Quiz 8.docx - Question 1 5 5 points Which is NOT true regarding electronic apps and games Question options Research has proven that there is an

Quiz 8.docx - Question 1 5 5 points Which is NOT true...

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Question 1 5 / 5 points Which is NOT true regarding electronic apps and games? Question options: Research has proven that there is an educational value to the games. Children often become trancelike while playing. Some apps are designed to release dopamine in the brain, encouraging a child to continue playing. The rewards and visuals create a feeling of withdrawal in the child. Question 2 0 / 5 points To promote print awareness in the home, parents can: Question options: share some of the mail in the mailbox. read wrappers and packaging print. encourage scribbling. All of the above Question 3 5 / 5 points Selecting computer programs involves screening for: Question options: violence. child control of pace and action. its ability to be used by one child or more. All of the above Question 4 5 / 5 points Which one of the following would be the best way to welcome a child into the classroom in the morning when the child's mother drops him off? Question options: "Good morning, Joshua. We have new crayons to use later today." "Good morning, Joshua. Good morning, Mrs. Carr. I need to speak with you about Joshua's behavior whenever you have a chance to meet." "Good morning, Joshua. Joshua, go on and get started with your work."
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"Good morning, Joshua. Good morning Mrs. Carr. Joshua, there are new cars you might like in the block center." Question
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