Ark Survival Evolved JumpChain.pdf

Ark Survival Evolved JumpChain.pdf - JUMP​ ​CHAIN​​...

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Unformatted text preview: JUMP​ ​CHAIN​​ ​Compliant Welcome​ ​Jumper,​ ​to​ ​the​ ​Island​ ​Ark,​ ​a​ ​mysterious​ ​place​ ​filled​ ​with animals​ ​and​ ​beings​ ​you​ ​thought​ ​extinct,​ ​and​ ​some​ ​even​ ​from fantasy.​ ​Here​ ​you​ ​shall​ ​spend​ ​ten​ ​entire​ ​years​ ​surrounded​ ​by ever​ ​reproducing​ ​beasts​ ​and​ ​a​ ​diverse​ ​landscape.​ ​Beware however​ ​for​ ​all​ ​is​ ​not​ ​as​ ​it​ ​seems​ ​and​ ​below​ ​the​ ​exterior​ ​of​ ​a beautiful​ ​Island​ ​rests​ ​caves​ ​holding​ ​great​ ​artifacts,​ ​artifacts that​ ​should​ ​never​ ​be​ ​uncovered​ ​for​ ​fear​ ​of​ ​what​ ​they​ ​might unleash.​ ​Of​ ​course​ ​you​ ​will​ ​not​ ​be​ ​left​ ​with​ ​nothing​ ​so​ ​take​ ​these as​ ​a​ ​gift: +1000​ ​CP Upon​ ​your​ ​wrist​ ​you​ ​find​ ​a​ ​specimen​ ​Implant.​ ​With​ ​it​ ​you​ ​can​ ​bring​ ​up​ ​a​ ​holographic interface​ ​that​ ​allows​ ​you​ ​to​ ​store​ ​Items,​ ​and​ ​check​ ​your​ ​status​ ​as​ ​well​ ​as​ ​give​ ​you permanent​ ​recipes,​ ​known​ ​as​ ​Engrams,​ ​from​ ​which​ ​to​ ​create​ ​items​ ​or​ ​even​ ​tools​ ​of war,​ ​and​ ​finally​ ​a​ ​small​ ​crafting​ ​menu​ ​from​ ​which​ ​to​ ​build​ ​the​ ​items​ ​from​ ​the blueprints.​ ​Stats​ ​have​ ​a​ ​scale​ ​of​ ​60%​ ​in​ ​something​ ​being​ ​Peak​ ​Human​ ​Guinness Book​ ​of​ ​World​ ​Records​ ​shit,​ ​and​ ​100%​ ​being​ ​4​ ​times​ ​that.​ ​For​ ​example​ ​a​ ​100%​ ​in Weight​ ​would​ ​allow​ ​you​ ​to​ ​carry​ ​13​ ​tons​ ​as​ ​your​ ​absolute​ ​limit,​ ​but​ ​have​ ​10​ ​tons​ ​as​ ​a comfortable​ ​weight.​ ​There​ ​are​ ​9​ ​attributes:​ ​Health,​ ​Stamina,​ ​Oxygen,​ ​Food,​ ​Water, Weight,​ ​Melee​ ​Damage,​ ​Fortitude,​ ​and​ ​Topor.​ ​Crafting​ ​speed​ ​is​ ​so​ ​useless​ ​I removed​ ​it​ ​for​ ​you.​ ​The​ ​Specimen​ ​Implant​ ​also​ ​allows​ ​for​ ​you​ ​to​ ​immediately​ ​gather items​ ​into​ ​your​ ​inventory​ ​while​ ​mining​ ​and​ ​such.​ ​It​ ​also​ ​allows​ ​for​ ​the​ ​ability​ ​to allocate​ ​the​ ​stats​ ​of​ ​your​ ​mount.​ ​Be​ ​warned​ ​however​ ​because​ ​after​ ​these​ ​ten years​ ​the​ ​ability​ ​to​ ​allocate​ ​your​ ​stats​ ​will​ ​be​ ​removed.​ ​You​ ​may​ ​still​ ​view​ ​them,​ ​but changing​ ​them​ ​is​ ​beyond​ ​you.​ ​However​ ​you​ ​can​ ​pay​ ​600​ ​CP​ ​to​ ​keep​ ​it. Location:​ ​You​ ​of​ ​course​ ​start​ ​within​ ​the​ ​Island,​ ​nothing​ ​will​ ​change​ ​that.​ ​But you​ ​may​ ​pick​ ​what​ ​part​ ​of​ ​it​ ​you​ ​start​ ​in.