Unformatted text preview: JUMP CHAIN Compliant Welcome Jumper, to the Island Ark, a mysterious place filled with animals and beings you thought extinct, and some even from fantasy. Here you shall spend ten entire years surrounded by ever reproducing beasts and a diverse landscape. Beware however for all is not as it seems and below the exterior of a beautiful Island rests caves holding great artifacts, artifacts that should never be uncovered for fear of what they might unleash. Of course you will not be left with nothing so take these as a gift: +1000 CP Upon your wrist you find a specimen Implant. With it you can bring up a holographic interface that allows you to store Items, and check your status as well as give you permanent recipes, known as Engrams, from which to create items or even tools of war, and finally a small crafting menu from which to build the items from the blueprints. Stats have a scale of 60% in something being Peak Human Guinness Book of World Records shit, and 100% being 4 times that. For example a 100% in Weight would allow you to carry 13 tons as your absolute limit, but have 10 tons as a comfortable weight. There are 9 attributes: Health, Stamina, Oxygen, Food, Water, Weight, Melee Damage, Fortitude, and Topor. Crafting speed is so useless I removed it for you. The Specimen Implant also allows for you to immediately gather items into your inventory while mining and such. It also allows for the ability to allocate the stats of your mount. Be warned however because after these ten years the ability to allocate your stats will be removed. You may still view them, but changing them is beyond you. However you can pay 600 CP to keep it. Location: You of course start within the Island, nothing will change that. But you may pick what part of it you start in. Beware however as all of these places are filled with beasts who would love for nothing more than to end you. Roll a 1d8. 1.Forest: A lush forest filled with a surplus of wood and thatch. Stone is very prevalent but not as much as other places, and only in small deposits or as tiny rocks. Metal is almost nonexistent, but this place is great for survival. 2. River: A nice sandy area bordered by a forest and with a giant river flowing through. There is an abundance of rock, and wood, but wood is not as available as the forest. Dodo’s and Phiomia’s mostly populate the area, though the occasional Spino and Bronto will appear. 3. Jungle: A jungle area, just like the forest it is filled with wood, but unlike the forest there is little to no stone or metal. Sabertooths live all around here and so do raptors and Dilos 4. Beach: A beautiful beach bordering a huge sea. Not much in terms of wood, but there are many bushes that hold berries, and chitin all over the place. If you’re stupid enough to go into the water without a seamount there is also Oil. It is surrounded by Megalodons of course. Hypothermia can be a serious problem. 5. Grassland: A very balanced area filled with most of the resources though in very small quantities. Best if you don’t want to die of overheating or Hypothermia. Sadly many Carno’s and T-rex’s make this their home. 6. Canyon: a wide stretching canyon. It is near a wasteland with nothing but Stone and Sand, Overheating is a serious problem here. Also populated by giant gators. 7. Lava: Well then, You’re very well fucked, This is a volcanic region overflowing with lava, while there is metal, wood, thatch, and the other important resources, there is no food. Get moving Jumper. 8. Free Pick: Well then, look who’s a happy camper, pick anywhere on the island. Origins: You may pick what gender you are free as well as your general appearance. Survivor(Free): You wake up in your location with nothing on except for some pants as well as some gem looking thing in the middle of your wrist. Time to get moving. Builder(-100): You woke up on the beach several weeks ago, immediately after looking at your wrist and seeing the Specimen Implant you decided to check it out, because of that you found something called “Engrams” which you’ve been using to help you build a house and several tools. Maybe you could build more? Tamer(-100): Right after waking up you found yourself surrounded by the extinct Dodo Bird, mesmerized you went to touch one, and from there you’ve made some of them your faithful pets. That was several weeks ago, and now you have a nice farm full of them, and you can’t help but wonder what other dinosaurs could you make full use of as you look at one of the giant lumbering beasts. Hunter(-100): Immediately after waking up you were beset by what have to be the most vicious creatures in the Island: Dilos. They were relentless, but so were you, and because of this you were able to beat them all to death with your bare hands. Now you will show all of these beasts just who the Alpha is on this Island. And if there are others? You’ll show them too. PERKS: All perks except for those under General are discounted for their Origin and 100 CP perks are free. General: Basic Video