ​a​ ​humanoid, except​ ​that​ ​you​ ​have​ ​one​ ​thing​ ​that​ ​sets​ ​you​ ​apart,​ ​you​ ​actually​ ​have​ ​the features​ ​of​ ​another​ ​mammal​ ​most​ ​predominantly.​ ​For​ ​example​ ​your​ ​race could​ ​have​ ​fur,​ ​the​ ​head​ ​of​ ​a​ ​dog,​ ​cat,​ ​fox,​ ​Ox,​ ​it​ ​doesn’t​ ​matter. Depending​ ​on​ ​what​ ​you​ ​pick​ ​you​ ​may​ ​have​ ​slightly​ ​better​ ​features​ ​than a​ ​humanoid ​for​ ​free​ ​such​ ​as​ ​better​ ​eyesight. Reptilian(Free):​ ​Your​ ​species​ ​is​ ​be​ ​Reptilian,​ ​you​ ​are​ ​cold blooded(literally)​ ​and​ ​lay​ ​eggs​ ​to​ ​reproduce.​ ​Once​ ​again​ ​you​ ​seem​ ​to be​ ​mostly​ ​humanoid​ ​with​ ​the​ ​addition​ ​of​ ​predominant​ ​animal features. Avian(Free):​ ​Your​ ​species​ ​is​ ​one​ ​designed​ ​for​ ​flight,​ ​as such​ ​you​ ​have​ ​the​ ​necessary​ ​tools​ ​for​ ​such​ ​an​ ​ability​ ​including​ ​light bones,​ ​feathers,​ ​beaks,​ ​and​ ​wings.​ ​Like​ ​all​ ​of​ ​the​ ​other’s​ ​above,​ ​your race​ ​seems​ ​to​ ​be​ ​mostly​ ​humanoid​ ​with​ ​very​ ​predominant​ ​features expected​ ​of​ ​an​ ​Avian.​ ​Despite​ ​your​ ​size​ ​flight​ ​is​ ​still​ ​possible, though​ ​rarely​ ​used​ ​due​ ​to​ ​the​ ​advent​ ​of​ ​technology. Arthropod(Free):​ ​Your​ ​race​ ​are​ ​arthropods,​ ​you​ ​have strong​ ​exoskeletons​ ​which​ ​centuries​ ​of​ ​evolution​ ​has​ ​become​ ​very​ ​hard and​ ​sturdy.​ ​Unlike​ ​the​ ​others​ ​you​ ​can​ ​choose​ ​to​ ​share​ ​more​ ​features that​ ​are​ ​animal​ ​than​ ​humanoid.​ ​The​ ​ability​ ​of​ ​flight​ ​is​ ​also​ ​a​ ​feature​ ​you may​ ​choose. Cthulu​ ​Molluscoid(Free):​ ​Your​ ​species​ ​are mulloscoids,​ ​creatures​ ​with​ ​large​ ​Phylums​ ​and​ ​generally​ ​unnerving appearances​ ​to​ ​some​ ​of​ ​the​ ​more....​ ​Vain​ ​races.​ ​Like​ ​above​ ​you​ ​can choose​ ​to​ ​remain​ ​humanoid,​ ​or​ ​side​ ​more​ ​with​ ​the​ ​mollusc​ ​side. Fungoid(Free):​ ​Your​ ​species​ ​is​ ​fungal​ ​based​ ​life.​ ​Somehow you​ ​managed​ ​to​ ​evolve​ ​into​ ​sentience,​ ​and​ ​dominate​ ​your​ ​home​ ​planet.​ ​There​ ​is​ ​no set​ ​line​ ​on​ ​your​ ​appearance,​ ​but​ ​sharp​ ​colors​ ​or​ ​pulses​ ​feature​ ​very​ ​heavily.​ ​Many of​ ​these​ ​kinds​ ​of​ ​races​ ​have​ ​unnerving​ ​appearances. Plantoid(Free):​ ​Unlike​ ​the​ ​others​ ​here,​ ​your​ ​race​ ​is​ ​fully self​ ​dependant​ ​being​ ​the​ ​only​ ​producers​ ​on​ ​your​ ​planet(and​ ​most​ ​of the​ ​galaxy)​ ​to​ ​gain​ ​sentience.