Uncanny valley

Uncanny valley - 1. Texture decay, dust, dirt, rust 2....

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Video games and the Uncanny valley 1. Stylization: Disney, Pirates 2. Photo-realism - on the way: final fantasy, polar express, Q 2 Uncanny: familiar and alien at the same time Defamaliarization: making the familiar unfamiliar Disquieting -> transforming from human to something else Street of Crocodiles Intentionally moving to other temporal world Unexpected – pocketwatch
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Unformatted text preview: 1. Texture decay, dust, dirt, rust 2. Camera movement jumpy, flickering 3. Depth of field whats in focus, not in focus 4. Scale world of miniature point of view of objects 5. Movement Life is everywhere Threatening, human body isnt most important Whole world not in our control Rediscover aura...
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This note was uploaded on 09/17/2009 for the course CAT CAT 3 taught by Professor Knight during the Spring '09 term at UCSD.

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