IDS404 Poirier 5-2 Milestone Three.docx - Amanda Poirier...

This preview shows page 1 - 2 out of 5 pages.

Amanda Poirier IDS404: Popular Culture 5-2 Final Project Milestone Three: Speaker Notes I. Artifact (Slides 1-3) a. For this project, I have chosen the popular culture artifact of books; within that artifact, I have chosen to specifically examine Robert Kirkman’s comic book series, The Walking Dead. Before creating the massively known series, Kirkman had been working for Marvel and DC; though he quit to pursue his own intellectual property rather than “let his destiny be controlled by corporate behemoths” (Riesman, 2017). Originally created back in 2003, Kirkman was looking to reinvigorate the zombie genre in the world of writing; having been influenced by the likes of George A. Romero. b. The Walking Dead has had many influences on society. More importantly, the zombies of Robert Kirkman’s world have become an example of the fear that we have of the unknown. Individuals are more aware of the others around them. Some people are just as vicious and dangerous, and the message possible provided in The Walking Dead is that a threat could look like any ordinary individual and be equally as dangerous as an unknown threat. “The zombies in The Walking Dead provide a vehicle for confronting concerns about the threat posed by foreign Others, the potential collapse of government, and the vulnerability of the entire human project to extinction. Confronting these concerns allows viewers to grapple with the existential condition in which life is finite and meaning is a symbolic social construction” (Tenga & Bassett, 2016). c. Society is impacted in various ways by The Walking Dead . It is more common for people to now incorporate their time and activities around the artifacts that influence them. Followers of the comic book incorporate The Walking Dead into their lives by being available to go out and get the newest issue of the comic, or the newest compendium volume. The fans take to social media and share their favorite parts or create their own theories pertaining to the fate of a character or a situation the characters find themselves in. Fans and readers of the series can place themselves in the situations that the characters are experiencing and are able to relate to them by contemplating how they would act given the circumstances. The experiences of rage, grief and anger are more relatable for followers and they can do so without fear of losing, or contributing to the loss, of loved ones or friends. II. Yourself (Slides 4 & 5) a. There were plenty of thoughts that I had about the world yet, they changed once I got older; especially, once I began to read this series and could connect with the characters. Nobody is who you think they are; a person may seem nice and polite on the outside, but they may be capable of terrible and dark things on the inside.

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture