Touken Ranbu JumpChain.pdf

Touken Ranbu JumpChain.pdf - Touken​ ​Ranbu​ ​Jump...

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Unformatted text preview: Touken​ ​Ranbu​ ​Jump By NikaMoth The​ ​year​ ​is​ ​2205. A​ ​group​ ​of​ ​Historical​ ​Revisionists​ ​have​ ​been​ ​trying​ ​to​ ​change​ ​history​ ​for​ ​unknown​ ​reasons,​ ​only​ ​citing​ ​a vague​ ​benefit​ ​to​ ​all​ ​this.​ ​Summoning​ ​a​ ​total​ ​of​ ​840,000,000​ ​troops​ ​from​ ​the​ ​future​ ​to​ ​do​ ​battle​ ​to​ ​change the​ ​course​ ​of​ ​history,​ ​their​ ​army​ ​numbers​ ​far​ ​more​ ​than​ ​the​ ​combined​ ​population​ ​of​ ​Japan. The​ ​Government​ ​of​ ​Time​ ​opposes​ ​this​ ​change,​ ​but​ ​in​ ​the​ ​face​ ​of​ ​overwhelming​ ​numbers,​ ​it​ ​would​ ​seem hopeless​ ​to​ ​stop​ ​The​ ​Revisionists​ ​and​ ​their​ ​forces,​ ​the​ ​Time​ ​Retrograde​ ​Army.​ ​But​ ​the​ ​Government​ ​of Time​ ​has​ ​an​ ​advantage​ ​the​ ​Revisionists​ ​don’t.​ ​The​ ​Saniwa,​ ​or​ ​Sages,​ ​that​ ​work​ ​for​ ​the​ ​Government,​ ​have a​ ​special​ ​magic​ ​art.​ ​They​ ​can​ ​awaken​ ​the​ ​sleeping​ ​hearts​ ​of​ ​powerful​ ​items,​ ​like​ ​weapons,​ ​and​ ​give​ ​them the​ ​power​ ​to​ ​fight​ ​on​ ​their​ ​own.​ ​To​ ​bring​ ​in​ ​the​ ​personifications​ ​of​ ​tremendously​ ​powerful​ ​techniques​ ​and spirits.​ ​They​ ​are​ ​called​ ​the​ ​Touken​ ​Danshi,​ ​or​ ​“sword​ ​men.” ...Or​ ​they​ ​can​ ​be​ ​women,​ ​if​ ​that’s​ ​what​ ​you​ ​prefer. As​ ​the​ ​Japanese​ ​branch​ ​of​ ​the​ ​Government​ ​of​ ​Time​ ​refuses​ ​to​ ​send​ ​mass​ ​troops​ ​of​ ​people​ ​to​ ​do​ ​battle against​ ​them​ ​(and​ ​risk​ ​changing​ ​history​ ​instead​ ​of​ ​putting​ ​it​ ​back​ ​on​ ​track),​ ​these​ ​sword​ ​men​ ​are​ ​quite powerful​ ​to​ ​take​ ​on​ ​such​ ​a​ ​vast​ ​army​ ​with​ ​so​ ​little​ ​numbers You​ ​appear​ ​amidst​ ​this​ ​conflict. Have​ ​+1000​ ​CP. Origins Anyone​ ​can​ ​be​ ​a​ ​drop-in,​ ​gender​ ​and​ ​apparent​ ​age​ ​are​ ​your​ ​free​ ​choice. Sage You​ ​displayed​ ​unusual​ ​spiritual​ ​power,​ ​and​ ​so​ ​you​ ​have​ ​been​ ​chosen.​ ​You​ ​have​ ​been​ ​selected​ ​to​ ​work for​ ​the​ ​Government​ ​of​ ​Time​ ​as​ ​a​ ​sage.​ ​As​ ​a​ ​sage,​ ​you​ ​can​ ​go​ ​to​ ​the​ ​past​ ​anytime​ ​you​ ​like​ ​to​ ​correct​ ​it from​ ​the​ ​Historical​ ​Revisionists.​ ​You​ ​are​ ​in​ ​charge​ ​of​ ​the​ ​sword​ ​spirits,​ ​acting​ ​as​ ​their​ ​leader​ ​and​ ​the savior​ ​of​ ​humanity. Touken​ ​Danshi The​ ​Touken​ ​Danshi​ ​are​ ​the​ ​spirits​ ​awakened​ ​from​ ​weapons​ ​by​ ​the​ ​Sages​ ​who​ ​wish​ ​to​ ​defeat​ ​the Historical​ ​Revisionists.