4.2T.pdf - Faculty of Science Engineering and Technology...

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Faculty of Science, Engineering and Technology Introduction to Programming Tutorial Task 4.2: Gosu Cycle Overview This program will allow you to use the Gosu cycle to manipulate moving widgets on the screen. Purpose: Modify a simple Ruby program to move a shape across the screen. Task: Modify the tasks in the Gosu cycle update()and draw()methods, Submit To:Doubtfire when complete Time: This task should be started in your fourth lab class and submitted for feedback before the start of week 7. Resources: Sobkowicz, M 2015 Learn game programming with Ruby : bring your ideas to life with Gosu, The Pragmatic BookshelfGosu Ruby Documentation Gosu site Gosu game video tutorial Submission Details You must submit the following files to Doubtfire: Basic gosu_cycle_example.rb source code Screenshot of the window showing the execution of your program.Make sure that your task has the following in your submission: The program must move a shape across the screen using code in the appropriate sections.

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