2019 - SOFA 121-02 1 2D Animation Pose to Pose ● Think in 3D ○ Very important to look at shapes and consider how 3 dimensions will be created

2019 - SOFA 121-02 1 2D Animation Pose to Pose ● Think...

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SOFA 121-02 9/30/2019 1 2D Animation-- Pose to Pose Think in 3D Very important to look at shapes and consider how 3 dimensions will be created through division lines Think of a line at the center as an axis point Changes the perspective of the head based on how the axis is moved The head is a globe-like shape Division Lines Halfway from chin to forehead is the bottom of the nose Halfway between nose and forehead are the eyes Halfway between the nose and the chin is the mouth Halfway between the front and back of the head is the ears When building the head, the first useful feature to place is the nose Then find a jaw Basic circles can be used to create the jaw alongside more angular shapes Depends on what you want the character to look like Remember to always include a skull shape This will allow for the head to maintain a more static shape A line of action is a good guideline for the movement of a certain pose Helpful if the spine can fit on that line of action
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Unformatted text preview: ■ Essentially the pose should follow the line of action ■ The body and torso are made up of box shapes ■ The feet are slightly misshapen triangles ■ The hands are rectangles ■ Appendages are lines with cylinders attached to add volume ■ Joints are small circles ● Extremes ○ The first and last poses of an action ■ Beginning and end points ● Breakdown ○ A crucial keyframe that establishes (normally) the middle of the action ■ Allows for smoother inbetweens to be added ● Arcs ○ All actions happen in arcs ○ Be sure to establish them for the action ○ Makes it easier to move smoothly between the extremes ● After establishing the keyframes make a timing chart ○ Aim for at least three inbetweens for the action ○ This allows for timing patterns to be established beforehand in order to look more smooth ■ Remember the principles of animation when creating the timing chart...
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