GCU_PSY 510-0500_WilsonA_Topic3_Benchmark-Critical Thinking Essay.doc - Running head CRITICAL THINKING 1 Critical Thinking Essay Amanda Jo Wilson Grand

GCU_PSY 510-0500_WilsonA_Topic3_Benchmark-Critical Thinking Essay.doc

  • Argosy University
  • PSY 510
  • Essay
  • wilsonamanda1991
  • 7
  • 100% (3) 3 out of 3 people found this document helpful

This preview shows page 1 - 4 out of 7 pages.

Running head: CRITICAL THINKING 1 Critical Thinking Essay Amanda Jo Wilson Grand Canyon University Instructor: Nancy Brody PSY 510-0500 May 7, 2019
Image of page 1
CRITICAL THINKING 2 Critical Thinking Essay The video game industry has been experiencing a steady growth in recent past to become a key player in the entertainment industry. Recent statistics have shown that there has been a tremendous growth in sales of video games to an extent that they have surpassed both music and videos (Milani, Camisasca, Caravita, Ionio, Miragoli, & Di Blasio, 2015). The most popular video games in the market are violent ones hence raising concerns given the health issues associated with such videos. The impact of video games on aggression is a topic that has divided opinion. One camp believes that video games are the reason incidences of violent behavior among children have been on the rise. There is a widespread perception that television and video games promote violence hence causing concerns to parents whose kids get glued to television and video games (Hollingdale & Greitemeyer, 2014). The other school of thought is that video games do not cause aggressive behavior in children. The two schools of thought are still a subject of debate. The premise of this paper is to analyze two articles with contrasting arguments about effects of television and video games on violent behaviors. Claims of both Articles As mentioned in the introductory part of the paper, the relationship between watching violent video games and problems of aggressiveness have divided the views of scholars. To illustrate the strong correlation between watching violent video games and problems of aggressiveness, the selected article is Violent Video Games and Children’s Aggressive Behaviors: An Italian Study . The article provides solid claims with regards to the correlation between video games and problems of aggressiveness. According to Milani et al. (2015), the growing popularity of violent video games among young people is a legitimate concern given the possible negative consequences associated with this recreational activity. Video gaming and watching violent
Image of page 2
CRITICAL THINKING 3 programs on televisions contributes greatly to mass-shootings and aggressive behaviors. The controversy surrounding the impact of video gaming can be traced back to years of research about violent video games. One camp of researchers repeatedly concluded that video games have is the number cause of violent or aggressive behaviors. The other camp of researchers has consistently concluded that video games do not have any impact behaviors, or the impact is very minimal if at all it exists. These fundamental inconsistencies in the impact of video games on
Image of page 3
Image of page 4

You've reached the end of your free preview.

Want to read all 7 pages?

  • Spring '19
  • Pan, Milani

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture