Question 1 5 / 5 points Which is NOT true regarding electronic apps and games? Question options: Research has proven that there is an educational value to the games. Children often become trancelike while playing. Some apps are designed to release dopamine in the brain, encouraging a child to continue playing. The rewards and visuals create a feeling of withdrawal in the child. Question 2 0 / 5 points To promote print awareness in the home, parents can: Question options: share some of the mail in the mailbox. read wrappers and packaging print. encourage scribbling. All of the above Question 3 5 / 5 points Selecting computer programs involves screening for: Question options: violence. child control of pace and action. its ability to be used by one child or more. All of the above Question 4 5 / 5 points Which one of the following would be the best way to welcome a child into the classroom in the morning when the child's mother drops him off? Question options: "Good morning, Joshua. We have new crayons to use later today." "Good morning, Joshua. Good morning, Mrs. Carr. I need to speak with you about Joshua's behavior whenever you have a chance to meet." "Good morning, Joshua. Joshua, go on and get started with your work."
"Good morning, Joshua. Good morning Mrs. Carr. Joshua, there are new cars you might like in the block center." Question
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- Spring '17
- The Child