Game Bullshit(Free or 600 CP): As a consequence of living on the Island you seem to have certain boons, you no longer need sleep, limbs getting cut off is pretty much impossible, and you find that your life runs on a hit point system and stamina system. When your HP reaches zero you will die, and when your stamina reaches zero you find yourself exhausted beyond belief. This also allows you to level up and allocate stats. This effect fades away after leaving the island, but you may keep it if you pay 600 CP. Respawn(Free or 600 CP): As consequence of the Island, any death you experience finds you quickly moved to another location in the same state of dress as when you first entered. You will then have to go find all of your items from where you left them. To keep some challenge however, you can only respawn five times a month. If you pay 600 CP however you can keep this effect in other worlds, sadly however it will only provide one resurrection per Jump instead. Adonis(Free everyone): Man are you ripped! Your body is now incredibly muscled and beautiful, sadly these muscles seem to be just for show. U Unlimited Resources(Free or 300 CP): Any time you enter an area, the resources in it just seem to infinitely respawn. Mine through an entire mountain? Well just wait till tomorrow for it to all come back. If you wish you may pay 300 CP for this effect to carry on elsewhere with the ability to turn it on and off. If it can't be mined, or harvested from a widespread source this doesn't work. One of a kind materials are also out. Drop In: Foraging Skills(-100): You my friend have the amazing ability to find the resources you need incredibly easily. Find yourself low on metal? Well that’s nothing a short trek wouldn’t fix. You’d still need to find a way to move it, but finding the resource won’t be a problem unless it’s completely impossible in your location. Danger Sense(-100): Whenever something that will wreck your shit is about to come along, you gain a small warning telling you so. This also applies to enemies coming in your direction though the warning will be much weaker. Pathfinding(-200): You have the amazing ability to find the quickest route to any region or area you wish to go to. Find yourself lost after wandering half the island? Well you could simply think of it and find yourself the fastest route that avoids the most hostiles almost on autopilot. Consequence of Survival(-200): Y
our body is honed beyond just the attractive muscles on the outside. You can equal an Olympic athlete in any one category that you wish, after all if you are to survive you need to be in the best shape. This may be taken multiple times but the discount is only for one. You may pick between Movement Speed, Weight, and Melee damage, this will constitute to raising that stat to 60%. Negotiator(-400): Your ability to negotiate away violence is tremendous. Unless you did something truly horrendous to the other party you could find yourself negotiating a lasting peace, and maybe even some terms that benefit you. This also works on beasts such as those that roam this Island, allowing you to calm them if you angered one above your pay grade or direct their attention elsewhere. Charming(-400): You are just a great person to be around, peaceful animals will give you food if you look like you’re starving, and other humans will revel being in your company simply for your wit, looks, and humor. To add to this you have a great sense of social navigation. Running the Fuck Away(-600): S
ometimes a fight really cannot be won, for times like those you have this. You find that you can run away from most beings that are giving chase and find many ways to evade them that most others wouldn’t even think of, this is unless they are much more powerful than you. Keep in mind however, even if you do evade them, there is no guarantee they won’t just find you again. Primal Fear(-600): Fear is the biggest king in the Ecosystem, it is the driving force for a drive to get better and improve. Good thing you’ve mastered that force, and can now drive fear into any being you encounter. Dumb animals like Dinosaurs will not question this fear and just run, but creatures more powerful than you might just think for a couple of seconds and brush it off. Creatures much weaker than you however will find this effect doubled to the point where they would be paralyzed by fear. If the target realizes that this is just a bluff the effect will fade. Luck of the Draw(-800): Your luck is incredible, you will always find yourself with just all of the things you need to survive, and in a fight, you find yourself accidentally hitting vital areas of creatures who are very tough, and every once in awhile you’ll find something incredibly valuable such as an artifact going through a convoluted mess of events just to get to you. That may only happen once every ten years however, and only if you wish it. Builder: Planning Mind(-100): Your ability to plan your creations in your head is extremely potent, you can plan the design of an entire house on scale without even using a sheet of paper for the math. Speaking of math, your skills with it seem to have increased tremendously. Feat of Crafting(-100): You’re like a machine, as long as it comes to crafting you can just keep going, no need for rest at all or sleep. Food might be an issue however. Bored? What’s that?(-200): B