​ ​Your​ ​race​ ​doesn’t​ ​need​ ​sustenance​ ​as much​ ​as​ ​others​ ​do,​ ​but​ ​settling​ ​on​ ​worlds​ ​that​ ​lack​ ​rich​ ​density​ ​of​ ​Nitrogen​ ​and Water​ ​is​ ​almost​ ​impossible. Borg​Synthetic(-300)(Can’t​ ​take​ ​Psionic Trait)(Hive​ ​Minded​ ​Free):​ ​your​ ​race​ ​is​ ​not​ ​like​ ​any​ ​other​ ​found here,​ ​you​ ​are​ ​completely​ ​machine,​ ​and​ ​like​ ​Hive​ ​Mind,​ ​you​ ​control​ ​all​ ​the​ ​bodies in​ ​the​ ​species,​ ​except​ ​for​ ​things​ ​like​ ​Admirals​ ​and​ ​Scientists​ ​which​ ​are​ ​designated to​ ​Greater​ ​AI’s.​ ​Nevertheless,​ ​instead​ ​of​ ​food​ ​you​ ​consume​ ​energy,​ ​and​ ​the​ ​only thing​ ​constraining​ ​your​ ​population​ ​is​ ​the​ ​minerals​ ​you​ ​need​ ​to​ ​build​ ​their​ ​bodies, and​ ​the​ ​energy​ ​to​ ​keep​ ​the​ ​worker​ ​drones​ ​online. Species​ ​Traits:​ ​You​ ​may​ ​pick​ ​three​ ​of these​ ​traits​ ​for​ ​your​ ​species,​ ​traits​ ​such​ ​as “strong”​ ​and​ ​“very​ ​strong”​ ​count​ ​as​ ​one. Adaptive(-100):​ ​Despite​ ​what​ ​one​ ​would​ ​normally​ ​think​ ​of​ ​your​ ​species,​ ​you​ ​are extremely​ ​adaptive​ ​when​ ​it​ ​comes​ ​to​ ​living​ ​on​ ​other​ ​planets.​ ​For​ ​example,​ ​plant​ ​based​ ​life​ ​forms could​ ​easily​ ​adapt​ ​to​ ​frozen​ ​Tundra​ ​or​ ​Alpine​ ​worlds.​ ​While​ ​you​ ​are​ ​very​ ​adaptive,​ ​some​ ​worlds are​ ​so​ ​out​ ​of​ ​the​ ​scope​ ​that​ ​they​ ​could​ ​cause​ ​serious​ ​issues,​ ​for​ ​example​ ​living​ ​on​ ​a​ ​desert​ ​planet when​ ​you’re​ ​used​ ​to​ ​ocean​ ​worlds​ ​is​ ​hard,​ ​but​ ​doable. ​ ​Rapid​ ​Breeders(-100):​ ​Your​ ​race​ ​breeds​ ​very​ ​rapidly​ ​allowing​ ​for​ ​your species​ ​to​ ​grow​ ​very​ ​fast.​ ​To​ ​add​ ​to​ ​this,​ ​children​ ​grow​ ​very​ ​fast​ ​both​ ​mentally​ ​and​ ​physically. Most​ ​members​ ​of​ ​your​ ​species​ ​could​ ​be​ ​expected​ ​to​ ​have​ ​at​ ​least​ ​20​ ​children​ ​in​ ​their​ ​lifetime, and​ ​each​ ​of​ ​them​ ​could​ ​grow​ ​to​ ​full​ ​size​ ​in​ ​five​ ​years.​ ​Of​ ​course​ ​your​ ​race​ ​has​ ​also​ ​come​ ​up​ ​with various​ ​ways​ ​to​ ​control​ ​the​ ​space​ ​needed​ ​for​ ​this​ ​population. ​ ​Agrarian(-100):​ ​Your​ ​species​ ​is​ ​amazing​ ​at​ ​farming​ ​and​ ​agriculture,​ ​your​ ​ability to​ ​raise​ ​plants​ ​is​ ​unparalleled​ ​to​ ​the​ ​point​ ​where​ ​your​ ​technology​ ​even​ ​reflects​ ​it.​ ​Your​ ​skill​ ​is​ ​so great​ ​that​ ​it​ ​could​ ​feed​ ​an​ ​entire​ ​planet​ ​with​ ​just​ ​one​ ​farm.​ ​A​ ​massive​ ​farm,​ ​but​ ​still​ ​just​ ​one. ​ ​Natural​ ​Engineers(-100):​ ​Over​ ​the​ ​years​ ​your​ ​race​ ​seems​ ​to​ ​have​ ​gained an​ ​amazing​ ​attribute​ ​towards​ ​Engineering​ ​technology.