​ ​The​ ​crystallization​ ​of​ ​ancient​ ​techniques,​ ​past​ ​owners,​ ​and​ ​legends​ ​associated with​ ​the​ ​sword,​ ​they​ ​are​ ​powerful​ ​warriors​ ​in​ ​their​ ​own​ ​right.​ ​While​ ​Touken​ ​Danshi​ ​are​ ​typically​ ​men​ ​and come​ ​from​ ​bladed​ ​Japanese​ ​weapons,​ ​you​ ​are​ ​not​ ​from​ ​this​ ​world.​ ​You​ ​may​ ​choose​ ​any ​bladed​ ​weapon such​ ​as​ ​a​ ​sword,​ ​spear,​ ​or​ ​naginata​ ​(But​ ​you​ ​may​ ​import​ ​any​ ​weapon​ ​you​ ​own​ ​to​ ​become​ ​the​ ​spirit​ ​of​ ​the weapon,​ ​even​ ​a​ ​gun​ ​if​ ​you​ ​so​ ​prefer​ ​if​ ​you​ ​have​ ​imported​ ​it.)​ ​Your​ ​gender​ ​is​ ​also​ ​your​ ​choice. You​ ​can​ ​have​ ​powers​ ​of​ ​the​ ​weapon​ ​if​ ​it​ ​is​ ​purported​ ​to​ ​have​ ​any,​ ​although​ ​you​ ​cannot​ ​be​ ​any​ ​swords that​ ​are​ ​in​ ​the​ ​game.​ ​While​ ​Touken​ ​Danshi​ ​are​ ​influenced​ ​by​ ​the​ ​thoughts​ ​and​ ​feelings​ ​towards​ ​the swords​ ​and​ ​their​ ​owners,​ ​you​ ​don’t​ ​seem​ ​to​ ​be​ ​influenced​ ​by​ ​any​ ​thoughts​ ​or​ ​feelings​ ​whatsoever.​ ​You remain​ ​you. Historical​ ​Revisionist For​ ​unknown​ ​reasons,​ ​your​ ​organization​ ​have​ ​decided​ ​to​ ​start​ ​changing​ ​history​ ​to​ ​benefit​ ​themselves. ...What?​ ​Yeah,​ ​that’s​ ​basically​ ​it.​ ​But​ ​if​ ​you​ ​want​ ​to​ ​know​ ​more,​ ​here. You​ ​have​ ​an​ ​intricate​ ​knowledge​ ​of​ ​necromancy​ ​and​ ​Japanese​ ​history.​ ​You​ ​are​ ​a​ ​sorcerer​ ​of​ ​great​ ​power and​ ​skill.​ ​You​ ​are​ ​here​ ​to​ ​change​ ​the​ ​past. Location You​ ​shall​ ​be​ ​in​ ​the​ ​Sage’s​ ​Citadel​ ​for​ ​Sages​ ​and​ ​Sword​ ​Spirits,​ ​Historical​ ​Revisionists​ ​will​ ​be​ ​placed​ ​in​ ​in their​ ​base​ ​outside​ ​of​ ​time.​ ​The​ ​Sage’s​ ​Citadel​ ​is​ ​a​ ​peaceful​ ​traditional​ ​castle​ ​somewhere​ ​in​ ​the mountains,​ ​in​ ​a​ ​field​ ​of​ ​green.​ ​The​ ​base​ ​outside​ ​of​ ​time​ ​is​ ​similar,​ ​but​ ​it’s​ ​located​ ​in​ ​a​ ​dark​ ​void​ ​instead​ ​of mountains. Perks Permissions​ ​Of​ ​The​ ​Government​ ​Of​ ​Time​ ​(Free/300​ ​CP) The​ ​Government​ ​Of​ ​Time​ ​has​ ​authorized​ ​time​ ​travel​ ​to​ ​the​ ​Sages​ ​and​ ​their​ ​Sword​ ​Spirits,​ ​however​ ​the act​ ​of​ ​time​ ​travelling​ ​costs​ ​energy.​ ​You,​ ​along​ ​with​ ​your​ ​sword​ ​spirits​ ​(and​ ​eight​ ​others)​ ​may​ ​go​ ​use​ ​time travel.​ ​The​ ​farther​ ​you​ ​head​ ​back​ ​in​ ​time,​ ​the​ ​more​ ​that​ ​the​ ​magic​ ​to​ ​do​ ​so​ ​costs​ ​you​ ​to​ ​do.​ ​The​ ​mana costs​ ​are​ ​very​ ​difficult​ ​to​ ​pay​ ​for​ ​the​ ​average​ ​sage​ ​if​ ​you​ ​keep​ ​it.