comm 209 study guide1

comm 209 study guide1 - Communication 209 Midterm Readings...

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Communication 209: Midterm Readings Guide Spring 2008 Note: This readings guide directs you to things that you should focus on in the course readings. If an issue is not addressed in the reading guide, then it will not be addressed on the exam. Barnes Chapter 1 • Definition of computer-mediated communication: facilitates human communication and interaction, mainly through internet • Types and characteristics of Internet genres: p. 5: email, mailing list/discussion group, bulletin boards/forums/newsgroups, real-time chat, instant messenger, multiplayer games/ MUDs/MOOs, webpages • Difference between informatics and conferencing: (p.4). Two major categories of CMC: informatics and conferencing. Informatics: using the computer as an information manager and a system for data. i.e. the web. Includes simple text, sound files, graphics, and movies. Conferencing is when the internet is used to connect people • Cues-filtered-out perspective: an umbrella term used to describe the view that CMC has low social presence bc it removes prominent social cues found in face-to-face interactions. Lack of social cues can produce anti-social or bad interpersonal cues. (p. 18) • Hyperpersonal CMC: occurs when CMC is more socially desirable than we tend to experience in face to face communication. This happens when levels of emotion via internet surpass levels in face to face interactions (p. 18) • Interactivity: p.21 between users and interactivity of information. Interpersonal interactivity and informational interactivity Chapter 2 • Media convergence: the integration of all types of mediated communications into an electronic, digital format. Includestelevision, books, newspapers, and magazines, with interpersonal communication. Paves the way for the development of multimedia products that mix text, data, graphics, and video together. (29) • Synchronous and asynchronous CMC: (35) synchronious: at the same time. (chat, IM) Asynchoronous: different times (email, newsgroups, discussion groups) • Play, IRC, and Hamnet (39): In IRC the face-to-face aspect of CMC becomes playful. Play is an activity set aside from normal, everyday life. IRC is used to play finite games, such as Jeopardy. Hamnet: p.41 • CMC and frame theory (42): Frames show the context in which messages should be understood. Frames show the context in which messages should be understood (sarcastically, witty, verbal pauses, etc • Flow theory (44): argues that flow experiences are experiences in which we feel in control of our actions and a deep sense of enjoyment. The flow state is characterized by 4 dimensions: control, attention focus, curiosity, and intrinsic interest. Four dimensions are both interdependent and connected.
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Chapter 3 • Human-computer interaction and its development (49): based on human conversation and behavior. People are not always aware that they are interacting with computers and not humans. This is the way that humans interact with computers. Development: batch
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This note was uploaded on 04/02/2008 for the course COMM 209 taught by Professor Unknown during the Spring '08 term at Arizona.

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comm 209 study guide1 - Communication 209 Midterm Readings...

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