2 - iGamePlay 6.111 Final Project Presentation By Martijn...

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iGamePlay 6.111 Final Project Presentation 04/21/2004 By: Martijn Stevenson, Tom Wilson and Kale McNaney
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Overview ± The big picture: ± A game with two players (either cooperating or competing) with gameplay elements driven by musical cues. ± Two phases ± Implementation/design: work out major technical issues. Progress: many issues already solved! ± Content generation: actual game design phase, back-weighted. Progress: not so good.
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Major Modules ± Audio Processing ± Generation of audio “cues” using spectrum analysis ± Game Logic/User Input ± Capture user input and apply to game state ± Interaction of users / sound-controlled game world ± Video Processing and Displays ± Output game state to VGA using page buffering ± Load sprites, backgrounds, etc. from ROM
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Audio Overview ± iGamePlay uses arbitrary audio input to drive part of the game play ± Audio input is digitized for processing using AC’97 codec ± Frames ± Used to pass information from the controller (FPGA) to the Codec and
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This note was uploaded on 07/21/2009 for the course EECS 6.111 taught by Professor Prof.ananthachandrakasan during the Spring '04 term at MIT.

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2 - iGamePlay 6.111 Final Project Presentation By Martijn...

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