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UE2 - Current State of Design/Usability Macbook Wheel...

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Current State of Design/Usability
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Macbook Wheel http://www.youtube.com/watch?v=XU
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Design Exercise Do better than this -> Split up into groups of 4-5 You have 15 minutes to design Sketch prototype on paper Pick a population/device if you want Be ready to argue for why your solution would work for that device/population Points for creative, interesting, useful solutions Winning team gets 1 extra credit point for exam Overall winning team for term wins free Gelato
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Exploring Design Spaces Usability Goals: Increased learnability Increased efficiency Increased memorability Decreased errors Increased satisfaction
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Picking Design Solutions Most efficient, most popular, most intuitive solution not always picked Why?
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Design Evolution When should we build on existing foundations? and… When should we break with the familiar?
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Current UI Principles: Metaphors All use is problem-solving or learning to some extent
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  • Winter '08
  • Staff
  • Usability, Multi-touch, Macbook Wheel, Picking Design Solutions, Usability Beaversource Usability, Current UI Principles

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