2009 Strategy

2009 Strategy - GoF Patterns, chapter 26 GoF book presents...

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Fall 2009 ACS-3913 R McFadyen 1 GoF Patterns, chapter 26 GoF book presents 23 patterns: Creational – 5 Structural – 7 Behavioural – 11 Larman discusses 7 Many texts cover the GoF patterns, examples: Java design patterns; James Cooper Object-oriented design & patterns; Horstmann
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Fall 2009 ACS-3913 R McFadyen 2 GoF Patterns, chapter 26 Some web sites Data & Object Factory http://dofactory.com/Patterns/Patterns.aspx Allen Holub http://www.holub.com/ Showing pattern collaborations http://www.holub.com/goodies/patterns/GameOfLifeM
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ACS-3913 R McFadyen 3 A strategy is a plan, or approach, for achieving an aim, given certain input conditions. Often strategies appear in groups or families When multiple strategies are available, the logic to select one may be complicated. We can clean up such code with Strategy
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2009 Strategy - GoF Patterns, chapter 26 GoF book presents...

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