​ ​Beware​ ​however​ ​as​ ​all​ ​of​ ​these​ ​places​ ​are filled​ ​with​ ​beasts​ ​who​ ​would​ ​love​ ​for​ ​nothing​ ​more​ ​than​ ​to​ ​end​ ​you.​ ​Roll​ ​a​ ​1d8. 1.Forest:​ ​A​ ​lush​ ​forest​ ​filled​ ​with​ ​a​ ​surplus​ ​of​ ​wood​ ​and​ ​thatch. Stone​ ​is​ ​very​ ​prevalent​ ​but​ ​not​ ​as​ ​much​ ​as​ ​other​ ​places,​ ​and​ ​only in​ ​small​ ​deposits​ ​or​ ​as​ ​tiny​ ​rocks.​ ​Metal​ ​is​ ​almost​ ​nonexistent, but​ ​this​ ​place​ ​is​ ​great​ ​for​ ​survival. 2.​ ​River:​ ​A​ ​nice​ ​sandy​ ​area​ ​bordered​ ​by​ ​a​ ​forest​ ​and​ ​with​ ​a giant​ ​river​ ​flowing​ ​through.​ ​There​ ​is​ ​an​ ​abundance​ ​of​ ​rock,​ ​and wood,​ ​but​ ​wood​ ​is​ ​not​ ​as​ ​available​ ​as​ ​the​ ​forest.​ ​Dodo’s​ ​and Phiomia’s​ ​mostly​ ​populate​ ​the​ ​area,​ ​though​ ​the​ ​occasional​ ​Spino and​ ​Bronto​ ​will​ ​appear. 3.​ ​Jungle:​ ​A​ ​jungle​ ​area,​ ​just​ ​like​ ​the​ ​forest​ ​it​ ​is​ ​filled​ ​with wood,​ ​but​ ​unlike​ ​the​ ​forest​ ​there​ ​is​ ​little​ ​to​ ​no​ ​stone​ ​or​ ​metal. Sabertooths​ ​live​ ​all​ ​around​ ​here​ ​and​ ​so​ ​do​ ​raptors​ ​and​ ​Dilos 4.​ ​Beach:​ ​A​ ​beautiful​ ​beach​ ​bordering​ ​a​ ​huge​ ​sea.​ ​Not​ ​much​ ​in terms​ ​of​ ​wood,​ ​but​ ​there​ ​are​ ​many​ ​bushes​ ​that​ ​hold​ ​berries,​ ​and chitin​ ​all​ ​over​ ​the​ ​place.​ ​If​ ​you’re​ ​stupid​ ​enough​ ​to​ ​go​ ​into​ ​the water​ ​without​ ​a​ ​seamount​ ​there​ ​is​ ​also​ ​Oil.​ ​It​ ​is​ ​surrounded​ ​by Megalodons​ ​of​ ​course.​ ​Hypothermia​ ​can​ ​be​ ​a​ ​serious​ ​problem. 5.​ ​Grassland:​​ ​A​ ​very​ ​balanced​ ​area​ ​filled​ ​with​ ​most​ ​of​ ​the resources​ ​though​ ​in​ ​very​ ​small​ ​quantities.​ ​Best​ ​if​ ​you​ ​don’t​ ​want to​ ​die​ ​of​ ​overheating​ ​or​ ​Hypothermia.​ ​Sadly​ ​many​ ​Carno’s​ ​and T-rex’s​ ​make​ ​this​ ​their​ ​home. 6.​ ​Canyon:​ ​a​ ​wide​ ​stretching​ ​canyon.​ ​It​ ​is​ ​near​ ​a​ ​wasteland​ ​with nothing​ ​but​ ​Stone​ ​and​ ​Sand,​ ​Overheating​ ​is​ ​a​ ​serious​ ​problem here.​ ​Also​ ​populated​ ​by​ ​giant​ ​gators. 7.​ ​Lava:​ ​Well​ ​then,​ ​You’re​ ​very​ ​well​ ​fucked,​ ​This​ ​is​ ​a​ ​volcanic region​ ​overflowing​ ​with​ ​lava,​ ​while​ ​there​ ​is​ ​metal,​ ​wood,​ ​thatch, and​ ​the​ ​other​ ​important​ ​resources,​ ​there​ ​is​ ​no​ ​food.​ ​Get​ ​moving Jumper. ​ ​ ​8.​ ​Free​ ​Pick:​ ​Well​ ​then,​ ​look​ ​who’s​ ​a​ ​happy​ ​camper,​ ​pick anywhere​ ​on​ ​the​ ​island. Origins:​ ​You​ ​may​ ​pick​ ​what​ ​gender​ ​you​ ​are​ ​free​ ​as​ ​well​ ​as​ ​your​ ​general appearance. Survivor(Free):​ ​You​ ​wake​ ​up​ ​in​ ​your​ ​location​ ​with​ ​nothing​ ​on​ ​except​ ​for some​ ​pants​ ​as​ ​well​ ​as​ ​some​ ​gem​ ​looking​ ​thing​ ​in​ ​the​ ​middle​ ​of​ ​your​ ​wrist.