DIG 4713 Notes.docx - DIG 4713 Modest What is a game Rules Constraints Structure System Interactive Goal(intrinsic/extrinsic Play-Win/Loss Games are

DIG 4713 Notes.docx - DIG 4713 Modest What is a game Rules...

This preview shows page 1 - 4 out of 10 pages.

DIG 4713 8/21/18 Modest What is a game? Rules Constraints Structure System Interactive Goal (intrinsic/extrinsic) Play ------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------- Win/Loss Games are “everything” <A game is a series of meaningful decisions.>-----FOR THIS CLASS Lusory attitude- there are some rules, not requisite to existence, they are arbitrary and you choose to experience these rules because you find these rules have value
Image of page 1

Subscribe to view the full document.

“A game is are, but games are an industry” Sequence vs series (disorganized) Gamify, thinky about things you participate in regularly What is meaningful about it? What are decisions made about it? ------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------- Arbitrary Coherence- No frame of reference for something, arbitrary Affinity vs. Aptitude Playing Des./Dev. Roger Caillois Put on diff comp on diff pec on diff ------------------------------------------------------------------------------------------------------------------------------------ Paidia- play for the sake of whimsy Ludus- for a purpose Structured play Soccer, chess MC Prime MC Current
Image of page 2
D Solved game- entirety/potentiality known 4 Attributes of Game _____________________________________________________________________________________ Agon- attribute of play that is typified by conflict Alea- component of ply that has chance in it (a leap of faith) Ilinx- sense of speed or dysphoria, The world we are unaccustomed and unfamiliar with///displacement
Image of page 3

Subscribe to view the full document.

Image of page 4
  • Spring '12
  • WeiChen
  • ludus

What students are saying

  • Left Quote Icon

    As a current student on this bumpy collegiate pathway, I stumbled upon Course Hero, where I can find study resources for nearly all my courses, get online help from tutors 24/7, and even share my old projects, papers, and lecture notes with other students.

    Student Picture

    Kiran Temple University Fox School of Business ‘17, Course Hero Intern

  • Left Quote Icon

    I cannot even describe how much Course Hero helped me this summer. It’s truly become something I can always rely on and help me. In the end, I was not only able to survive summer classes, but I was able to thrive thanks to Course Hero.

    Student Picture

    Dana University of Pennsylvania ‘17, Course Hero Intern

  • Left Quote Icon

    The ability to access any university’s resources through Course Hero proved invaluable in my case. I was behind on Tulane coursework and actually used UCLA’s materials to help me move forward and get everything together on time.

    Student Picture

    Jill Tulane University ‘16, Course Hero Intern

Ask Expert Tutors You can ask 0 bonus questions You can ask 0 questions (0 expire soon) You can ask 0 questions (will expire )
Answers in as fast as 15 minutes