​ ​As​ ​such​ ​you​ ​constantly​ ​pump​ ​out​ ​geniuses of​ ​Engineering​ ​at​ ​a​ ​rate​ ​other​ ​Empires​ ​would​ ​be​ ​jealous​ ​of. ​ ​Natural​ ​Physicists(-100)​:​Over​ ​the​ ​years​ ​your​ ​race​ ​seems​ ​to​ ​have​ ​gained an​ ​amazing​ ​attribute​ ​towards​ ​Physics​ ​technology.​ ​As​ ​such​ ​you​ ​constantly​ ​pump​ ​out​ ​geniuses​ ​of Physics​ ​at​ ​a​ ​rate​ ​other​ ​Empires​ ​would​ ​be​ ​jealous​ ​of. ​ ​Natural​ ​Sociologists(-100):​Over​ ​the​ ​years​ ​your​ ​race​ ​seems​ ​to​ ​have gained​ ​an​ ​amazing​ ​attribute​ ​towards​ ​Social​ ​and​ ​Biological​ ​technology.​ ​As​ ​such​ ​you​ ​constantly pump​ ​out​ ​geniuses​ ​of​ ​Social​ ​and​ ​Biological​ ​tech​ ​at​ ​a​ ​rate​ ​other​ ​Empires​ ​would​ ​be​ ​jealous​ ​of. ​ ​Charismatic(-100)(Free​ ​Avian):​​ ​Your​ ​race​ ​is​ ​extremely​ ​good​ ​at​ ​forming connections​ ​with​ ​others,​ ​your​ ​sheer​ ​likability​ ​has​ ​allowed​ ​you​ ​to​ ​rarely​ ​suffer​ ​negative​ ​opinions based​ ​on​ ​your​ ​appearance​ ​or​ ​beliefs​ ​much​ ​to​ ​the​ ​point​ ​where​ ​Empire’s​ ​with​ ​ethics​ ​completely the​ ​opposite​ ​of​ ​yours​ ​would​ ​work​ ​with​ ​you​ ​as​ ​long​ ​as​ ​you​ ​don’t​ ​attack​ ​them. ​ ​Enduring(-200)(Free​ ​Plantoid):​ ​Your​ ​entire​ ​species​ ​seems​ ​to​ ​be blessed​ ​with​ ​lasting​ ​lifespans.​ ​If​ ​left​ ​unharmed,​ ​a​ ​healthy​ ​member​ ​of​ ​your​ ​species​ ​could​ ​expect to​ ​live​ ​to​ ​150​ ​years​ ​old. ​ ​Venerable(-100)(Requires​ ​Enduring):​ ​The​ ​lifespan​ ​of​ ​your species​ ​is​ ​even​ ​more​ ​venerable​,​ ​many​ ​of​ ​them​ ​could​ ​expect​ ​to​ ​realistically​ ​see​ ​250​ ​years​ ​of​ ​life unaided. ​ ​Strong(-200):​ ​Your​ ​race​ ​is​ ​strong,​ ​allowing​ ​them​ ​to​ ​demonstrate​ ​feats​ ​of strength​ ​often​ ​not​ ​thought​ ​possible​ ​by​ ​much​ ​of​ ​the​ ​galaxy.​ ​The​ ​average​ ​person​ ​of​ ​your​ ​species​ ​is able​ ​to​ ​lift​ ​500​ ​pounds​ ​casually​ ​without​ ​strain​ ​and​ ​near​ ​1200​ ​pounds​ ​for​ ​some​ ​of​ ​the​ ​very​ ​best. Very​ ​Strong(-100)(Requires​ ​Strong):​ ​Your​ ​race​ ​is​ ​probably one​ ​of​ ​the​ ​strongest​ ​in​ ​the​ ​Galaxy,​ ​the​ ​average​ ​person​ ​on​ ​your​ ​planet​ ​could​ ​lift​ ​6000​ ​pounds,​ ​or​ ​3 tons​ ​casually.​ ​That’s​ ​not​ ​even​ ​mentioning​ ​some​ ​of​ ​the​ ​truly​ ​exceptional​ ​people​ ​who​ ​could​ ​lift twice​ ​that​ ​without​ ​strain. Thrifty(-100):​ ​ ​Your​ ​race​ ​is…​ ​Talented​ ​in​ ​the​ ​matters​ ​of​ ​Economics,​ ​to​ ​the point​ ​where​ ​it​ ​could​ ​even​ ​be​ ​considered​ ​something​ ​that​ ​makes​ ​you​ ​famous.