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See discussions, stats, and author profiles for this publication at: Sustaining Vocabulary Acquisition through Computer Game: A Case Study Article in Asian Social Science · April 2013 DOI: 10.5539/ass.v9n5p235 CITATIONS 17 READS 852 2 authors: Some of the authors of this publication are also working on these related projects: Individual differences in EFL: The effects of sex and native culture on EFL apologies View project Nadzrah Ab Universiti Kebangsaan Malaysia 25 PUBLICATIONS 152 CITATIONS SEE PROFILE Elaheh Nosratirad Leuphana University Lüneburg 1 PUBLICATION 17 CITATIONS SEE PROFILE All content following this page was uploaded by Elaheh Nosratirad on 09 February 2016. The user has requested enhancement of the downloaded file.
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Asian Social Science; Vol. 9, No. 5; 2013 ISSN 1911-2017 E-ISSN 1911-2025 Published by Canadian Center of Science and Education 235 Sustaining Vocabulary Acquisition through Computer Game: A Case Study Nadzrah Abu Bakar 1 & Elaheh Nosratirad 1 1 Faculty of Social Sciences and Humanities, Universiti Kebangsaan Malaysia, Malaysia Correspondence: Nadzrah Abu Bakar, School of Language Studies and Linguistics, Faculty of Social Sciences and Humanities, Universiti Kebangsaan Malaysia, 43600 Kajang, Selangor, Malaysia. E-mail: [email protected] Received: February 4, 2013 Accepted: February 27, 2013 Online Published: April 27, 2013 doi:10.5539/ass.v9n5p235 URL: Abstract Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches have been taken to attract learners to learn new vocabulary. The aim of this case study is to explore how a computer game can be adapted as a learning tool to sustain adult vocabulary learning independently. This study used the existing SIM 3 game as a selected platform to investigate the vocabulary learning among ESL adult learners in an independent learning environment. Three adult ESL learners from different backgrounds participated in this study. Learners were examined on how they learned vocabulary and the learning experiences that helped them to gain new knowledge of English vocabulary while playing the game. A combination of mixed-data methods, including playing session observations, semi-structured interviews, a self-report checklist, pre- and post-tests and vocabulary lists, were used to collect extensive data. The findings show that computer games can be beneficial in sustaining language learning, especially in providing space to learn independently. With enough practice and consistent playing, along with the right objective of using it, a computer game can be utilized as a tool for independent learning to learn new vocabulary. Keywords: computer games, ESL / EFL, independent learning, language learning, vocabulary 1. Introduction The ability of ESL learners to use English almost like native speakers is the aim of every learner. The importance of developing English language skills among ESL adult learners, especially to gain English knowledge in order to communicate well, is a challenge. According to Barcoft (2004), the ability to use language fluently and
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