​ ​Time​ ​to get​ ​moving. Builder(-100):​ ​You​ ​woke​ ​up​ ​on​ ​the​ ​beach​ ​several​ ​weeks​ ​ago,​ ​immediately after​ ​looking​ ​at​ ​your​ ​wrist​ ​and​ ​seeing​ ​the​ ​Specimen​ ​Implant​ ​you​ ​decided​ ​to​ ​check it​ ​out,​ ​because​ ​of​ ​that​ ​you​ ​found​ ​something​ ​called​ ​“Engrams”​ ​which​ ​you’ve​ ​been using​ ​to​ ​help​ ​you​ ​build​ ​a​ ​house​ ​and​ ​several​ ​tools.​ ​Maybe​ ​you​ ​could​ ​build​ ​more? Tamer(-100):​ ​Right​ ​after​ ​waking​ ​up​ ​you​ ​found​ ​yourself​ ​surrounded​ ​by​ ​the extinct​ ​Dodo​ ​Bird,​ ​mesmerized​ ​you​ ​went​ ​to​ ​touch​ ​one,​ ​and​ ​from​ ​there​ ​you’ve made​ ​some​ ​of​ ​them​ ​your​ ​faithful​ ​pets.​ ​That​ ​was​ ​several​ ​weeks​ ​ago,​ ​and​ ​now​ ​you have​ ​a​ ​nice​ ​farm​ ​full​ ​of​ ​them,​ ​and​ ​you​ ​can’t​ ​help​ ​but​ ​wonder​ ​what​ ​other dinosaurs​ ​could​ ​you​ ​make​ ​full​ ​use​ ​of​ ​as​ ​you​ ​look​ ​at​ ​one​ ​of​ ​the​ ​giant​ ​lumbering beasts. Hunter(-100):​ ​Immediately​ ​after​ ​waking​ ​up​ ​you​ ​were​ ​beset​ ​by​ ​what​ ​have to​ ​be​ ​the​ ​most​ ​vicious​ ​creatures​ ​in​ ​the​ ​Island:​ ​Dilos.​ ​They​ ​were​ ​relentless,​ ​but​ ​so were​ ​you,​ ​and​ ​because​ ​of​ ​this​ ​you​ ​were​ ​able​ ​to​ ​beat​ ​them​ ​all​ ​to​ ​death​ ​with​ ​your bare​ ​hands.​ ​Now​ ​you​ ​will​ ​show​ ​all​ ​of​ ​these​ ​beasts​ ​just​ ​who​ ​the​ ​Alpha​ ​is​ ​on​ ​this Island.​ ​And​ ​if​ ​there​ ​are​ ​others?​ ​You’ll​ ​show​ ​them​ ​too. PERKS:​ ​All​ ​perks​ ​except​ ​for​ ​those​ ​under​ ​General​ ​are​ ​discounted​ ​for​ ​their Origin​ ​and​ ​100​ ​CP​ ​perks​ ​are​ ​free. General: Basic​ ​Video​ ​Game​ ​Bullshit(Free​ ​or​ ​600​ ​CP):​ ​As​ ​a​ ​consequence​ ​of living​ ​on​ ​the​ ​Island​ ​you​ ​seem​ ​to​ ​have​ ​certain​ ​boons,​ ​you​ ​no​ ​longer​ ​need sleep,​ ​limbs​ ​getting​ ​cut​ ​off​ ​is​ ​pretty​ ​much​ ​impossible,​ ​and​ ​you​ ​find​ ​that your​ ​life​ ​runs​ ​on​ ​a​ ​hit​ ​point​ ​system​ ​and​ ​stamina​ ​system.​ ​When​ ​your​ ​HP reaches​ ​zero​ ​you​ ​will​ ​die,​ ​and​ ​when​ ​your​ ​stamina​ ​reaches​ ​zero​ ​you​ ​find yourself​ ​exhausted​ ​beyond​ ​belief.​ ​This​ ​also​ ​allows​ ​you​ ​to​ ​level​ ​up​ ​and allocate​ ​stats.​ ​This​ ​effect​ ​fades​ ​away​ ​after​ ​leaving​ ​the​ ​island,​ ​but​ ​you may​ ​keep​ ​it​ ​if​ ​you​ ​pay​ ​600​ ​CP. Respawn(Free​ ​or​ ​600​ ​CP):​ ​As​ ​consequence​ ​of​ ​the​ ​Island,​ ​any​ ​death you​ ​experience​ ​finds​ ​you​ ​quickly​ ​moved​ ​to​ ​another​ ​location​ ​in​ ​the​ ​same state​ ​of​ ​dress​ ​as​ ​when​ ​you​ ​first​ ​entered.