UE2 - File management on office desktop Financial analysis...

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Current State of Design/Usability
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Design Exercise Do better than this -> Split up into groups of 4-5 You have 15 minutes to design Sketch prototype on paper Pick a population/device if you want Be ready to argue for why your solution would work for that device/population Points for creative, interesting, useful solutions Winning team gets 1 extra credit point for exam Overall winning team for term
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Exploring Design Spaces Usability Goals: Increased learnability Increased efficiency Increased memorability Decreased errors Increased satisfaction
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Picking Design Solutions Most efficient, most popular, most intuitive solution not always picked Why?
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Design Evolution When should we build on existing foundations? and… When should we break with the familiar?
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Current UI Principles: Metaphors All use is problem-solving or learning to some extent Relating computing to real-world activity is effective learning mechanism
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Unformatted text preview: File management on office desktop Financial analysis as spreadsheets What happens when metaphors break down, or cross, what about incomplete mappings? Eject disk or CD on Mac by dragging to trash can Other examples? Term project Break up into groups of 4-5. Each team has to prototype & evaluate a innovative UI that meets some real-world need You have to learn about your target population You have to learn about the problem you aim to solve Convince this class that it is a worthwhile problem* Prototype competing solutions Select one, evaluate Refine based on evaluation Project Ideas Better input for ultra mobile (virtual keyboards) Multi-touch gestures (memorability, dexterity) Kelley Information System EECS webpage Usability Beaversource Usability Beaversource Social Networking Enhancements Moncle (visualizing privacy in browsing)...
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UE2 - File management on office desktop Financial analysis...

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