Application_of_the_Blooms_Taxonomy_in_Online_Instructional_Games.doc

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See discussions, stats, and author profiles for this publication at:Application of the Bloom’s Taxonomy in Online Instructional GamesArticle· May 2017DOI: 10.6007/IJARBSS/v7-i4/2910CITATIONSREADS07121 author:Tsyaini AhmadUniversiti Teknologi MARA7PUBLICATIONS0CITATIONSSEE PROFILESome of the authors of this publication are also working on these related projects:Elements of online instructional gamesView projectGamificationView projectAll content following this page was uploaded byTsyaini Ahmadon 12 July 2017.The user has requested enhancement of the downloaded file.
International Journal of Academic Research in Business and Social Sciences2017, Vol. 7, No. 4ISSN: 2222-6990Application of the Bloom’s Taxonomy in OnlineInstructional GamesTuan Sarifah Aini Syed AhmadAcademy of Language Studies, Universiti Teknologi MARA Negeri Sembilan, Kuala Pilah Campus72000 Kuala Pilah, Negeri Sembilan, MalaysiaEmail: [email protected]Anealka Aziz HussinAcademy of Language Studies, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, MalaysiaEmail: [email protected]DOI:10.6007/IJARBSS/v7-i4/2910URL:AbstractThe Bloom’s Taxonomy was introduced in 1956 and the taxonomy for the cognitive domain wasrevised in 2000. The comparison of the original and revised taxonomy indicates severalmodifications such as the change in the level names, the arrangement of the levels and thenumber of dimensions. The cognitive domain of the original and revised Bloom’s Taxonomy hascurrently been applied in the design of online instructional games. The paper examines how theBloom’s Taxonomy has been applied in various instructional games and propose how it can beapplied in the development of instructional games for learning grammar. Recent studies revealthe Bloom’s Taxonomy has been applied in the instructional game development by designinginstructional games based on learning objectives and learning outcomes that were previouslywritten using the Bloom’s Taxonomy, and as the basis in creating the game levels. It is evidentthat the application of the Bloom’s Taxonomy in the instructional game design fulfil theeducational features of instructional games. Therefore, it is significantly important to proposeon how the Bloom’s Taxonomy need to be applied in the development of instructional gamesespecially for learning grammar in order to ensure efficient game development for effectivelearning.Keywords— Bloom’sTaxonomy, Cognitive, Online Instructional Game, Language, GrammarIntroductionInstructional games are used for educational purposes. They can be in the conventional ordigital forms. With regard to digital games, they can be either be played offline or online. In thispaper, instructional games refer computer games that are played online or offline. Instructionalgames must have two features which are enjoyable and educational (Garris et al., 2002; Bellot

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