Board Game Reviews

Board Game Reviews - Bailey Piatt Game Design “Clue”...

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Bailey Piatt Game Design 1/11/18 “Clue” Review After playing the board game “Clue” with my friends I’ve learned a lot over the course of time that we played. Before we even played, I didn’t know a single thing about the fundamentals or anything revolving around the game. After I read the instructions, I had fair knowledge of the game. The whole entire purpose of the game is too find out who murdered someone in what area of the house and with what type of weapon ranging from a Wrench too and Pipe. In the end you find your culprit and whoever guesses correctly, win the games! After you get your cards, roll the dice and based on however much you rolled, that’s how many spots you move. In one turn, you can move around the board entirely, checking out each individual room, and weapons while asking one of the people playing if they have certain cards. In my opinion, the game was very challenging, it’s hard to grasp onto something when you haven’t played it before or don’t know anything about it. Plus, there was just a lot of rules, items and objects that make it too complicated. While playing the game, I noticed how appealing all the pieces of the game were. Ranging from the art and design on the cards, too the detailed individual pieces such as the weapons were. The cards and the individual weapons help you ask your partners if they have any of the pieces, places in the house, etc. that you desire. I believe that the game is supposed to last from thirty minutes, too maybe an hour and a half. My game was short because we had three people, making it easier. If you had more people, it would be more challenging and more fun. The game is an original and it has been innovated multiple times ranging from ‘Stop Thief’ too ‘Scotland Yard Master’. The game has had a big impact to board games and makes many more just like it. I don’t think there really is a reward. In the end, you just find out who did the murder, with what weapon, and in what part of the house. There is a risk if you decide to guess all the three things and if you get it right, you win! However, if you guess wrong, you lose. So there is a bad decision that could get you out early, but if you want to take the risk, and it pays off, good for you!
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Bailey Piatt Game Design 1/11/18 ‘Uno’ Review The entire purpose of the game ‘Uno’ is to put all of your cards in the deck, while following the rules and the color patterns of the game. When you decrease the amount of cards in your stack and end up with one single card, you must say “Uno”. I believe anyone can catch on too the rules of Uno, they’re pretty self explanatory and adolescents play the game all the time. In a single turn, a person playing the game must look at both at their hand of cards and the stack of cards that players must all place their cards in. In a turn you have to follow the color scheme. If the card in the stack is a blue six, you have to put a blue card in there for it to be right.
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  • Fall '19
  • NoProfessor
  • Board game, Card game, Bailey Piatt

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