​ ​The​ ​Government​ ​of​ ​Time​ ​will​ ​spend​ ​all the​ ​magic​ ​costs​ ​for​ ​you​ ​during​ ​the​ ​jump​ ​(Don’t​ ​worry​ ​about​ ​the​ ​logistics​ ​behind​ ​how​ ​they​ ​supply​ ​mana​ ​to the​ ​process.).​ ​But​ ​after​ ​you​ ​leave​ ​this​ ​realm​ ​you​ ​must​ ​pay​ ​300​ ​CP​ ​to​ ​keep​ ​it.​ ​At​ ​maximum​ ​the​ ​amount​ ​of time​ ​you​ ​can​ ​go​ ​back​ ​in​ ​time​ ​with​ ​the​ ​mana​ ​provided​ ​is​ ​10​ ​years. If​ ​you’re​ ​a​ ​Historical​ ​Revisionist​ ​or​ ​a​ ​sword​ ​spirit​ ​working​ ​under​ ​the​ ​Historical​ ​Revisionists,​ ​the​ ​summoner you​ ​work​ ​under​ ​will​ ​do​ ​all​ ​the​ ​spellcasting​ ​for​ ​you,​ ​although​ ​you​ ​may​ ​also​ ​spend​ ​300​ ​CP​ ​to​ ​keep​ ​it. Sage Clothing​ ​Designer​ ​(100​ ​CP,​ ​Free​ ​Sage) The​ ​Citadel​ ​is​ ​a​ ​boring​ ​place​ ​to​ ​be​ ​sometimes.​ ​Far​ ​from​ ​the​ ​convenience​ ​of​ ​2205.​ ​That’s​ ​why​ ​you’ve picked​ ​up​ ​a​ ​hobby,​ ​and​ ​it’s​ ​clothing​ ​design.​ ​You​ ​are​ ​as​ ​skilled​ ​as​ ​a​ ​professional​ ​fashion​ ​designer​ ​when​ ​it comes​ ​to​ ​clothes,​ ​but​ ​your​ ​expertise​ ​seems​ ​to​ ​be​ ​in​ ​swimwear​ ​for​ ​some​ ​reason.​ ​But​ ​you​ ​aren’t​ ​shabby​ ​in designing​ ​clothes​ ​out​ ​of​ ​that​ ​department.​ ​Comes​ ​with​ ​free​ ​tools​ ​and​ ​cloth​ ​for​ ​you​ ​to​ ​sew. It’s​ ​Fine​ ​If​ ​You’re​ ​A​ ​Shut-In​ ​(100​ ​CP,​ ​Free​ ​Sage) People​ ​won’t​ ​mind​ ​that​ ​you’re​ ​a​ ​shut​ ​in​ ​freeloader​ ​doing​ ​none​ ​of​ ​the​ ​work​ ​and​ ​making​ ​everyone​ ​else​ ​do stuff.​ ​Heck,​ ​they​ ​could​ ​even​ ​bond​ ​over​ ​the​ ​chores​ ​they​ ​help​ ​each​ ​other​ ​do.​ ​Sometimes​ ​you​ ​need​ ​a​ ​little alone​ ​time.​ ​That’s​ ​why​ ​whenever​ ​you​ ​want​ ​to​ ​be​ ​alone​ ​to​ ​work​ ​on​ ​a​ ​task​ ​as​ ​long​ ​as​ ​it​ ​involves​ ​being​ ​shut in​ ​your​ ​room​ ​or​ ​other​ ​similarly​ ​confined,​ ​you​ ​will​ ​be​ ​left​ ​alone​ ​and​ ​the​ ​affairs​ ​will​ ​sort​ ​themselves. Back​ ​To​ ​What​ ​They​ ​Were​ ​(200​ ​CP,​ ​Discount​ ​Sage) The​ ​Saniwa​ ​Sages​ ​have​ ​protected​ ​history​ ​from​ ​those​ ​who​ ​seek​ ​to​ ​change​ ​it​ ​for​ ​many​ ​years.​ ​You​ ​have​ ​the incredibly​ ​accurate​ ​ability​ ​to​ ​sense​ ​temporal​ ​distortions​ ​in​ ​the​ ​past,​ ​however​ ​it​ ​becomes​ ​more​ ​accurate​ ​if you​ ​actually​ ​time​ ​travel​ ​to​ ​the​ ​timeframe​ ​where​ ​the​ ​distortions​ ​have​ ​occurred.​ ​Allowing​ ​you​ ​to​ ​know​ ​when and​ ​where​ ​a​ ​time​ ​traveller​ ​will​ ​enter​ ​the​ ​past.