Cardfight! Vanguard JumpChain.pdf

Cardfight! Vanguard JumpChain.pdf - Cardfight Vanguard...

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Cardfight! Vanguard CYOA (Jumpchain-Compliant) If you thought you knew card games, you haven't seen anything yet! On the planet Cray, the nations of the United Sanctuary, Dragon Empire, Magallanica, Zoo, Star Gate, and Dark Zone struggle for control over the world. These battles between the many Clans residing in each nation are reflected in our world by those who play the popular game of Vanguard. These players are known as Cardfighters, and their exploits are the stuff of legend! To help you in the ten years you'll spend here, you now have... +1000 CP Now stand up, wanderer – the next battle awaits!
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Section 1: Nation Choose one from the list below – this is simply to determine future discounts. United Sancturary – This nation, headed by the Royal Paladin clan, was once united with the Dragon Empire, but is now a small nation mostly consisting of do-gooders. However, its criminal and renegade elements have banded together to form the clan of the Shadow Paladin! Dragon Empire – A vast and militaristic nation, its various units include the Tachikaze ground forces and the Murakumo espionage unit, as well as the Kagerou air forces. Magallanica – An archipelago nation home to the naval Aqua Force, the Granblue Pirates and the mermaid idol singers who go by the name of Bermuda Triangle. Star Gate – Located near the southern pole, this nation is home to the Dimension Police and Nova Grapplers, who work to defend the planet Cray from the forces of evil! Zoo – This fertile land of abundant foliage is home to the vegetable-producing Neo Nectar clan, who are among the most environmentally friendly clans in the world, as well as the peaceful and seemingly leaderless Great Nature and the insect mafia Megacolony. Dark Zone – Here in this dark realm opposed to the United Sanctuary, the Dark Irregulars appear to “rule,” for lack of a better descriptor. However, neither the Spike Brothers team of Blood Ball players nor the Pale Moon Circus take orders from them.
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Section 2: Origin Roll 1d8+13 for your age, or pay 50 CP to determine age and gender for yourself. Drop-In [Free] – You appear in this world with no new memories and nothing to cloud your mind. Time to show this world who's boss! Cardfighter [100 CP] – You wield the power within the cards to defeat your foes! These foes are mostly high-schoolers like you in tournaments at normal schools, and there isn't usually anything really supernatural going on. USUALLY. This will change in not too long. Cray Native [+100 CP] – So something happened, and now you've managed to get yourself locked into a card. Don't worry, a good Cardfighter can still Call you, but you're stuck there in the card until it happens. Reversed [300 CP] – The entity called Void has taken great interest in your extra-dimensional nature and recruited you as its agent on Earth or Cray. While great power lies within you, you may find yourself lacking a little something called “sympathy,” “empathy,” “mercy,” or even “morals.” You look pretty weird, too – either you've got these huge interlocked black rings floating behind you or you've got crazy glazed demon eyes. Seriously, that's spooky.
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  • Fall '13
  • ProfessorChampolllion
  • What Would You Do?, Dragon, Card game, Royal Paladins

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