This preview has intentionally blurred sections. Sign up to view the full version.View Full Document
Unformatted text preview: Adding definitions and conditions How to use ScriptEase - 2 Game development – cont. Plot tokens Useful way to pass information between pattern instances (*) actions Vs. regular actions Conditional actions (If there is time) Tips and Tricks - 1 Save lots of time testing In the toolset Build → Test Module In ScriptEase Build → Load and Play Module in NWN Copy and paste from Encounter Designer to Encounter Builder Can be less tedious than navigating menus 3 Tips and Tricks - 2 Picking objects in ScriptEase Use drop down menu in picker to quickly search for objects In the toolset Get in habit of only instantiating objects that are in the custom palette Makes ScriptEase much easier to use Conclusions You can use ScriptEase to script most game scenarios ScriptEase avoids many of the common errors encountered with programming and scripting languages...
View Full Document
- Spring '08
- Artificial Intelligence, scripting language, Neverwinter Nights, ScriptEase, Aurora toolset, ScriptEase Tips