​ ​Most members​ ​of​ ​your​ ​species​ ​would​ ​be​ ​capable​ ​merchants​ ​in​ ​other​ ​societies​ ​not​ ​to​ ​even​ ​mention some​ ​of​ ​the​ ​more​ ​talented​ ​ones. Hive​ ​Minded(-300)(Discount​ ​Insectoid)(Free​ ​Synthetic): Your​ ​race​ ​is​ ​a​ ​Hive​ ​Mind,​ ​ruled​ ​by​ ​one​ ​immortal​ ​collective(that’s​ ​you)​ ​and​ ​filled​ ​with​ ​millions of​ ​worker​ ​drones​ ​to​ ​do​ ​the​ ​menial​ ​Labor,​ ​and​ ​more​ ​sentient​ ​“Autonomous​ ​Drones”​ ​for​ ​things like​ ​Admirals​ ​and​ ​Generals.​ ​Ignore​ ​all​ ​the​ ​background​ ​fluff​ ​for​ ​Origin​ ​options.​ ​Alternatively however,​ ​your​ ​hivemind​ ​can​ ​be​ ​a​ ​collection​ ​of​ ​multiple​ ​different​ ​minds,​ ​with​ ​yours​ ​at​ ​the​ ​helm, this​ ​can​ ​be​ ​anything​ ​from​ ​a​ ​population​ ​of​ ​several​ ​billion​ ​coming​ ​together​ ​to​ ​give​ ​you​ ​power(with the​ ​potential​ ​risk​ ​of​ ​being​ ​voted​ ​out)​ ​to​ ​an​ ​entire​ ​population​ ​of​ ​sentient​ ​beings​ ​being​ ​the autonomous​ ​drones,​ ​with​ ​you​ ​acting​ ​as​ ​the​ ​Mind​ ​capable​ ​of​ ​influencing​ ​their​ ​thoughts​ ​very strongly. ​ ​Psionic(-300)(Discount​ ​Spiritualist​ ​Ethic):​ ​Your​ ​race​ ​is​ ​psychic, with​ ​ ​a​ ​small​ ​portion​ ​of​ ​your​ ​people​ ​having​ ​the​ ​ability​ ​to​ ​lift​ ​things​ ​with​ ​their​ ​minds,​ ​or​ ​zap someone​ ​a​ ​bit.​ ​With​ ​training​ ​and​ ​talent​ ​however,​ ​even​ ​greater​ ​feats​ ​may​ ​be​ ​possible,​ ​especially Military​ ​Wise. Home​ ​Planet:​​ Y ​ our​ ​home​ ​planet​ ​also determines​ ​how​ ​easy​ ​or​ ​hard​ ​it​ ​is​ ​to​ ​settle other​ ​worlds,​ ​Species​ ​from​ ​Ocean​ ​Worlds​ ​will be​ ​unable​ ​to​ ​colonise​ ​arid​ ​worlds​ ​or​ ​Tundra worlds. Continental(Free):​ ​Rocky​ ​world​ ​with​ ​a​ ​nitrogen-oxygen​ ​atmosphere. Active​ ​and​ ​stable​ ​hydrosphere.​ ​Great​ ​land​ ​masses​ ​are​ ​separated​ ​by​ ​oceans,​ ​with​ ​large climate​ ​variations​ ​depending​ ​on​ ​latitude​ ​and​ ​precipitation. Arid(Free):​Dry,​ ​rocky​ ​world​ ​with​ ​a​ ​nitrogen-oxygen​ ​atmosphere.​ ​The dust-covered​ ​terrain​ ​consists​ ​largely​ ​of​ ​mesas​ ​and​ ​canyons.​ ​Forests​ ​can​ ​be​ ​found​ ​in​ ​the more​ ​temperate​ ​polar​ ​regions,​ ​but​ ​vegetation​ ​is​ ​otherwise​ ​scarce. Savanna(Free):​ ​Rocky​ ​world​ ​dominated​ ​by​ ​dry,​ ​arid​ ​plains​ ​covered​ ​by​ ​a nitrogen-oxygen​ ​atmosphere.