Interactive Computer Graphics: A Top-Down Approach Using OpenGL (4th Edition)

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1 ECE/CS 433 Introduction to Computer Graphics Pradeep Sen Advanced Graphics Lab Class 24 November 13, 2007 ECE/CS 433 Introduction to Computer Graphics Pradeep Sen Class 24– November 13, 2007 Announcements Meeting schedule for this week on the website Email me to schedule a time (first-come, first-served) Homework 4 out today – Simple: within XNA infrastructure load a model, apply a shader to it, do a lighting effect (e.g. bumpmapping) ECE/CS 433 Introduction to Computer Graphics Pradeep Sen Class 24– November 13, 2007 Last time Bumpmapping Environment Maps Reflection ECE/CS 433 Introduction to Computer Graphics Pradeep Sen Class 24– November 13, 2007 Today Cartoon shading Shadows! ECE/CS 433 Introduction to Computer Graphics Pradeep Sen Class 24– November 13, 2007 Toon shading A neat look for certain kinds of games Cartoon-like shading in the interior of surfaces Black outlines at object boundaries Cel Damage Overdrive – Pseudo Interactive (2003) ECE/CS 433 Introduction to Computer Graphics Pradeep Sen Class 24– November 13, 2007 Cartoon shading Use n l dot product as a texture coordinate to index a 1-D texture map. This creates quantized colors for different regions. You can also do this with a shader…
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