lect1 - Computer Graphics Computer Graphics An Introduction...

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Computer Graphics Computer Graphics An Introduction
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05/04/10 Lecture 1 2 Computer Graphics What’s this course all about? We will cover… Graphics programming and algorithms Graphics data structures Colour and human vision Applied geometry, modelling and rendering
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05/04/10 Lecture 1 3 Computer Graphics Computer Graphics is about animation (films) Major driving force now
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05/04/10 Lecture 1 4 Computer Graphics Games are very important in Computer Graphics
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05/04/10 Lecture 1 5 Computer Graphics Medical Imaging is another driving force
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05/04/10 Lecture 1 6 Computer Graphics Computer Aided Design too
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05/04/10 Lecture 1 7 Computer Graphics Scientific Visualisation To view below and above our visual range
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05/04/10 Lecture 1 8 Computer Graphics First Lecture The graphics processes What we will cover on this course Some definitions Fundamental units we use in these processes First Practical
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05/04/10 Lecture 1 9 Computer Graphics Overview of the Course Graphics Pipeline (Today) Modelling Surface / Curve modelling (Local lighting effects) Illumination, lighting, shading, mirroring, shadowing Rasterization (creating the image using the 3D scene) Ray tracing Global illumination
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05/04/10 Lecture 1 10 Computer Graphics Graphics/Rendering Pipeline Graphics processes generally execute sequentially Pipelining the process means dividing it into stages Especially when rendering in real-time, different hardware resources are assigned for each stage
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05/04/10 Lecture 1 11 Computer Graphics Graphics / Rendering Pipeline There are three stages Application Stage Geometry Stage Rasterization Stage
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05/04/10 Lecture 1 12 Computer Graphics Application stage
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lect1 - Computer Graphics Computer Graphics An Introduction...

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