​ ​The​ ​small​ ​hydrosphere​ ​allows​ ​for​ ​brief​ ​wet​ ​seasons,​ ​but aside​ ​from​ ​a​ ​few​ ​ubiquitous​ ​grasses​ ​vegetation​ ​is​ ​largely​ ​concentrated​ ​around​ ​shallow​ ​oases. Tundra(Free):​Cold​ ​and​ ​rocky​ ​world​ ​with​ ​a​ ​nitrogen-oxygen​ ​atmosphere. Permafrost​ ​covers​ ​most​ ​of​ ​the​ ​surface​ ​except​ ​for​ ​the​ ​more​ ​temperate​ ​equatorial​ ​regions. A​ ​stable​ ​biosphere​ ​exists​ ​but​ ​vegetation​ ​is​ ​mostly​ ​limited​ ​to​ ​mosses​ ​and​ ​lichens. Tropical(Free):​Humid,​ ​rocky​ ​world​ ​with​ ​a​ ​thick​ ​nitrogen-oxygen atmosphere.​ ​Seasons​ ​with​ ​significant​ ​precipitation​ ​are​ ​interchanged​ ​with​ ​drier​ ​periods. Most​ ​landmasses​ ​are​ ​covered​ ​in​ ​dense​ ​vegetation. Ocean(Free):​Rocky​ ​world​ ​with​ ​a​ ​nitrogen-oxygen​ ​atmosphere​ ​and​ ​a significant​ ​hydrosphere.​ ​Oceans​ ​cover​ ​more​ ​than​ ​90%​ ​of​ ​the​ ​surface,​ ​with​ ​scattered islands​ ​making​ ​up​ ​the​ ​remaining​ ​percentage​. Gaia(-200):​A​n​ ​ideal,​ ​temperate​ ​world​ ​with​ ​a​ ​nitrogen-oxygen​ ​atmosphere and​ ​a​ ​resilient​ ​ecosystem.​ ​Optimal​ ​conditions​ ​for​ ​all​ ​known​ ​higher​ ​forms​ ​of​ ​life​ ​at different​ ​latitudes. Government​ ​Ethics:​​ ​Ethics​ ​below​ ​are​ ​the backbone​ ​of​ ​your​ ​Government's​ ​belief​ ​structure,​ ​you​ ​may​ ​only​ ​pick three,​ ​but​ ​be​ ​warned​ ​that​ ​conflicting​ ​ones​ ​cannot​ ​be​ ​chosen​ ​together, and​ ​choosing​ ​to​ ​make​ ​your​ ​race​ ​fanatics​ ​to​ ​anyone​ ​ethic(thus​ ​making it​ ​more​ ​of​ ​a​ ​focus)​ ​takes​ ​up​ ​two​ ​slots.​ ​Some​ ​ethics​ ​are​ ​better​ ​together than​ ​with​ ​others. Millitarist(Cannot​ ​be​ ​taken​ ​with​ ​Pacifist):​ Y ​ our​ ​race​ ​has​ ​dedicated​ ​much of​ ​it’s​ ​pursuits​ ​to​ ​that​ ​of​ ​war,​ ​children​ ​are​ ​raised​ ​fighting,​ ​the​ ​old​ ​make​ ​weapons,​ ​and​ ​everyone​ ​is made​ ​to​ ​be​ ​at​ ​the​ ​fittest​ ​they​ ​can​ ​possibly​ ​be​ ​and​ ​prepared​ ​for​ ​conflict.​ ​Unsurprisingly,​ ​this​ ​also moved​ ​on​ ​to​ ​your​ ​technology.​ ​Synergises​ ​well​ ​with​ ​Individualist,​ ​and​ ​Materialists. Pacifist(Cannot​ ​be​ ​taken​ ​with​ ​Millitarist):​ Y ​ our​ ​race​ ​is​ ​incredibly peaceful,​ ​to​ ​the​ ​point​ ​where​ ​it​ ​should​ ​be​ ​absolutely​ ​near​ ​impossible​ ​for​ ​your​ ​kind​ ​to​ ​have managed​ ​to​ ​become​ ​the​ ​dominant​ ​race​ ​on​ ​your​ ​planet.​ ​Regardless,​ ​unless​ ​pushed​ ​near​ ​extinction, your​ ​race​ ​shall​ ​never​ ​consider​ ​violence.