Unformatted text preview: is waiting for input from a key. When the game starts the background should change. There should be at least one paddle and one ball, the ball must bounce when hitting the paddle or any of the other non-paddle sides. Each player should have multiple lives, a life is lost when the paddle misses the ball, and the game displays a screen indicating how many lives are left before moving on with a button press. Once reaching zero lives the background should change to a BMP image until a button press returns the game to the start screen. 7. [10 Pts] Extra credit: Any cool stuff that we like, some examples are: A Multiple balls and/or paddles (done correctly) B Obstacles in the middle of the screen C Colorful paddle and/or ball, colorful interaction between ball and paddle...
View Full Document
This note was uploaded on 10/20/2009 for the course COE 1 taught by Professor Many during the Spring '09 term at Georgia Tech.
- Spring '09