​ ​You​ ​will​ ​then​ ​have​ ​to​ ​go​ ​find​ ​all of​ ​your​ ​items​ ​from​ ​where​ ​you​ ​left​ ​them.​ ​To​ ​keep​ ​some​ ​challenge​ ​however, you​ ​can​ ​only​ ​respawn​ ​five​ ​times​ ​a​ ​month.​ ​If​ ​you​ ​pay​ ​600​ ​CP​ ​however​ ​you can​ ​keep​ ​this​ ​effect​ ​in​ ​other​ ​worlds,​ ​sadly​ ​however​ ​it​ ​will​ ​only​ ​provide​ ​one resurrection​ ​per​ ​Jump​ ​instead. Adonis(Free​ ​everyone):​ ​Man​ ​are​ ​you​ ​ripped!​ ​Your​ ​body​ ​is​ ​now incredibly​ ​muscled​ ​and​ ​beautiful,​ ​sadly​ ​these​ ​muscles​ ​seem​ ​to​ ​be​ ​just​ ​for show. U Unlimited​ ​Resources(Free​ ​or​ ​300​ ​CP):​ ​Any​ ​time​ ​you​ ​enter​ ​an​ ​area, the​ ​resources​ ​in​ ​it​ ​just​ ​seem​ ​to​ ​infinitely​ ​respawn.​ ​Mine​ ​through​ ​an​ ​entire mountain?​ ​Well​ ​just​ ​wait​ ​till​ ​tomorrow​ ​for​ ​it​ ​to​ ​all​ ​come​ ​back.​ ​If​ ​you​ ​wish you​ ​may​ ​pay​ ​300​ ​CP​ ​for​ ​this​ ​effect​ ​to​ ​carry​ ​on​ ​elsewhere​ ​with​ ​the​ ​ability to​ ​turn​ ​it​ ​on​ ​and​ ​off.​ ​If​ ​it​ ​can't​ ​be​ ​mined,​ ​or​ ​harvested​ ​from​ ​a​ ​widespread source​ ​this​ ​doesn't​ ​work.​ ​One​ ​of​ ​a​ ​kind​ ​materials​ ​are​ ​also​ ​out. Drop​ ​In: Foraging​ ​Skills(-100):​ ​You​ ​my​ ​friend​ ​have​ ​the​ ​amazing​ ​ability​ ​to​ ​find the​ ​resources​ ​you​ ​need​ ​incredibly​ ​easily.​ ​Find​ ​yourself​ ​low​ ​on​ ​metal?​ ​Well that’s​ ​nothing​ ​a​ ​short​ ​trek​ ​wouldn’t​ ​fix.​ ​You’d​ ​still​ ​need​ ​to​ ​find​ ​a​ ​way​ ​to move​ ​it,​ ​but​ ​finding​ ​the​ ​resource​ ​won’t​ ​be​ ​a​ ​problem​ ​unless​ ​it’s​ ​completely impossible​ ​in​ ​your​ ​location. Danger​ ​Sense(-100):​ ​Whenever​ ​something​ ​that​ ​will​ ​wreck​ ​your​ ​shit​ ​is about​ ​to​ ​come​ ​along,​ ​you​ ​gain​ ​a​ ​small​ ​warning​ ​telling​ ​you​ ​so.​ ​This​ ​also applies​ ​to​ ​enemies​ ​coming​ ​in​ ​your​ ​direction​ ​though​ ​the​ ​warning​ ​will​ ​be much​ ​weaker. Pathfinding(-200):​ ​You​ ​have​ ​the​ ​amazing​ ​ability​ ​to​ ​find​ ​the​ ​quickest route​ ​to​ ​any​ ​region​ ​or​ ​area​ ​you​ ​wish​ ​to​ ​go​ ​to.​ ​Find​ ​yourself​ ​lost​ ​after wandering​ ​half​ ​the​ ​island?​ ​Well​ ​you​ ​could​ ​simply​ ​think​ ​of​ ​it​ ​and​ ​find yourself​ ​the​ ​fastest​ ​route​ ​that​ ​avoids​ ​the​ ​most​ ​hostiles​ ​almost​ ​on autopilot. Consequence​ ​of​ ​Survival(-200):​ Y ​ our​ ​body​ ​is​ ​honed​ ​beyond​ ​just​ ​the attractive​ ​muscles​ ​on​ ​the​ ​outside.