si688f09-Week12-WrapUp

si688f09-Week12-WrapUp - Wrap Up Mark W Newman SI 688...

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Wrap Up Mark W. Newman SI 688 December 14,
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Today’s Goals Review aspects of human behavior covered in the course Practice the application of behavioral concepts to analysis of an interactive system
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Today’s Exercises Design and carry out your own assignment
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Course Learning Goals Learning goals (from syllabus) Identify key features of human behavior and describe their impact the design of interactive systems. Critique and design interactive systems on the basis of knowledge of human capabilities and behavior. Describe themes from the research literature in social science and human-computer interaction as they relate to interactive system design.
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Topics Sensory and Motor System Attention and Overload Memory, Learning, and Skill Mental Models and Metaphor Cognition and Verbal Reports Individual Differences Emotion and Motivation Social Cognition Social Interaction (the Sociotechnical Gap) Embodiment
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How would we critique Amazon?
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Sensory Motor System
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Sensory Motor System Perception: color, contrast, containment Gestalt: foreground/background , proximity, common area Fitts’ Law: how efficient is the layout of commonly used controls?
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Attention and Overload
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Selective attention (searchlight): are users expected to pay attention to different things? Visual Search: how
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This note was uploaded on 12/16/2009 for the course SI 688 taught by Professor Staff during the Fall '08 term at University of Michigan.

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si688f09-Week12-WrapUp - Wrap Up Mark W Newman SI 688...

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