Sanchez 1 Arline Sanchez Professor Elkins Writing 010-40 February 22, 2019 Violent Contradiction Amanda Schaffer, in the article “Don’t Shoot,” proposed her very influential argumentthat individuals are more likely to develop violent behaviors when they are exposed to violentvideo games. However, she neglected to strongly disprove the counterargument, leading heraudience to question her argument’s validity and bias. Schaffer provided a variety of evidencethrough statistics and case studies that greatly strengthened her argument, but lacked a neutralviewpoint which influenced her audience to perceive her point of view as doubtful andunreliable. Initially, she invoked Jon Stewart’s proposition that “the Virginia Tech shooter, ChoSeung-Hui, might have been influenced by violent games” (Schaffer), that was presented onTheDaily Show. She introduced her argument with a very compelling emotional appeal to draw theaudience's attention on the topic as soon as they began reading. The emotional appeal in theintroduction influenced the audience to develop a sense of importance for this issue. By using acredible source to support her argument, she made an elaborate connection between shooterswho have caused many deadly attacks, killing and injuring a mass of people, and their previousinteractions with violent shooting games. The use of heartrending credible sources to supportSchaffer’s argument instantly built an emotional bridge with the audience that persuaded them tobe more personally invested and open to what Schaffer had to propose.
Sanchez 2 Moreover, Schaffer made a valid point that many people who do play violent games arenot necessarily induced to commit murderous crimes. She made the irrefutable suggestion thatpeople who are exposed to violent games can potentially be influenced to develop an increase inaggressive behaviors. She added on to her suggestion by following the paragraph with rhetorical
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Writing, Nonviolent video game, Video game controversy, Amanda Schaffer