​ ​You​ ​can​ ​equal​ ​an​ ​Olympic​ ​athlete​ ​in​ ​any one​ ​category​ ​that​ ​you​ ​wish,​ ​after​ ​all​ ​if​ ​you​ ​are​ ​to​ ​survive​ ​you​ ​need​ ​to​ ​be in​ ​the​ ​best​ ​shape.​ ​This​ ​may​ ​be​ ​taken​ ​multiple​ ​times​ ​but​ ​the​ ​discount​ ​is only​ ​for​ ​one.​ ​You​ ​may​ ​pick​ ​between​ ​Movement​ ​Speed,​ ​Weight,​ ​and​ ​Melee damage,​ ​this​ ​will​ ​constitute​ ​to​ ​raising​ ​that​ ​stat​ ​to​ ​60%. Negotiator(-400):​ ​Your​ ​ability​ ​to​ ​negotiate​ ​away​ ​violence​ ​is tremendous.​ ​Unless​ ​you​ ​did​ ​something​ ​truly​ ​horrendous​ ​to​ ​the​ ​other party​ ​you​ ​could​ ​find​ ​yourself​ ​negotiating​ ​a​ ​lasting​ ​peace,​ ​and​ ​maybe​ ​even some​ ​terms​ ​that​ ​benefit​ ​you.​ ​This​ ​also​ ​works​ ​on​ ​beasts​ ​such​ ​as​ ​those that​ ​roam​ ​this​ ​Island,​ ​allowing​ ​you​ ​to​ ​calm​ ​them​ ​if​ ​you​ ​angered​ ​one​ ​above your​ ​pay​ ​grade​ ​or​ ​direct​ ​their​ ​attention​ ​elsewhere. Charming(-400):​​ ​You​ ​are​ ​just​ ​a​ ​great​ ​person​ ​to​ ​be​ ​around,​ ​peaceful animals​ ​will​ ​give​ ​you​ ​food​ ​if​ ​you​ ​look​ ​like​ ​you’re​ ​starving,​ ​and​ ​other​ ​humans will​ ​revel​ ​being​ ​in​ ​your​ ​company​ ​simply​ ​for​ ​your​ ​wit,​ ​looks,​ ​and​ ​humor.​ ​To add​ ​to​ ​this​ ​you​ ​have​ ​a​ ​great​ ​sense​ ​of​ ​social​ ​navigation. Running​ ​the​ ​Fuck​ ​Away(-600):​ S ​ ometimes​ ​a​ ​fight​ ​really​ ​cannot​ ​be won,​ ​for​ ​times​ ​like​ ​those​ ​you​ ​have​ ​this.​ ​You​ ​find​ ​that​ ​you​ ​can​ ​run​ ​away from​ ​most​ ​beings​ ​that​ ​are​ ​giving​ ​chase​ ​and​ ​find​ ​many​ ​ways​ ​to​ ​evade​ ​them that​ ​most​ ​others​ ​wouldn’t​ ​even​ ​think​ ​of,​ ​this​ ​is​ ​unless​ ​they​ ​are​ ​much more​ ​powerful​ ​than​ ​you.​ ​Keep​ ​in​ ​mind​ ​however,​ ​even​ ​if​ ​you​ ​do​ ​evade​ ​them, there​ ​is​ ​no​ ​guarantee​ ​they​ ​won’t​ ​just​ ​find​ ​you​ ​again. Primal​ ​Fear(-600):​ ​Fear​ ​is​ ​the​ ​biggest​ ​king​ ​in​ ​the​ ​Ecosystem,​ ​it​ ​is​ ​the driving​ ​force​ ​for​ ​a​ ​drive​ ​to​ ​get​ ​better​ ​and​ ​improve.​ ​Good​ ​thing​ ​you’ve mastered​ ​that​ ​force,​ ​and​ ​can​ ​now​ ​drive​ ​fear​ ​into​ ​any​ ​being​ ​you encounter.​ ​Dumb​ ​animals​ ​like​ ​Dinosaurs​ ​will​ ​not​ ​question​ ​this​ ​fear​ ​and​ ​just run,​ ​but​ ​ ​creatures​ ​more​ ​powerful​ ​than​ ​you​ ​might​ ​just​ ​think​ ​for​ ​a​ ​couple of​ ​seconds​ ​and​ ​brush​ ​it​ ​off.​ ​Creatures​ ​much​ ​weaker​ ​than​ ​you​ ​however​ ​will find​ ​this​ ​effect​ ​doubled​ ​to​ ​the​ ​point​ ​where​ ​they​ ​would​ ​be​ ​paralyzed​ ​by fear.