​ ​But​ ​even​ ​in​ ​the​ ​present​ ​you​ ​can​ ​sense​ ​distortions happening​ ​in​ ​the​ ​present​ ​with​ ​great​ ​accuracy. You​ ​Care​ ​For​ ​Me?​ ​(200​ ​CP,​ ​Discount​ ​Sage) Mental​ ​problems​ ​or​ ​trauma​ ​won’t​ ​get​ ​in​ ​the​ ​way​ ​of​ ​befriending​ ​anyone​ ​you​ ​meet.​ ​Something​ ​about​ ​the way​ ​you​ ​treat​ ​them​ ​eases​ ​their​ ​pain​ ​instead​ ​of​ ​accidentally​ ​setting​ ​them​ ​off​ ​or​ ​make​ ​their​ ​brain​ ​stuff worse.​ ​If​ ​someone​ ​were​ ​to​ ​have​ ​mental​ ​issues​ ​it’s​ ​not​ ​a​ ​hurdle​ ​you​ ​have​ ​to​ ​go​ ​over​ ​to​ ​earn​ ​their friendship.​ ​Even​ ​if​ ​they’re​ ​hurting​ ​from​ ​their​ ​past,​ ​you​ ​can​ ​win​ ​their​ ​trust​ ​over​ ​and​ ​convince​ ​them​ ​that​ ​you cannot​ ​hurt​ ​them.​ ​Perhaps,​ ​with​ ​your ​kindness,​ ​you​ ​could​ ​even​ ​begin​ ​to​ ​help​ ​them​ ​recover​ ​from​ ​their trauma​ ​and​ ​inspire​ ​them​ ​to​ ​work​ ​through​ ​their​ ​problems. Friend​ ​To​ ​Swords​ ​(400​ ​CP,​ ​Discount​ ​Sage) Magical​ ​power​ ​and​ ​knowledge​ ​is​ ​not​ ​the​ ​only​ ​requirement​ ​to​ ​be​ ​selected​ ​as​ ​a​ ​sage.​ ​A​ ​sage​ ​must​ ​treat​ ​the swords​ ​well​ ​and​ ​retain​ ​their​ ​loyalty.​ ​Every​ ​touken​ ​danshi​ ​is​ ​not​ ​a​ ​faceless​ ​soldier,​ ​but​ ​an​ ​individual​ ​person with​ ​thoughts​ ​and​ ​feelings.​ ​The​ ​sage​ ​must​ ​be​ ​kind​ ​to​ ​win​ ​their​ ​support​ ​and​ ​cooperation.​ ​Weapons​ ​also instinctively​ ​like​ ​you​ ​more,​ ​as​ ​you​ ​find​ ​yourself​ ​mastering​ ​them​ ​slightly​ ​better. You​ ​could​ ​win​ ​the​ ​romantic​ ​or​ ​platonic​ ​affections​ ​of​ ​anyone​ ​you​ ​hang​ ​out​ ​long​ ​enough​ ​with​ ​if​ ​you​ ​so desire,​ ​or​ ​at​ ​least​ ​respect​ ​from​ ​them.​ ​You​ ​find​ ​ways​ ​to​ ​earn​ ​the​ ​respect​ ​or​ ​at​ ​least​ ​the​ ​cooperation​ ​of powerful​ ​(Or​ ​egotistical)​ ​allies,​ ​as​ ​you​ ​find​ ​ways​ ​or​ ​opportunities​ ​to​ ​prove​ ​yourself​ ​to​ ​them,​ ​and​ ​have​ ​great luck​ ​in​ ​coming​ ​out​ ​on​ ​top​ ​during​ ​these​ ​feats.​ ​This​ ​is​ ​most​ ​effective​ ​on​ ​spirits​ ​from​ ​weapons​ ​or​ ​spirits personifying​ ​human​ ​creations​ ​or​ ​items,​ ​and​ ​moreso​ ​if​ ​you​ ​actually​ ​bring​ ​them​ ​with​ ​you​ ​on​ ​outings​ ​and​ ​rely on​ ​them.​ ​Relying​ ​on​ ​someone​ ​shows​ ​a​ ​degree​ ​of​ ​trust,​ ​which​ ​is​ ​crucial​ ​to​ ​attaining​ ​friendship​ ​after​ ​all. Material​ ​Expedition​ ​(400​ ​CP,​ ​Discount​ ​Sage) Finding​ ​materials​ ​to​ ​fix​ ​or​ ​create​ ​rare​ ​and​ ​powerful​ ​swords​ ​isn’t​ ​easy.