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Classroom Entry Example

# Classroom Entry Example - R S P The logic circuit we will...

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Classroom Entry Example In order to enter the classroom, a student attempts to complete three puzzles: a Rubik’s cube, a Sudoku puzzle and a crossword puzzle. The student shows their puzzle solution to the puzzle judge, who examines the results and lights up the appropriate indicator lights if the puzzle solutions are correct.. A student may enter the class if the Rubik’s cube is correct but the crossword puzzle is not, or if the crossword puzzle and Sudoku are both correct, or if the Rubik’s cube and Suduko are correct, or if all are correct. Puzzle judge examines artifacts presented by student and turns on indicator lights if the solutions are correct. There are three lights, one for the Rubik's cube, one for the soduko, one for the crossword puzzle

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