​ ​If​ ​the​ ​target​ ​realizes​ ​that​ ​this​ ​is​ ​just​ ​a​ ​bluff​ ​the​ ​effect​ ​will​ ​fade. Luck​ ​of​ ​the​ ​Draw(-800):​ ​Your​ ​luck​ ​is​ ​incredible,​ ​you​ ​will​ ​always​ ​find yourself​ ​with​ ​just​ ​all​ ​of​ ​the​ ​things​ ​you​ ​need​ ​to​ ​survive,​ ​and​ ​in​ ​a​ ​fight,​ ​you find​ ​yourself​ ​accidentally​ ​hitting​ ​vital​ ​areas​ ​of​ ​creatures​ ​who​ ​are​ ​very tough,​ ​and​ ​every​ ​once​ ​in​ ​awhile​ ​you’ll​ ​find​ ​something​ ​incredibly​ ​valuable such​ ​as​ ​an​ ​artifact​ ​going​ ​through​ ​a​ ​convoluted​ ​mess​ ​of​ ​events​ ​just​ ​to​ ​get to​ ​you.​ ​That​ ​may​ ​only​ ​happen​ ​once​ ​every​ ​ten​ ​years​ ​however,​ ​and​ ​only​ ​if you​ ​wish​ ​it. Builder: Planning​ ​Mind(-100):​ ​Your​ ​ability​ ​to​ ​plan​ ​your​ ​creations​ ​in​ ​your​ ​head​ ​is extremely​ ​potent,​ ​you​ ​can​ ​plan​ ​the​ ​design​ ​of​ ​an​ ​entire​ ​house​ ​on​ ​scale without​ ​even​ ​using​ ​a​ ​sheet​ ​of​ ​paper​ ​for​ ​the​ ​math.​ ​Speaking​ ​of​ ​math,​ ​your skills​ ​with​ ​it​ ​seem​ ​to​ ​have​ ​increased​ ​tremendously. Feat​ ​of​ ​Crafting(-100):​ ​You’re​ ​like​ ​a​ ​machine,​ ​as​ ​long​ ​as​ ​it​ ​comes​ ​to crafting​ ​you​ ​can​ ​just​ ​keep​ ​going,​ ​no​ ​need​ ​for​ ​rest​ ​at​ ​all​ ​or​ ​sleep.​ ​Food might​ ​be​ ​an​ ​issue​ ​however. Bored?​ ​What’s​ ​that?(-200):​ B ​ oredom​ ​is​ ​a​ ​serious​ ​problem​ ​when you’re​ ​just​ ​alone​ ​making​ ​spears​ ​and​ ​guns,​ ​this​ ​however​ ​allows​ ​you​ ​to ignore​ ​all​ ​of​ ​those​ ​effects​ ​and​ ​simply​ ​keep​ ​going.​ ​Doing​ ​the​ ​same​ ​thing over​ ​and​ ​over​ ​again​ ​doesn’t​ ​even​ ​bother​ ​you​ ​in​ ​any​ ​way. Engram​ ​Creator(-200):​ ​Engrams​ ​are​ ​a​ ​very​ ​integral​ ​part​ ​of​ ​the​ ​island, so​ ​it’s​ ​a​ ​good​ ​thing​ ​you​ ​can​ ​make​ ​some​ ​of​ ​your​ ​own​ ​right?​ ​With​ ​this​ ​perk any​ ​item​ ​you​ ​know​ ​how​ ​to​ ​create​ ​can​ ​be​ ​transferred​ ​into​ ​an​ ​Engram​ ​and be​ ​taught​ ​to​ ​others.​ ​This​ ​only​ ​works​ ​for​ ​technology​ ​you​ ​have​ ​a​ ​definite grasp​ ​on.​ ​Furthermore​ ​if​ ​this​ ​technology​ ​has​ ​a​ ​supernatural​ ​component and​ ​the​ ​person​ ​you’re​ ​teaching​ ​it​ ​to​ ​lacks​ ​that​ ​component,​ ​then​ ​it​ ​will​ ​not be​ ​buildable​ ​by​ ​the​ ​person​ ​who​ ​learned​ ​it. Sense​ ​of​ ​Style(-400):​ ​You​ ​have​ ​an​ ​amazing​ ​sense​ ​of​ ​style,​ ​being​ ​able to​ ​use​ ​dull​ ​grey​ ​walls​ ​and​ ​floors​ ​to​ ​create​ ​something​ ​truly​ ​pleasing​ ​to​ ​the eye.​ ​No​ ​matter​ ​what​ ​materials​ ​you​ ​use​ ​you​ ​can​ ​always​ ​make​ ​something look​ ​incredible. Balance?