​ ​But​ ​with​ ​you,​ ​it​ ​is,​ ​in​ ​fact,​ ​easy. You’re​ ​very​ ​lucky​ ​when​ ​you​ ​set​ ​out​ ​to​ ​search​ ​for​ ​rare​ ​or​ ​expensive​ ​materials.​ ​If​ ​you​ ​set​ ​out​ ​to​ ​find​ ​them, opportunities​ ​to​ ​gain​ ​them​ ​will​ ​quickly​ ​and​ ​numerously​ ​fall​ ​into​ ​your​ ​lap.​ ​You​ ​may​ ​still​ ​have​ ​to​ ​purchase them​ ​if​ ​they’re​ ​expensive,​ ​but​ ​you​ ​may​ ​discover​ ​them​ ​being​ ​sold​ ​for​ ​cheap​ ​somewhere​ ​else​ ​or​ ​someone is​ ​willing​ ​to​ ​lend​ ​you​ ​the​ ​amount​ ​you​ ​need​ ​if​ ​you​ ​do​ ​a​ ​task​ ​for​ ​them.​ ​The​ ​task​ ​may​ ​be​ ​incredibly​ ​difficult but​ ​it’ll​ ​be​ ​usually​ ​doable​ ​for​ ​you.​ ​If​ ​you​ ​need​ ​a​ ​special​ ​metal,​ ​maybe​ ​you​ ​find​ ​it​ ​when​ ​you​ ​start​ ​digging​ ​for it.​ ​If​ ​it’s​ ​a​ ​rare​ ​drop​ ​in​ ​a​ ​video​ ​game,​ ​you’ll​ ​be​ ​finding​ ​them​ ​a​ ​heck​ ​of​ ​a​ ​lot​ ​more. Awakening​ ​Of​ ​The​ ​Spirit​ ​(600​ ​CP,​ ​Discount​ ​Sage) In​ ​this​ ​world,​ ​every ​physical​ ​item​ ​has​ ​a​ ​spirit​ ​sleeping​ ​within​ ​it.​ ​While​ ​the​ ​spirits​ ​widely​ ​range​ ​in​ ​strength, they​ ​can​ ​be​ ​all​ ​awoken.​ ​The​ ​Saniwa​ ​have​ ​mastered​ ​how​ ​to​ ​call​ ​forth​ ​spirits​ ​from​ ​items​ ​and​ ​enable​ ​them to​ ​take​ ​on​ ​a​ ​form​ ​of​ ​flesh​ ​and​ ​blood.​ ​Though​ ​you​ ​could​ ​call​ ​forth​ ​spirits​ ​from​ ​any​ ​item,​ ​the​ ​strongest​ ​spirits come​ ​from​ ​legendary​ ​weapons​ ​wielded​ ​by​ ​great​ ​and​ ​mighty​ ​fighters.​ ​Or​ ​similar​ ​mythic​ ​objects,​ ​like​ ​holy relics. Masters​ ​of​ ​themselves,​ ​every​ ​touken​ ​danshi​ ​is​ ​a​ ​living,​ ​breathing,​ ​thinking​ ​thing.​ ​With​ ​sapience,​ ​emotions, and​ ​possible​ ​trauma​ ​from​ ​how​ ​they​ ​existed.​ ​For​ ​example,​ ​if​ ​they​ ​were​ ​stuck​ ​in​ ​a​ ​fire​ ​(Not​ ​whilst​ ​being forged,​ ​obviously.​ ​A​ ​normal​ ​disaster​ ​fire.)​ ​as​ ​a​ ​sword​ ​they​ ​would​ ​suffer​ ​a​ ​form​ ​of​ ​amnesia,​ ​or​ ​if​ ​they​ ​were mistreated​ ​by​ ​their​ ​master​ ​as​ ​a​ ​sword​ ​they​ ​would​ ​be​ ​bitter​ ​over​ ​it.​ ​They​ ​remember​ ​how​ ​they​ ​were​ ​treated as​ ​swords,​ ​what​ ​happened​ ​to​ ​them,​ ​and​ ​their​ ​origins.​ ​But​ ​they​ ​are​ ​more​ ​than​ ​just​ ​the​ ​embodiment​ ​of​ ​the sword.​ ​They​ ​are​ ​like​ ​a​ ​living​ ​legend​ ​associated​ ​with​ ​the​ ​sword​ ​itself.​ ​Such​ ​as​ ​displaying​ ​powers​ ​the​ ​sword has​ ​if​ ​they​ ​had​ ​any.​ ​They​ ​may​ ​also​ ​reflect​ ​past​ ​owners​ ​in​ ​many​ ​ways,​ ​such​ ​as​ ​physically​ ​resembling them,​ ​sharing​ ​their​ ​fighting​ ​styles,​ ​or​ ​even​ ​using​ ​a​ ​gun​ ​if​ ​their​ ​owner​ ​preferred​ ​to​ ​use​ ​guns,​ ​as​ ​the​ ​many possible​ ​examples.