Communication 209: Midterm Readings Guide
Note: This readings guide directs you to things that you should focus on in the course
readings. If an issue is not
addressed in the reading guide, then it will not be addressed on the exam.
Barnes Chapter 1
• Definition of computer-mediated communication: facilitates human communication and
interaction, mainly through internet
• Types and characteristics of Internet genres: p. 5: email, mailing list/discussion group,
bulletin boards/forums/newsgroups, real-time chat, instant messenger, multiplayer games/
• Difference between informatics and conferencing: (p.4).
Two major categories of
CMC: informatics and conferencing.
Informatics: using the computer as an information
manager and a system for data.
i.e. the web.
Includes simple text, sound files, graphics,
Conferencing is when the internet is used to connect people
• Cues-filtered-out perspective: an umbrella term used to describe the view that CMC has
low social presence bc it removes prominent social cues found in face-to-face
Lack of social cues can produce anti-social or bad interpersonal cues. (p.
• Hyperpersonal CMC: occurs when CMC is more socially desirable than we tend to
experience in face to face communication.
This happens when levels of emotion via
internet surpass levels in face to face interactions (p. 18)
• Interactivity: p.21 between users and interactivity of information.
interactivity and informational interactivity
• Media convergence: the integration of all types of mediated communications into an
electronic, digital format. Includestelevision, books, newspapers, and magazines, with
Paves the way for the development of multimedia
products that mix text, data, graphics, and video together. (29)
• Synchronous and asynchronous CMC: (35) synchronious: at the same time. (chat, IM)
Asynchoronous: different times (email, newsgroups, discussion groups)
• Play, IRC, and Hamnet (39): In IRC the face-to-face aspect of CMC becomes playful.
Play is an activity set aside from normal, everyday life.
IRC is used to play finite games,
such as Jeopardy.
• CMC and frame theory (42): Frames show the context in which messages should be
Frames show the context in which messages should be understood
(sarcastically, witty, verbal pauses, etc
• Flow theory (44): argues that flow experiences are experiences in which we feel in
control of our actions and a deep sense of enjoyment.
The flow state is characterized by
4 dimensions: control, attention focus,
curiosity, and intrinsic interest. Four dimensions
are both interdependent and connected.