Lecture6w06 - convexity (series) new modes: adding...

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1 Game Design CMPUT 299 Finnegan Southey XBox Live GamerTag: Alea CMPUT 299 - Fall 2005 Graphics, Genres, and Design convexity (series) new modes: adding multiplayer features qbilities, training, introducing abilities critical gaming save dev qa coverage/replay approachable consuming items substitutability dead ends do, don’t show (exposition) goals vs. checkpoints (compelling goals) gameplay vs. story token chains resources stats, points, bonuses/powerups rock paper scissors 8 kinds of fun stuff goals character design expression CMPUT 299 - Fall 2005 Graphics, Genres, and Design Game Design The art/craft/science of making a game. Primarily the job of lead designers overall vision coveted job much like a movie director less concerned with execution more concerned with fun and aesthetics But design will be the product of many folk CMPUT 299 - Fall 2005 Graphics, Genres, and Design Aspects of Game Design Genre Scope Themes Atmosphere Narrative Dynamics Mechanics
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2 CMPUT 299 - Fall 2005 Graphics, Genres, and Design What makes a good game? CMPUT 299 - Fall 2005 Graphics, Genres, and Design Formal Models for Game Design Academics and industry designers Attempting to identify design principles and processes Classifying aspects of games and “fun” CMPUT 299 - Fall 2005 Graphics, Genres, and Design Natural Funativity (Noah Falstein) An “evolutionary” approach to understanding why humans play games Physical Fun Interactions with the physical world Social Fun Interactions with people/story-telling Mental Fun Problem solving/constructing mental models of the world CMPUT 299 - Fall 2005 Graphics, Genres, and Design MDA (Hunicke, LeBlanc, Zubek) An attempt to break down the design process. Taught as part of a workshop at the Game Developers’ Conference (GDC) for a few years. Tries to tie together the “grand design vision” aims with the low-level components Shamelessly lifted from the GDC 2004 Game Design Workshop © Hunicke et al.
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3 CMPUT 299 - Fall 2005 Graphics, Genres, and Design A Formal Model of “Game Consumption” Rules “Fun” System Behavior CMPUT 299 - Fall 2005 Graphics, Genres, and Design The MDA Framework Mechanics Aesthetics Dynamics CMPUT 299 - Fall 2005
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Lecture6w06 - convexity (series) new modes: adding...

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