​ ​But​ ​some​ ​may​ ​appear​ ​to​ ​be​ ​completely​ ​different,​ ​especially​ ​if​ ​they​ ​hated​ ​their​ ​owners. Every​ ​spirit​ ​is​ ​unique,​ ​just​ ​take​ ​these​ ​traits​ ​as​ ​general​ ​guides​ ​and​ ​not​ ​hard​ ​rules. These​ ​spirits,​ ​depending​ ​on​ ​the​ ​item​ ​they​ ​are​ ​awakened​ ​from,​ ​vary​ ​in​ ​strength.​ ​A​ ​group​ ​of​ ​legendary​ ​(or at​ ​least​ ​famous)​ ​blades​ ​could​ ​take​ ​on​ ​a​ ​huge​ ​army​ ​with​ ​only​ ​a​ ​group​ ​of​ ​six​ ​of​ ​them.​ ​They​ ​may​ ​attain Kiwame​ ​Form​ ​(but​ ​can​ ​only​ ​attain​ ​it​ ​once,​ ​and​ ​the​ ​requirements​ ​in​ ​the​ ​perk​ ​remain)​ ​and​ ​have​ ​the​ ​Steel Constitution​ ​and​ ​I​ ​Think​ ​I​ ​Got​ ​A​ ​Little​ ​Bit​ ​Prettier​ ​perk.​ ​Mistreatment​ ​can​ ​and​ ​will​ ​drive​ ​them​ ​off​ ​or​ ​lead them​ ​to​ ​betraying​ ​you,​ ​even​ ​if​ ​you​ ​are​ ​the​ ​“rightful”​ ​owner.​ ​Weapons​ ​stolen​ ​from​ ​their​ ​owners​ ​may​ ​still​ ​be loyal​ ​to​ ​their​ ​old​ ​owners​ ​(unless​ ​their​ ​owners​ ​abused​ ​or​ ​mistreated​ ​them​ ​as​ swords--then​ ​it’s​ ​different)​ ​as well. The​ ​process​ ​to​ ​awaken​ ​a​ ​spirit​ ​takes​ ​hours​ ​depending​ ​on​ ​the​ ​strength​ ​of​ ​the​ ​spirit,​ ​although​ ​it’s​ ​no​ ​more than​ ​ten​ ​hours​ ​for​ ​the​ ​strongest​ ​weapon​ ​from​ ​this​ ​world.​ ​The​ ​length​ ​of​ ​time​ ​cannot​ ​be​ ​shortened​ ​through skill​ ​alone,​ ​although​ ​you​ ​may​ ​use​ ​artificial​ ​means​ ​to​ ​speed​ ​up​ ​time​ ​if​ ​you​ ​wish. Creation​ ​Of​ ​Weapons​ ​Long​ ​Past​ ​(600​ ​CP,​ ​Discount​ ​Sage) You​ ​become​ ​better​ ​at​ ​the​ ​creation​ ​of​ ​weapons,​ ​and​ ​these​ ​weapons​ ​are​ ​capable​ ​of​ ​committing​ ​legendary feats​ ​that​ ​become​ ​famous.​ ​Such​ ​as​ ​destroying​ ​ghosts​ ​and​ ​other​ ​supernatural​ ​creatures,​ ​or​ ​bestowing great​ ​luck​ ​in​ ​the​ ​battles​ ​the​ ​sword​ ​is​ ​brought. But​ ​your​ ​main​ ​skill​ ​lies​ ​in​ ​weapon​ ​copying.​ ​See​ ​You​ ​can​ ​even​ ​forge​ ​things​ ​that​ ​have​ ​been​ ​destroyed​ ​or long​ ​lost​ ​by​ ​extensively​ ​studying​ ​them,​ ​and​ ​researching​ ​them.​ ​You​ ​will​ ​have​ ​to​ ​go​ ​through​ ​the​ ​process​ ​of recreating​ ​them​ ​over​ ​and​ ​over​ ​(much​ ​like​ ​how​ ​one​ ​must​ ​keep​ ​perfecting​ ​their​ ​craft)​ ​before​ ​you​ ​manage​ ​to make​ ​a​ ​functioning​ ​copy,​ ​and​ ​this​ ​process​ ​will​ ​take​ ​time.​ ​You’re​ ​making​ ​something​ ​that​ ​never​ ​existed​ ​or doesn’t​ ​exist​ ​anymore,​ ​after​ ​all.