​ ​What’s​ ​that?(-400):​ C ​ ould​ ​you​ ​truly​ ​call​ ​yourself​ ​a​ ​builder​ ​if your​ ​creations​ ​were​ ​burdened​ ​by​ ​silly​ ​things​ ​such​ ​as​ ​balance,​ ​or​ ​physics? No,​ ​so​ ​now​ ​none​ ​of​ ​your​ ​creations​ ​are​ ​burdened​ ​by​ ​these​ ​things.​ ​No​ ​need for​ ​foundations​ ​or​ ​support,​ ​things​ ​just​ ​stay​ ​up,​ ​the​ ​initial​ ​foundation​ ​is still​ ​needed​ ​however. Engram​ ​Independant(-600):​ ​Engrams,​ ​the​ ​foundation​ ​of​ ​all​ ​of​ ​your creations,​ ​they​ ​are​ ​what​ ​allowed​ ​you​ ​to​ ​create.​ ​Well,​ ​now​ ​you​ ​no​ ​longer need​ ​them,​ ​you’re​ ​a​ ​bona-fide​ ​inventor,​ ​able​ ​to​ ​create​ ​things​ ​up​ ​to modern​ ​Earth's​ ​standards​ ​easily,​ ​something​ ​above​ ​those​ ​capabilities​ ​may be​ ​much​ ​harder​ ​to​ ​build.​ ​Something​ ​like​ ​the​ ​Tek​ ​Tier​ ​might​ ​take​ ​dozens​ ​of years.​ ​You​ ​also​ ​gain​ ​the​ ​ability​ ​to​ have​ ​basic​ ​proficiency​ ​with​ ​all​ ​of​ ​your creations. Forge​ ​of​ ​a​ ​God(-600):​ ​A​ ​pride​ ​of​ ​a​ ​creator​ ​is​ ​his​ ​work,​ ​because​ ​of​ ​that we​ ​can’t​ ​really​ ​have​ ​any​ ​of​ ​your​ ​work​ ​getting​ ​roughed​ ​up​ ​right?​ ​With​ ​this all​ ​of​ ​your​ ​creations​ ​will​ ​last​ ​the​ ​test​ ​of​ ​time.​ ​A​ ​steel​ ​pike​ ​will​ ​never​ ​rust, dull,​ ​or​ ​break,​ ​things​ ​such​ ​as​ ​generators​ ​can​ ​run​ ​forever​ ​using​ ​only​ ​one tank​ ​of​ ​gas.​ ​Truly​ ​your​ ​creations​ ​are​ ​worthy​ ​of​ ​praise. Engines​ ​of​ ​War(-800):​ ​ ​What’s​ ​the​ ​point​ ​of​ ​a​ ​weapon​ ​of​ ​war​ ​if​ ​you​ ​may not​ ​spread​ ​it​ ​quickly?​ ​With​ ​this​ ​perk​ ​as​ ​long​ ​as​ ​you​ ​have​ ​the​ ​materials​ ​you don’t​ ​need​ ​to​ ​refine​ ​them​ ​and​ ​can​ ​simply​ ​use​ ​your​ ​inventory​ ​crafting menu,​ ​your​ ​crafting​ ​speed​ ​is​ ​also​ ​so​ ​fast​ ​that​ ​it​ ​is​ ​almost​ ​instantaneous with​ ​no​ ​time​ ​taken.​ ​If​ ​you​ ​ever​ ​take​ ​the​ ​time​ ​to​ ​refine,​ ​it​ ​simply​ ​does​ ​it instantaneously​ ​as​ ​well.​ ​Even​ ​things​ ​like​ ​the​ ​Tek​ ​Tier​ ​need​ ​nothing​ ​more than​ ​simply​ ​gathering​ ​the​ ​resources​ ​in​ ​your​ ​inventory.​ ​ ​You​ ​also​ ​find​ ​that the​ ​weight​ ​of​ ​anything​ ​you​ ​have​ ​as​ ​long​ ​as​ ​it’s​ ​in​ ​your​ ​inventory​ ​no​ ​longer affects​ ​your​ ​moving​ ​speed. Tamer: Friend​ ​to​ ​Animals(-100):​ ​Animals​ ​and​ ​other​ ​such​ ​beasts​ ​just​ ​love​ ​you, many​ ​will​ ​not​ ​run​ ​if​ ​you​ ​come​ ​close,​ ​and​ ​may​ ​even​ ​help​ ​you​ ​against​ ​threats you​ ​may​ ​find.