Classroom Entry Example In order to enter the classroom, a student attempts to complete three puzzles: a Rubik’s cube, a Sudoku puzzle and a crossword puzzle. The student shows their puzzle solution to the puzzle judge, who examines the results and lights up the appropriate indicator lights if the puzzle solutions are correct.. A student may enter the class if the Rubik’s cube is correct but the crossword puzzle is not, or if the crossword puzzle and Sudoku are both correct, or if the Rubik’s cube and Suduko are correct, or if all are correct. Puzzle judgeexamines artifactspresented by studentand turns onindicator lights if thesolutions are correct.There are threelights, one for theRubik's cube, one forthe soduko, one forthe crossword puzzle
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