This preview has intentionally blurred sections. Sign up to view the full version.
View Full Document
Unformatted text preview: Algorithms Lecture 9: Scapegoat and Splay Trees Everything was balanced before the computers went off line. Try and adjust something, and you unbalance something else. Try and adjust that, you unbalance two more and before you know what’s happened, the ship is out of control. — Blake, Blake’s 7 , “Breakdown” (March 6, 1978) A good scapegoat is nearly as welcome as a solution to the problem. — Anonymous Let’s play. — El Mariachi [Antonio Banderas], Desperado (1992) CAPTAIN: TAKE OFF EVERY ’ZIG’!! CAPTAIN: YOU KNOW WHAT YOU DOING. CAPTAIN: MOVE ’ZIG’. CAPTAIN: FOR GREAT JUSTICE. — Zero Wing (1992) 9 Scapegoat and Splay Trees 9.1 Definitions I’ll assume that everyone is already familiar with the standard terminology for binary search trees—node, search key, edge, root, internal node, leaf, right child, left child, parent, descendant, sibling, ancestor, subtree, preorder, postorder, inorder, etc.—as well as the standard algorithms for searching for a node, inserting a node, or deleting a node. Otherwise, consult your favorite data structures textbook. For this lecture, we will consider only full binary trees—where every internal node has exactly two children—where only the internal nodes actually store search keys. In practice, we can represent the leaves with null pointers. Recall that the depth of a node is its distance from the root, and its height is the distance to the farthest leaf in its subtree. The height (or depth) of the tree is just the height of the root. The size of a node is the number of nodes in its subtree. The size n of the whole tree is just the total number of nodes. A tree with height h has at most 2 h leaves, so the minimum height of an nleaf binary tree is d lg n e . In the worst case, the time required for a search, insertion, or deletion to the height of the tree, so in general we would like keep the height as close to lg n as possible. The best we can possibly do is to have a perfectly balanced tree, in which each subtree has as close to half the leaves as possible, and both subtrees are perfectly balanced. The height of a perfectly balanced tree is d lg n e , so the worstcase search time is O ( log n ) . However, even if we started with a perfectly balanced tree, a malicious sequence of insertions and / or deletions could make the tree arbitrarily unbalanced, driving the search time up to Θ( n ) . To avoid this problem, we need to periodically modify the tree to maintain ‘balance’. There are several methods for doing this, and depending on the method we use, the search tree is given a different name. Examples include AVL trees, redblack trees, heightbalanced trees, weightbalanced trees, boundedbalance trees, pathbalanced trees, Btrees, treaps, randomized binary search trees, skip lists, 1 and jumplists. Some of these trees support searches, insertions, and deletions, in O ( log n ) worstcase time, others in O ( log n ) amortized time, still others in O ( log n ) expected time.time....
View
Full Document
 Spring '09
 A
 Splay tree, splay trees

Click to edit the document details