AMACC-Legazpi CampusHummanities and Social ScienceIII. Objectives To identify the number of Gr.11 students in LG3 HUMSS who are actively playing ML and how long do they spent time on playing.To know the reasons why the students play ML, and too see how many of them are playing and not playing ML.To see the effects of playing ML to the study habits of the students.IV.MethodologyThe researcher used a survey method to collectthe needed data for this research. First, the researcher analyze what is mobile legends all about, and provided a questionnaires and gave it to the students of LG3-HUMSS to answer, so that the researcher may understand and know the advantages and disadvantages of LG3-HUMSS of AMA Legazpi in playing mobile legends. Mobile Legends is an multiplayer online game, that you can play in mobile phone, wherein the players of this game are using their own strategies to win. Each player has its own hero used before the game starts. At last,the researcher observes the respondents in answering the questionnaires, and studied what are the advantages and disadvantages of playing this game and how itaffects the study habit of the students of LG3-HUMSS of AMA Legazpi.