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Unformatted text preview: How do you specify the motion of an animated character? University of British Columbia BD-Tree: How do you compute collisions between large numbers of objects that can deform? Carnegie Mellon Universtiy Fluid Control Using the Adjoint Method Finding a balance between physical fluid simulation and keyframe control University of Washington Speaking with Hands: Creating Animated Conversational Characters from Recordings of Human Performance Data driven: getting the most out of captured motions and sounds Character giving advice as you need it in video game Rutgers/NYU Obscuring Length Motions During Animated Motion Psychophysical experiments: How much change is not noticeable? University of British Columbia Geometry Clipmaps Multiresolution data structures to render complex triangle meshes in real time – make use of efficient mapping to graphics hardware Microsoft Research...
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This note was uploaded on 11/21/2009 for the course CPSC 478 taught by Professor Hollyrushmeier during the Spring '05 term at Yale.
- Spring '05
- Computer Graphics