​ ​Synergises​ ​very​ ​well​ ​with​ ​Xenophile,​ ​and​ ​Spiritualist. Other​ ​Empires​ ​will​ ​find​ ​themselves​ ​much​ ​less​ ​wary​ ​towards​ ​you​ ​due​ ​to​ ​these​ ​beliefs. Xenophope(Cannot​ ​be​ ​taken​ ​with​ ​Xenophile):​ ​Maybe​ ​it​ ​was​ ​the rampant​ ​competition​ ​on​ ​your​ ​homeworld,​ ​or​ ​simply​ ​social​ ​landscapes​ ​changing,​ ​your​ ​entire​ ​race is​ ​extremely​ ​distrustful​ ​of​ ​anyone​ ​not​ ​apart​ ​of​ ​it,​ ​more​ ​especially​ ​anyone​ ​not​ ​of​ ​your​ ​planet. Because​ ​of​ ​this,​ ​your​ ​race​ ​is​ ​much​ ​more​ ​willing​ ​to​ ​tolerate​ ​enslavement​ ​and​ ​extinction​ ​of​ ​other races​ ​as​ ​long​ ​as​ ​your​ ​own​ ​citizens​ ​aren’t​ ​touched. Xenophile(Cannot​ ​be​ ​taken​ ​with​ ​Xenophobe):​ Y ​ our​ ​race​ ​has​ ​a​ ​strange fascination​ ​with​ ​aliens,​ ​to​ ​the​ ​point​ ​where​ ​other​ ​races​ ​can’t​ ​help​ ​but​ ​enjoy​ ​being​ ​around​ ​your company​ ​due​ ​to​ ​your​ ​obvious​ ​love​ ​for​ ​them,​ ​even​ ​some​ ​of​ ​the​ ​most​ ​hideous​ ​aliens​ ​are​ ​fair​ ​game. Sadly​ ​however​ ​because​ ​of​ ​this​ ​any​ ​slavery​ ​of​ ​alien​ ​races​ ​taking​ ​place​ ​could​ ​cause​ ​a​ ​serious uproar​ ​in​ ​other​ ​empires​ ​let​ ​alone​ ​yours.​ ​Not​ ​to​ ​even​ ​get​ ​started​ ​on​ ​purges. Collectivist(Cannot​ ​be​ ​taken​ ​with​ ​Individualist):​ ​Your​ ​race​ ​at​ ​some point​ ​in​ ​the​ ​past​ ​accepted​ ​that​ ​the​ ​good​ ​of​ ​the​ ​whole​ ​was​ ​better​ ​than​ ​that​ ​of​ ​the​ ​individual. Because​ ​of​ ​this​ ​workers​ ​work​ ​harder​ ​due​ ​to​ ​believing​ ​in​ ​the​ ​greater​ ​good,​ ​and​ ​slavery​ ​is completely​ ​fine​ ​in​ ​their​ ​eyes.​ ​Synergises​ ​particularly​ ​well​ ​with​ ​Spiritualist​ ​and​ ​Xenophobe . Individualist(Cannot​ ​be​ ​taken​ ​with​ ​Collectivist):​ Y ​ our​ ​race​ ​believes strongly​ ​in​ ​the​ ​freedom​ ​of​ ​the​ ​person,​ ​because​ ​of​ ​this​ ​any​ ​attempts​ ​to​ ​enslave​ ​others​ ​are​ ​met​ ​with vehement​ ​opposition,​ ​and​ ​any​ ​attempts​ ​to​ ​infringe​ ​on​ ​the​ ​rights​ ​of​ ​the​ ​people​ ​are​ ​met​ ​similarly. Synergises​ ​well​ ​with​ ​Materialist,​ ​and​ ​Xenophile.​ ​Safe​ ​to​ ​say​ ​you’re​ ​pretty​ ​popular​ ​with​ ​those who​ ​oppose​ ​slaves​ ​and​ ​former​ ​slaves,​ ​and​ ​your​ ​economy​ ​is​ ​particularly​ ​cutthroat​ ​due​ ​to​ ​these very​ ​free​ ​beliefs. Materialist(Cannot​ ​be​ ​taken​ ​with​ ​Spiritualist):​ U ​ nlike​ ​certain…​ ​Other types​ ​of​ ​races,​ ​yours​ ​beliefs​ ​are​ ​solely​ ​in​ ​that​ ​of​ ​the​ ​material​ ​world,​ ​...
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