ECE 595 Sp07 Syllabus

Real-Time Rendering (2nd Edition)

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Real-Time Rendering and Graphics Hardware Spring 2007 Welcome to the Real-time Rendering and Graphics Hardware course at the University of New Mexico . In this course, you will learn everything you need to know to implement a bleeding- edge, real-time rendering engine. Topics include graphics architectures, GPU programming, real- time global illumination algorithms, user interaction, and other real-time techniques. This course will be useful for folks interested in image processing and computer vision as well as those interested in doing general purpose, parallel computing on the graphics hardware. Announcements The final project description now available here . 05/07/0 7 Final: Final examination [ pdf ] [ doc ] Class Information Instructor: Pradeep Sen Class Location: ECE Room 225C Class Time: M, W 4:00 - 5:15pm Textbook: Tomas Akenine-Moller and Eric Haines. Real-Time Rendering , 2nd Edition. AK Peters, 2002 Complete syllabus is available here . Please read it carefully and let me know if you have any questions. Lectures In this section, we provide the slides to the lectures: Date Description Slides Notes 1/17/07 Lecture 1: Introduction, overview of the course, introduction to the real-time graphics pipeline [ pdf ] [ pdf ] 1/22/07 Lecture 2: Graphics Pipeline I: Vertex transformation and rasterization
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ECE 595 Sp07 Syllabus - ECE 595 CS491 CS591 Real-Time...

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