Ray - Ray(const Point3D& origin, const...

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#ifndef __RAY__ #define __RAY__ # #include "Point3D.h" #include "Vector3D.h" # class Ray { public: p Point3D o; // origin Vector3D d; // direction / Ray(void); R
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Unformatted text preview: Ray(const Point3D& origin, const Vector3D& dir); R Ray(const Ray& ray); R Ray& R operator= (const Ray& rhs); ~Ray(void); }; } #endif...
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