oredom is a serious problem when you’re just alone making spears and guns, this however allows you to ignore all of those effects and simply keep going. Doing the same thing over and over again doesn’t even bother you in any way. Engram Creator(-200): Engrams are a very integral part of the island, so it’s a good thing you can make some of your own right? With this perk any item you know how to create can be transferred into an Engram and be taught to others. This only works for technology you have a definite grasp on. Furthermore if this technology has a supernatural component and the person you’re teaching it to lacks that component, then it will not be buildable by the person who learned it. Sense of Style(-400): You have an amazing sense of style, being able to use dull grey walls and floors to create something truly pleasing to the eye. No matter what materials you use you can always make something look incredible. Balance? What’s that?(-400): C
ould you truly call yourself a builder if your creations were burdened by silly things such as balance, or physics? No, so now none of your creations are burdened by these things. No need for foundations or support, things just stay up, the initial foundation is still needed however. Engram Independant(-600): Engrams, the foundation of all of your creations, they are what allowed you to create. Well, now you no longer need them, you’re a bona-fide inventor, able to create things up to modern Earth's standards easily, something above those capabilities may be much harder to build. Something like the Tek Tier might take dozens of years. You also gain the ability to have basic proficiency with all of your creations. Forge of a God(-600): A pride of a creator is his work, because of that we can’t really have any of your work getting roughed up right? With this all of your creations will last the test of time. A steel pike will never rust, dull, or break, things such as generators can run forever using only one tank of gas. Truly your creations are worthy of praise. Engines of War(-800): What’s the point of a weapon of war if you may not spread it quickly? With this perk as long as you have the materials you don’t need to refine them and can simply use your inventory crafting menu, your crafting speed is also so fast that it is almost instantaneous with no time taken. If you ever take the time to refine, it simply does it instantaneously as well. Even things like the Tek Tier need nothing more than simply gathering the resources in your inventory. You also find that the weight of anything you have as long as it’s in your inventory no longer affects your moving speed. Tamer: Friend to Animals(-100): Animals and other such beasts just love you, many will not run if you come close, and may even help you against threats you may find. Because of this you can also tame docile animals without needing to knock them out, but by simply placing a hand on them. Predators however need to be tamed the old fashioned way and may be a little less gentle. Coaxing Sleep(-100): Taming is a very delicate process on the Island, first you have to knock an animal unconscious and then feed it until it bonds to you, a process that takes a very good amount of time, sometimes even days. Luckily for you animals just seem to bond faster, so it should take you an hour at most to tame all but the most difficult beasts. Saddleless(-200): Why waste time making saddles when you can simply not? Animals you tame now have backs that are incredibly comfortable allowing you to always ride them without problem. Some animals however will be more benefited by a saddle, in this case you can construct saddles that are the most efficient for whatever animal you need to ride. Loving Master(-200): It’s very important that you form a bond of trust and love with your Tames. After all they are giant murderbeasts. Luckily for you all animals you tame share such a loving bond with you that even mind control cannot get them to betray you. To add to this they are domesticated very well so they know not to take a shit here or attack that random T-Rex walking by. Directed Growth(-400): Being able to direct an animal to specialize in what you want is very important. Having a Sabertooth able to run faster than a Cheetah(consistently) is a good tactical advantage, because of that you now have the ability to direct any animal you’ve tamed in any direction you want having them focus on speed, their melee, or their weight as well as many other things. That may not be so impressive here because of the Implant, but you may also increase their attributes 50% higher than what ...
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- Fall '13