15-animation

15-animation - Lecture 16 Animations Two Parts I Overview Making Computer Animations II Animation Principles Note The material presented here only

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Lecture 16 Animations
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Two Parts I. Overview: Making Computer Animations II. Animation Principles Note: The material presented here only gives you some very basic ideas about computer animations. In reality, it really requires you to take several courses and to do some real works to learn it.
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Reading Reference: •“ Digital Cinematography & Directing ,” by Dan Ablan, New Riders Press; (December 3, 2002) Frank, T. & Johnston, O. 1981. Disney Animation -- The Illusion of Life , New York: Abbeville Press. Principles of Traditional Animation Applied to 3D Computer Animation John Lasseter, Computer Graphics, pp. 35-44, 21:4, July 1987 (SIGGRAPH 87). www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm and his SIGGRAPH94 course note, “ Animation Tricks ,” www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/lasseter_s94.htm WWW Animation Book by Rick Parent, Ohio State University www.siggraph.org/education/materials/HyperGraph/animation/rick_parent/Outline.html Electronic Visualization Lab. at UIC http://www.evl.uic.edu/ralph/508S99/contents.html
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Part I: Overview Making Computer Animations
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1. Process of creating an animation 2. Production Staff involved 3. Elements for a Good CG Animation 4. Useful Technical Information Note: This lecture is really a very brief overview. Hundreds of books can be found on this topic. Part I: Contents
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Basic Steps in Movie Making Storyboard Storyboard Animation Animation Shot Design Shot Design Lighting Lighting Modeling /Textures Modeling /Textures Layout Design Layout Design Planning Planning Visualizing Visualizing Planning Planning Editing Editing Storyboard Storyboard Rendering Rendering Initial Sketch Initial Sketch Idea Idea Script Script
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Production Staff: Animation 1. Character Animator 2. Character Technical Director 3. Digital Painter 4. Modeling Technical Director 5. Shader Technical Director 6. Lighting Technical Director 7. Render Wrangler/Technical Assistant 8. Music/Sound Director 9. Director 10. Art Director 11. Story Developer 12. Production Designer 13. Sculptor 14. Executive Producer 15. Producer 16. Animation Coordinator 17. Producer Assistant 18. Programmer Detail: http:// www.spicycricket.com/SCA/SCA_anim_break_into.html#character [from Angie – Animator, 2003]
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1. Idea 2. Story Board 3. Shots (select good camera views) 4. Lighting and Shadow 5. Staging 6. Music and Sound Effects 7. Editing These are very basic… Elements for a Good CG Animation
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Idea
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Story Board Collection of drawings illustrating key images within an animation sequence Communication between designer and animator: provide a simple mechanism for expressing concepts such as scale, pace, perspective, dynamics, timings, scene changes etc. Should tell the story of the animation, i.e. storytelling Also need to think about the scene and the casting
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Story Board
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Shots / Camera views Basics: Planning the Shots - Think like a filmmaker, your ultimate goal is to develop a story through you animation. Make it storytelling!
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This note was uploaded on 10/19/2009 for the course COMP 341 taught by Professor Qu,huamin during the Spring '09 term at HKUST.

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15-animation - Lecture 16 Animations Two Parts I Overview Making Computer Animations II Animation Principles Note The material presented here only

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