Study Guide #2

Study Guide #2 - 28/03/200921:22:00

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28/03/2009 21:22:00 1. What are the different characteristics of modernism and postmodernism? modernism (linear, logical, hierarchal) postmodernism (de centered, fluid, nonlinear) 2.  What do we mean when we talk about the “breakdown of the self”? List and describe three  cultural responses to this breakdown. 1. dogmatic insistency on unity -"no, not me. I know who I am. I won't change. -if you push people on that they probably wont hold though 2. returns to "systems of beliefs" (fundamentalism) -could be religious but does not have to be -you could be a trojan fundamentalist -the world is changing fast and i am changing but there are certain thigns that I know are true that I believe in -"x is always right" -no matter how the world changes and we change, but there are some fundamental truths that we believe in 3. embracing the "fragmented self" -this is the idea of Protian in nature -protius was a Greek character that would change in the situation -the fragment has a core, but has an outer candy shell that changes -I am a person who has core beliefs, but I ca be fluid in certain situations/contexts 9.  What are the characteristics of MUDs and MOOs? MUD (MULTIUSER DOMAIN) (first virtual world): -text based virtual environment -create and control your own character -create and control aspects of your own world -refers to the software which is run (e.g. TInyMUD) MOO -MUD, object oriented -instead of going to go get treasure or sword, you could create the sword -Generally, more social in nature -rather than being story driven, they are more like simulation -world building, you were creating the world -still this was done textual
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-Accessed by telnet or other MUD interface programs 10. List and describe two issues that come up in terms of MOOing/MUDing and Virtual Worlds. -gender swapping and gender trouble -it points out some interesting aspects -aspects of gender are confirmative (ex. there is nothing biological that says women have long hair, but they are social constructs. In a virtual world you can be anything. You can create any body type regardless of society. -the virtual construction of gender -virtual sex -very popular, common -Deception -if you are engaging in all tis role playing, at what point is it deception? -some people may not be who they say they are (ex: quadriplegic woman who was really a 20 year old man) -its okay to gender swap, the problem is when you are asked what gender you really are and you lie 7. Describe the notions of “opaque technology” and “taking things at interface value.” Opaque technology we expect our technology to be hidden from us; we don’t know how it runs  people who use it: understand it vs people who use it : don’t understand it  “Taking things at interface value”   if it has the features we want, we don’t care if programming is bad 8. Describe three ways in which web pages can serve as models of identity.
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Study Guide #2 - 28/03/200921:22:00

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