​ ​Because​ ​of​ ​this​ ​you​ ​can​ ​also​ ​tame​ ​docile​ ​animals​ ​without needing​ ​to​ ​knock​ ​them​ ​out,​ ​but​ ​by​ ​simply​ ​placing​ ​a​ ​hand​ ​on​ ​them. Predators​ ​however​ ​need​ ​to​ ​be​ ​tamed​ ​the​ ​old​ ​fashioned​ ​way​ ​and​ ​may​ ​be​ ​a little​ ​less​ ​gentle. Coaxing​ ​Sleep(-100):​ ​Taming​ ​is​ ​a​ ​very​ ​delicate​ ​process​ ​on​ ​the​ ​Island, first​ ​you​ ​have​ ​to​ ​knock​ ​an​ ​animal​ ​unconscious​ ​and​ ​then​ ​feed​ ​it​ ​until​ ​it bonds​ ​to​ ​you,​ ​a​ ​process​ ​that​ ​takes​ ​a​ ​very​ ​good​ ​amount​ ​of​ ​time, sometimes​ ​even​ ​days.​ ​Luckily​ ​for​ ​you​ ​animals​ ​just​ ​seem​ ​to​ ​bond​ ​faster,​ ​so it​ ​should​ ​take​ ​you​ ​an​ ​hour​ ​at​ ​most​ ​to​ ​tame​ ​all​ ​but​ ​the​ ​most​ ​difficult beasts. Saddleless(-200):​ ​Why​ ​waste​ ​time​ ​making​ ​saddles​ ​when​ ​you​ ​can​ ​simply not?​ ​Animals​ ​you​ ​tame​ ​now​ ​have​ ​backs​ ​that​ ​are​ ​incredibly​ ​comfortable allowing​ ​you​ ​to​ ​always​ ​ride​ ​them​ ​without​ ​problem.​ ​Some​ ​animals​ ​however will​ ​be​ ​more​ ​benefited​ ​by​ ​a​ ​saddle,​ ​in​ ​this​ ​case​ ​you​ ​can​ ​construct​ ​saddles that​ ​are​ ​the​ ​most​ ​efficient​ ​for​ ​whatever​ ​animal​ ​you​ ​need​ ​to​ ​ride. Loving​ ​Master(-200):​ ​It’s​ ​very​ ​important​ ​that​ ​you​ ​form​ ​a​ ​bond​ ​of trust​ ​and​ ​love​ ​with​ ​your​ ​Tames.​ ​After​ ​all​ ​they​ ​are​ ​giant​ ​murderbeasts. Luckily​ ​for​ ​you​ ​all​ ​animals​ ​you​ ​tame​ ​share​ ​such​ ​a​ ​loving​ ​bond​ ​with​ ​you​ ​that even​ ​mind​ ​control​ ​cannot​ ​get​ ​them​ ​to​ ​betray​ ​you.​ ​To​ ​add​ ​to​ ​this​ ​they​ ​are domesticated​ ​very​ ​well​ ​so​ ​they​ ​know​ ​not​ ​to​ ​take​ ​a​ ​shit​ ​here​ ​or​ ​attack that​ ​random​ ​T-Rex​ ​walking​ ​by. Directed​ ​Growth(-400):​ ​Being​ ​able​ ​to​ ​direct​ ​an​ ​animal​ ​to​ ​specialize​ ​in what​ ​you​ ​want​ ​is​ ​very​ ​important.​ ​Having​ ​a​ ​Sabertooth​ ​able​ ​to​ ​run​ ​faster than​ ​a​ ​Cheetah(consistently)​ ​is​ ​a​ ​good​ ​tactical​ ​advantage,​ ​because​ ​of that​ ​you​ ​now​ ​have​ ​the​ ​ability​ ​to​ ​direct​ ​any​ ​animal​ ​you’ve​ ​tamed​ ​in​ ​any direction​ ​you​ ​want​ ​having​ ​them​ ​focus​ ​on​ ​speed,​ ​their​ ​melee,​ ​or​ ​their weight​ ​as​ ​well​ ​as​ ​many​ ​other​ ​things.​ ​That​ ​may​ ​not​ ​be​ ​so​ ​impressive​ ​here because​ ​of​ ​the​ ​Implant,​ ​but​ ​you​ ​may​ ​also​ ​increase​ ​their​ ​attributes​ ​50% higher​ ​than​ ​what​ ...
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  • Fall '13
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