graphics - Sheet1 Page 1 #NEW_TERRAIN_CONST heightscale,...

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Unformatted text preview: Sheet1 Page 1 #NEW_TERRAIN_CONST heightscale, 2.5 smoothness, 5.0 maxdelta, 0.05 showmnt, 0.0 mntscale, 0.9 showshell, 1.0 heightepsilon, 15.0 showtrans, 1.0 showland, 1.0 showweathering, 1.0 assembleweathering, 1.0 doublecoast_chance, 100.0 shelf_max_distance, 2.0 shelf_max_delta, 100.0 shelf_min_alpha, 0.0 shelf_max_jitter, 20.0 water_fade_min, 0.05 water_fade_distance, 0.2 river_fade_min, 0.1 river_fade_distance, 0.2 coast_depth, -101.0 ocean_depth, -200.0 land_height, 10.0 coast_jitter, 1.0 coast_tex_jitter, 0.0 coast_ocean_drop, 0.0 coast_use_coves, 0.0 coast_width, 3.0 beach_dist_start, 0.5 beach_dist_end, 0.96 beach_dist_jitter, 0.2 shallow_dist_start, 0.0 shallow_dist_end, 20.0 shallow_dist_jitter, 0.1 deco_chance, 3 coastal_threshold, -30.0 #NEW_TERRAIN_WATER Frame Delay (ms), 100 Shallow Color RGB, 26, 92, 93 Deep Color RGB, 7, 81, 40 WaterColor Invis, 3 WaterColor Solid, 150 WaterColor TopScreen, 255 WaterColor BotScreen, WaterColor SideScreen, 35 RiverColor, 25 OceanAlpha, 0.694 OceanRed, 255 Sheet1 Page 2 OceanGreen, 255 OceanBlue, 255 OceanFloorAlphaTop, 1.0 OceanFloorRedTop, 255 OceanFloorGreenTop, 255 OceanFloorBlueTop, 255 OceanFloorAlphaBot, 1.0 OceanFloorRedBot, OceanFloorGreenBot, OceanFloorBlueBot, WaterRedTop, WaterGreenTop, 159 WaterBlueTop, 255 WaterRedBot, WaterGreenBot, 111 WaterBlueBot, 218 OceanSwimAmp, 0.2 OceanSwimFreq, 0.02 OceanFLoorjitter, 17.0 OceanFLoorSpeed, 0.0003 OceanFadeHeight, -40 OceanFloorScale, 3 WaterLevel1Scale, WaterLevel2Scale, 1 Num Water Textures, 32 Tex0, .\\terrain art\\newwater\\water0000.tga Tex1, .\\terrain art\\newwater\\water0001.tga Tex2, .\\terrain art\\newwater\\water0002.tga Tex3, .\\terrain art\\newwater\\water0003.tga Tex4, .\\terrain art\\newwater\\water0004.tga Tex5, .\\terrain art\\newwater\\water0005.tga Tex6, .\\terrain art\\newwater\\water0006.tga Tex7, .\\terrain art\\newwater\\water0007.tga Tex8, .\\terrain art\\newwater\\water0008.tga Tex9, .\\terrain art\\newwater\\water0009.tga Tex10, .\\terrain art\\newwater\\water0010.tga Tex11, .\\terrain art\\newwater\\water0011.tga Tex12, .\\terrain art\\newwater\\water0012.tga Tex13, .\\terrain art\\newwater\\water0013.tga Tex14, .\\terrain art\\newwater\\water0014.tga Tex15, .\\terrain art\\newwater\\water0015.tga Tex16, .\\terrain art\\newwater\\water0016.tga Tex17, .\\terrain art\\newwater\\water0017.tga Tex18, .\\terrain art\\newwater\\water0018.tga Tex19, .\\terrain art\\newwater\\water0019.tga Tex20, .\\terrain art\\newwater\\water0020.tga Tex21, .\\terrain art\\newwater\\water0021.tga Tex22, .\\terrain art\\newwater\\water0022.tga Tex23, .\\terrain art\\newwater\\water0023.tga Tex24, .\\terrain art\\newwater\\water0024.tga Sheet1 Page 3 Tex25, .\\terrain art\\newwater\\water0025.tga Tex26, .\\terrain art\\newwater\\water0026.tga Tex27, .\\terrain art\\newwater\\water0027.tga Tex28, .\\terrain art\\newwater\\water0028.tga Tex29, .\\terrain art\\newwater\\water0029.tga Tex30, .\\terrain art\\newwater\\water0030.tga Tex31, .\\terrain art\\newwater\\water0031.tga....
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This note was uploaded on 12/10/2009 for the course H h taught by Professor H during the Spring '09 term at A.T. Still University.

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graphics - Sheet1 Page 1 #NEW_TERRAIN_CONST heightscale,...

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