Lecture12w06

Lecture12w06 - The Sims 2 More Post-Mortems, Shareware...

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More Post-Mortems, Shareware CMPUT 299 Winter 2005 February 16 CMPUT 299 - Fall 2005 Game Postmortems The Sims 2 CMPUT 299 - Fall 2005 Game Postmortems CMPUT 299 - Fall 2005 Game Postmortems The Sims 2 ! What went right ! Prototyping ! Understanding the audience ! Kleenex testing ! Custom content and community ! SWAT Teams
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CMPUT 299 - Fall 2005 Game Postmortems The Sims 2 ! What went wrong ! Noisy feedback ! That’s a lot of content ! New engine, new pipelines, learning curve ! Sequelitis ! Big team communications CMPUT 299 - Fall 2005 Game Postmortems Neverwinter Nights CMPUT 299 - Fall 2005 Game Postmortems Neverwinter Nights ! What went right ! Constant communication ! Extensive tool effort ! Multiplayer integration from the outset ! Experienced team members focused on quality ! Sharing resources with other projects CMPUT 299 - Fall 2005 Game Postmortems Neverwinter Nights ! What went wrong ! Resources added at non-optimal times ! Incomplete prototypes ! Delayed rule implementation (including tools implementation delay) ! Late feature additions; innovation for its own sake ! A lot of demos
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Lecture12w06 - The Sims 2 More Post-Mortems, Shareware...

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