Danganronpa JumpChain.pdf

Danganronpa JumpChain.pdf - Intro Ah the jumper is here...

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Intro ... Ah, the jumper is here! Welcome to the world of Danganronpa. You’ll soon be transported to Hope’s Peak Academy, where you’ll be able to- WHAT’S UP WITH ALL THIS TALKING? LET’S JUST START THE KILLING GAME ALREADY. Jumpchain by Greeny
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Ahem. The killing game will start shortly after you begin your time at the academy, and from then on, you’ll be trapped within Hope’s Peak, at the whims of our father. The jump will end after you finish the game, or alternatively, you can choose to stay a full 10 years! Who knows? Maybe you’ll wind up in another killing game! It’ll be up to you to find and reveal the mastermind. Please, stop this killing game! Or you could just become the blackened yourself. KILL ‘EM ALL AND YOU DON’T EVEN HAVE TO WORRY ABOUT THE CLASS TRIAL! ... Notes The Mastermind has planned out a place for you in the killing game, but only knows about you what they can learn from your chosen identity, school registration forms and information you let slip before the killing game begins.
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Any leftover Monocoins can be kept or spent on the MonoMono Machine during the killing game. Whilst in this jump, you may remember details of the Danganronpa franchise, but all knowledge pertaining to or suggesting which character is the mastermind has been suppressed until the end of this jump - you’ll need to work it out on your own. By taking 100 Monocoins from your starting balance, you can remove this restriction at the risk of trivialising the scenario. The mastermind is determined by whoever is the mastermind in the original cast. If your participant list has multiple masterminds or none, randomise the mastermind then adapt their backstory to justify the killing game. Just for anon, you can also have the Ultimate Luck perk give you Makoto’s luck with women - for better or for worse. If you would like, you may treat this jump as a gauntlet. In doing so, you must take the Equal Footing drawback for no points, but are allowed to continue your chain without anything from this jump if you die during the killing game.
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Origins Age Your age can be determined by rolling 13+1d6, or 18+3d8 for Staff. You can choose your age and gender freely by paying 100 Monocoins. Participants Roll 1d8 or pay 100 Monocoins to choose who is participating in the killing game. Regardless of which you choose, you are the 17th participant in the game. 1/2 - Cast of Danganronpa: Trigger Happy Havoc 3 - Cast of Danganronpa 2: Goodbye Despair 4 - Cast of Danganronpa 3: The End of Hope’s Peak High School 5 - Cast of Danganronpa V3 6/7 - Choose from the options above. 8 - Create your own ensemble cast from the Danganronpa canon. (Alternatively, there is a list of scenarios further in the document.)
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Identity This determines who you are and the reason you are at Hope’s Peak Academy. Choose one from the list below.
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  • Fall '13
  • ProfessorChampolllion
  • English-language films, The Killing, Jump Associates, Hope’s Peak

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