​ ​Don’t​ ​expect​ ​to​ ​be​ ​successful​ ​or​ ​accurate​ ​on​ ​your​ ​first​ ​attempt​ ​at​ ​making it,​ ​no​ ​matter​ ​how​ ​skilled​ ​you​ ​really​ ​are.​ ​Still,​ ​these​ ​successfully​ ​created​ ​lost​ ​artifacts​ ​will​ ​be​ ​just​ ​as powerful​ ​as​ ​the​ ​day​ ​they​ ​were​ ​made!​ ​Having​ ​pieces​ ​of​ ​the​ ​weapon​ ​will​ ​help​ ​speed​ ​up​ ​the​ ​process tremendously,​ ​however. You​ ​can​ ​even​ ​create​ ​weapons​ ​that​ ​never​ ​existed​ ​in​ ​the​ ​first​ ​place,​ ​as​ ​long​ ​as​ ​the​ ​legend​ ​for​ ​them​ ​was real​ ​and​ ​already​ ​existed​ ​by​ ​the​ ​time​ ​you​ ​arrived​ ​in​ ​this​ ​world.​ ​No​ ​intentionally​ ​spreading​ ​legends​ ​of​ ​a powerful​ ​sword​ ​to​ ​simply​ ​be​ ​able​ ​to​ ​build​ ​it. Touken​ ​Danshi I​ ​Think​ ​I’ve​ ​Become​ ​A​ ​Little​ ​Bit​ ​Prettier​ ​(100​ ​CP,​ ​Free​ ​Touken​ ​Danshi) All​ ​Japanese​ ​weapons​ ​have​ ​a​ ​beauty​ ​to​ ​them.​ ​Reflections​ ​of​ ​this​ ​beauty​ ​carry​ ​to​ ​the​ ​spirit​ ​of​ ​the​ ​weapon. It​ ​reflects​ ​in​ ​their​ ​movements​ ​and​ ​physical​ ​beauty.​ ​Their​ ​legend​ ​also​ ​influences​ ​their​ ​look.​ ​You​ ​are​ ​no exception.​ ​Now​ ​your​ ​legend​ ​and​ ​aesthetics​ ​apply​ ​to​ ​all​ ​forms​ ​of​ ​yours​ ​and​ ​everything​ ​you​ ​wear​ ​or​ ​wield​ ​is affected​ ​if​ ​you​ ​so​ ​desire,​ ​or​ ​you​ ​can​ ​selectively​ ​choose​ ​how​ ​it​ ​looks.​ ​You​ ​can​ ​pick​ ​and​ ​choose​ ​what​ ​is affected​ ​and​ ​what​ ​isn’t.​ ​If​ ​you​ ​have​ ​an​ ​animal​ ​motif,​ ​like​ ​a​ ​tiger,​ ​it​ ​will​ ​change​ ​to​ ​reflect​ ​that​ ​look.​ ​Never have​ ​a​ ​bad​ ​look​ ​or​ ​an​ ​inappropriate​ ​looking​ ​weapon​ ​again!​ ​This​ ​is​ ​a​ ​purely​ ​cosmetic​ ​change,​ ​but​ ​now​ ​you don’t​ ​have​ ​to​ ​put​ ​effort​ ​into​ ​changing​ ​everything​ ​to​ ​suit​ ​your​ ​look​ ​or​ ​being​ ​ugly​ ​again.​ ​Isn’t​ ​that​ ​nice? Time​ ​Restraining​ ​Force​ ​(100​ ​CP,​ ​Free​ ​Touken​ ​Danshi) You​ ​do​ ​not​ ​have​ ​to​ ​let​ ​an​ ​innocent​ ​die​ ​to​ ​preserve​ ​history​ ​or​ ​the​ ​thread​ ​of​ ​fate.​ ​The​ ​Time​ ​Restraining Force​ ​keeps​ ​time​ ​on​ ​it’s​ ​track,​ ​preventing​ ​small​ ​deviations​ ​from​ ​history​ ​from​ ​spiralling​ ​into​ ​massive changes​ ​down​ ​the​ ​line.​ ​Now​ ​it​ ​follows​ ​you​ ​from​ ​world​ ​to​ ​world​ ​if​ ​you​ ​desire.​ ​No​ ​unpredictable​ ​or​ ​impactful events​ ​spiral​ ​from​ ​minor​ ​things​ ​you​ ​have​ ​done,​ ​like​ ​saving​ ​a​ ​small​ ​child​ ​from​ ​a​ ​burning​ ​building.