Review6w06 - in the MDA formalism give rise to higher-level...

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Lecture Review Sheet: Game Design Finnegan Southey CMPUT 299 Winter 2006 Terms and Definitions MDA n A model for game design that views the user experience as a three part process: mechanics, dynamics, and aesthetics Funativity n A model for types of “fun” that includes physical, social, and mental fun. Example question: Name, and in one or two sentences each , describe 4 of LeBlanc’s 8 Kinds of Fun. Main Ideas and Concepts Formal models of game design can be useful tools to the designer, even if they do not automatically lead to “good games”. The relationships between the components of a game (e.g., individual mechanics
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Unformatted text preview: in the MDA formalism) give rise to higher-level design features. • Even a subtle difference in a basic mechanic can give rise to a very different experience (e.g., limiting the number of weapons carried; health packs carryable vs. used as soon as touched). • It is useful to consider the different aspects of the experience to the user (e.g., LeBlanc’s 8 Kinds of Fun). • Certain models for player decisions are risky in terms of game design. • Good interface is critical....
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This note was uploaded on 09/28/2009 for the course CS CS 399 taught by Professor Dr.ware during the Spring '08 term at Monmouth IL.

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