​ ​It​ ​may not​ ​apply​ ​to​ ​big​ ​sweeping​ ​changes,​ ​like​ ​preventing​ ​an​ ​assassination​ ​of​ ​a​ ​major​ ​historical​ ​figure.​ ​That​ ​is outside​ ​of​ ​the​ ​power​ ​of​ ​the​ ​Time​ ​Restraining​ ​Force.​ ​However,​ ​if​ ​someone​ ​were​ ​to​ ​be​ ​trying​ ​to​ ​intentionally change​ ​history​ ​or​ ​further​ ​their​ ​own​ ​ends,​ ​it​ ​could​ ​be​ ​something​ ​that​ ​they​ ​could​ ​take​ ​advantage​ ​of.​ ​Still,​ ​it’s nice​ ​not​ ​to​ ​worry​ ​about​ ​stepping​ ​on​ ​stray​ ​butterflies. Reflections​ ​Of​ ​A​ ​Legend​ ​(200​ ​CP,​ ​Discount​ ​Sword​ ​Spirit) If​ ​you​ ​work​ ​with​ ​someone​ ​closely​ ​on​ ​a​ ​task,​ ​you​ ​could​ ​gain​ ​traits​ ​and​ ​skills​ ​from​ ​them​ ​if​ ​you​ ​could​ ​do​ ​it. You​ ​could​ ​potentially​ ​gain​ ​someone’s​ ​ferocity​ ​or​ ​willpower​ ​easily​ ​depending​ ​on​ ​how​ ​close​ ​you​ ​are,​ ​or copy​ ​their​ ​skills​ ​or​ ​techniques​ ​easier.​ ​This​ ​becomes​ ​a​ ​lot​ ​more​ ​rapid​ ​if​ ​someone​ ​uses​ ​you​ ​in​ ​battle​ ​as​ ​a weapon,​ ​however.​ ​Their​ ​very​ ​core​ ​seems​ ​to​ ​sink​ ​into​ ​you​ ​and​ ​merges​ ​with​ ​your​ ​own​ ​the​ ​longer​ ​they​ ​use you.​ ​Your​ ​personality​ ​does​ ​not​ ​change,​ ​but​ ​parts​ ​of​ ​you​ ​seem​ ​to​ ​improve​ ​on​ ​each​ ​other.​ ​This​ ​only​ ​applies to​ ​skills​ ​and​ ​powers​ ​within​ ​your​ ​capabilities. Gun​ ​Toting​ ​Sword​ ​(200​ ​CP,​ ​Discount​ ​Sword​ ​Spirit) Nobody​ ​thinks​ ​it’s​ ​odd​ ​that​ ​you​ ​use​ ​a​ ​gun​ ​despite​ ​being​ ​a​ ​spirit​ ​that​ ​comes​ ​from​ ​a​ ​sword.​ ​You​ ​seem​ ​to​ ​be fighting​ ​just​ ​fine​ ​with​ ​a​ ​pistol ​in​ ​one​ ​hand​ ​and​ ​a​ ​sword​ ​in​ ​the​ ​other.​ ​You’re​ ​able​ ​to​ ​combine​ ​two​ ​conflicting or​ ​irrelevant​ ​skills​ ​and​ ​end​ ​up​ ​creating​ ​something​ ​that​ ​has​ ​all​ ​of​ ​the​ ​positives​ ​and​ ​none​ ​of​ ​the​ ​downsides of​ ​the​ ​skills​ ​or​ ​fighting​ ​styles.​ ​For​ ​example,​ ​toting​ ​a​ ​gun​ ​in​ ​one​ ​hand​ ​and​ ​a​ ​sword​ ​in​ ​the​ ​other​ ​and combining​ ​your​ ​swordsmanship​ ​and​ ​gunmanship​ ​into​ ​a​ ​functional​ ​combat​ ​art,​ ​or​ ​turning​ ​simple​ ​equine care​ ​into​ ​an​ ​endurance​ ​building​ ​exercise​ ​through​ ​your​ ​knowledge​ ​of​ ​both​ ​horses​ ​and​ ​exercise. Peerless​ ​Scout​ ​(400​ ​CP,​ ​Discount​ ​Sword​ ​Spirit) You​ ​are​ ​an​ ​exceptionally​ ​skilled​ ​scouter,​ ​able​ ​to​ ​assess​ ​the​ ​strength​ ​of​ ​any​ ​single​ ​person​ ​or​ ​army​ ​you view​ ​and​ ​able​ ​to​ ​discern​ ​the​ ​best​ ​and​ ​worst​ ​possible​ ​circumstances​ ​you​ ​may​ ​fight​ ​t...
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